@Draconis:
No, nothing added in the patchlog when I crash. And when launching, everything enabled is shown to be successful.
[09/10/16 09:03:53] - Source created by Blade3575 and Plonecakes for MabiMods
[09/10/16 09:03:53] - Credits: kotarou3, spr33 and whoever made mod_kirisame.
[09/10/16 09:03:53] - Initialization successful.
[09/10/16 09:03:53] - ijl hook installation successful.
[09/10/16 09:03:53] - Applying patches..
[09/10/16 09:03:53] - Abyss: Allow Monitor Sleep patch succeeded.
[09/10/16 09:03:53] - Abyss: Alt Name Color patch succeeded.
[09/10/16 09:03:53] - Abyss: Anti Flashy patch succeeded.
[09/10/16 09:03:53] - Abyss: Channel Move Description Cut patch succeeded.
[09/10/16 09:03:54] - Abyss: Clear Dungeon Fog patch succeeded.
[09/10/16 09:03:54] - Abyss: Clock Minute patch succeeded.
[09/10/16 09:03:54] - Abyss: Deadly Life patch succeeded.
[09/10/16 09:03:54] - Abyss: Disable Alt+Enter patch succeeded.
[09/10/16 09:03:54] - Abyss: Disable Barehand Msg patch succeeded.
[09/10/16 09:03:54] - Abyss: Disable Chat Filter patch succeeded.
[09/10/16 09:03:54] - Abyss: Disable Map Position Marker patch succeeded.
[09/10/16 09:03:54] - Abyss: Disable Quake patch succeeded.
[09/10/16 09:03:54] - Abyss: Enable FSAA patch succeeded.
[09/10/16 09:03:54] - Abyss: Enable Multi-Client patch succeeded.
[09/10/16 09:03:54] - Abyss: Exception Hook patch succeeded.
[09/10/16 09:03:54] - Abyss: Far Alt Display patch succeeded.
[09/10/16 09:03:54] - Abyss: Fast NPC Text patch succeeded.
[09/10/16 09:03:55] - Abyss: Ignore Maintain Frame patch succeeded.
[09/10/16 09:03:55] - Abyss: Infinite Dye Time patch succeeded.
[09/10/16 09:03:55] - Abyss: Interface While Dead patch succeeded.
[09/10/16 09:03:55] - Abyss: Item Hotkey patch succeeded.
[09/10/16 09:03:55] - Abyss: Last Position patch succeeded.
[09/10/16 09:03:55] - Abyss: Money String patch succeeded.
[09/10/16 09:03:55] - Abyss: No CleanUp patch succeeded.
[09/10/16 09:03:55] - Abyss: NoDMP patch succeeded.
[09/10/16 09:03:55] - Abyss: No Partner Zoom patch succeeded.
[09/10/16 09:03:55] - Abyss: Ping patch succeeded.
[09/10/16 09:03:55] - Abyss: Quiet Pet patches succeeded.
[09/10/16 09:03:56] - Abyss: Scouter patch succeeded.
[09/10/16 09:03:56] - Abyss: Scrapbook patch succeeded.
[09/10/16 09:03:56] - Abyss: Secondary Password patch succeeded.
[09/10/16 09:03:56] - Abyss: Show Item Price patch succeeded.
[09/10/16 09:03:57] - Abyss: Show True Durability patch succeeded.
[09/10/16 09:03:57] - Abyss: Item Color patch succeeded.
[09/10/16 09:03:57] - Abyss: Slash Command patch succeeded.
[09/10/16 09:03:57] - Abyss: Talk To Unequipped Ego patch succeeded.
[09/10/16 09:03:57] - Abyss: Uncap Auto Production patch succeeded.
[09/10/16 09:03:57] - Abyss: View NPC Equipment patch succeeded.
[09/10/16 09:03:57] - Finished patching.
The problem is almost definitely caused by the custom code written to force the durability string to show. I'll have to take a look at it. I also don't think I added it to the slash commands. Completely slipped my mind.
Thought I'd add onto this, I did modify the string so that it'd show the normal in-game dura BEFORE the true dura:
ShowTrueDurability_str="Durability {0}/{2} ({1}/{3})"
However, changing back to the default value doesn't stop the crashing caused by revival balloons.
Also, some interesting behavior I've noticed with the TrueDura and ItemColor mods...
With TrueDura enabled, it'll show the dura for items that don't normally have dura (potions, feathers, dungeon passes, etc).
With TruaDura disabled BUT ItemColor still enabled (yes, I know it won't work without TrueDura enabled), it'll STILL show dura for ALL items, but the items that DON'T have dura will show it in red.
In other words... in the first situation, a potion will show with 0/0 dura in white, but the second situation will have the potion's dura display as 0/0 in red.