* *

News

Nexon has recently updated Mabinogi to a 64 bit client. This update has broken many mods in memory patchers for the time being. The mod creators are working hard to essentially rebuild all mods from scratch, and this process will take some time. Please be patient, and stay tuned for more updates.

Keep in mind that you must register an account, and be logged in to view any content on this site.

Mabinogi Status

Erinn Timer

Time
Erinn Time 14:58
Local 01:34
Server 01:34
Moongate Prior G16 [ + / - ]
11:11 Tir Chonaill
12:22 Dunbarton
13:33 Emain Macha
14:44 Bangor
14:44 Emain Macha
16:66 Emain Macha

Ceo in days.

Price [ + / - ]
01:12 Emain Macha - Island in South Pathway
01:48 Sen Mag 5th house from West
Rua [ + / - ]
01:39 Resting
02:15 Resting

Themes





Author Topic: [Release] No-Derp Ninja Running  (Read 2113 times)

0 Members and 1 Guest are viewing this topic.

Offline Rydian

[Release] No-Derp Ninja Running
« on: November 11, 2017, 05:23:04 am »


Replaces the nyoom combat-mode animations with the dagger/axe+shield one which looks more respectable.
Modifies the combat stance, combat walking, and combat running animations for all three races when holding a shuriken.
(Somebody else pointed out where the files are and all I did was move and rename them.)

Download: http://rydian.net/downloads/mabinogi/no-derp_ninja_run.zip

Offline hillman101

Re: [Release] No-Derp Ninja Running
« Reply #1 on: November 13, 2017, 03:15:38 pm »
Oh my god, yes.


Offline Rydian

Re: [Release] No-Derp Ninja Running
« Reply #3 on: November 17, 2017, 01:42:21 pm »
Apparently the giant animations are messed up.

Like with humans/elves, I used the dagger/axe+shield animations (giant_tool_tequip_c21_walk_offensive) as the source, should I have used something else?
Is there more than one giant framework and I need to use a source animation using the same framework as ninja instead?  Any clue how to tell which?

Offline Noonehere

Re: [Release] No-Derp Ninja Running
« Reply #4 on: November 20, 2017, 08:57:55 pm »
I think Giant weapon+shield uses the same animations as their one handed versions. The tequip_c versions are probably not used or updated.
In that case, try using giant_tool_rhand_a01 animations.
▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄
/o/ r200 \o\
body -> chest -> leg1l -> leg1r -> leg2l -> leg2r -> head -> claviclel -> clavicler -> footl -> footr -> arm1l -> arm1r -> arm2l -> arm2r -> handl -> handr
Releases:
Vertical Bow Range Shot [.ani]
Everything I make is here
Flying Star Staff [.pmg]
Weapon Animation Translator Guide
Custom Animation on Clothing Guide
PMG Editor Guide


Offline Noonehere

Re: [Release] No-Derp Ninja Running
« Reply #6 on: November 21, 2017, 04:13:04 am »
Crap, I meant giant_tool_hand_a01. Without the "r". Female or male version is ok.
Sorry about that.
▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄
/o/ r200 \o\
body -> chest -> leg1l -> leg1r -> leg2l -> leg2r -> head -> claviclel -> clavicler -> footl -> footr -> arm1l -> arm1r -> arm2l -> arm2r -> handl -> handr
Releases:
Vertical Bow Range Shot [.ani]
Everything I make is here
Flying Star Staff [.pmg]
Weapon Animation Translator Guide
Custom Animation on Clothing Guide
PMG Editor Guide

Offline Rydian

Re: [Release] No-Derp Ninja Running
« Reply #7 on: November 21, 2017, 09:15:17 pm »
Ah okay that worked, definitely the giant sword+shield animation.

So I uploaded a new zip, works for all three races.

Offline kcd1555

Re: [Release] No-Derp Ninja Running
« Reply #8 on: June 14, 2020, 08:19:39 am »
I downloaded this file. Where can I install it?