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Author Topic: [PMG] Arm Cannon  (Read 1954 times)

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TheRamos

  • Guest
[PMG] Arm Cannon
« on: October 27, 2010, 01:03:23 PM »



Now Download it!

I'm afriad this was the best I could do with the PMG Editor.
But it's still kinda cool.
I even changed the animations to look more "realistic" - The recoil from such a large cannon would be HUGE compared to a small cylinder.

Offline cloudkiller2006

Re: [PMG] Arm Cannon
« Reply #1 on: October 27, 2010, 01:56:37 PM »
pretty well done, i wonder how it'll look when you use flame burst tho.

ps: what ani's are you using for play dead? pretty neat
-ck06


TheRamos

  • Guest
Re: [PMG] Arm Cannon
« Reply #2 on: October 27, 2010, 02:08:47 PM »
pretty well done, i wonder how it'll look when you use flame burst tho.

ps: what ani's are you using for play dead? pretty neat

I don't have Flame Burst, but that is a good point...
>A<
I didn't think of that... Though you could always not copy the anim files :P

g4_player_downpose
g4_player_wakingup

Offline lpwnagel

Re: [PMG] Arm Cannon
« Reply #3 on: October 27, 2010, 02:40:11 PM »
pic too dark :<

Offline cloudkiller2006

Re: [PMG] Arm Cannon
« Reply #4 on: October 27, 2010, 02:42:09 PM »
i'm gonna test the flame burst, will post how that turned out later.

also, i noticed the little circular plate under the tower cylinder/arm cannon. not bothering me as much but you might wanna edit that out if you can.
(if you wanna know what i mean, its in your movie when you load the skill)

@ipwnagel turn up your brightness if it's too dark, i can see it just fine
-ck06


TheRamos

  • Guest
Re: [PMG] Arm Cannon
« Reply #5 on: October 27, 2010, 03:19:24 PM »
i'm gonna test the flame burst, will post how that turned out later.

also, i noticed the little circular plate under the tower cylinder/arm cannon. not bothering me as much but you might wanna edit that out if you can.
(if you wanna know what i mean, its in your movie when you load the skill)

@ipwnagel turn up your brightness if it's too dark, i can see it just fine
I tried, those parts are part of the model itself, not separate models within the PMG :<

Offline cloudkiller2006

Re: [PMG] Arm Cannon
« Reply #6 on: October 27, 2010, 03:33:26 PM »
flame burst doesn't get a changed animation

basically, what happens is:
-you stretch your arm out
-you hold your hand high ("talk to the hand" style)
-fire comes out of...well...under your arm (looks like your palm)
-the cannon, however, points upwards (along with your hand)
-ck06


Offline TheSkai

Re: [PMG] Arm Cannon
« Reply #7 on: October 27, 2010, 06:10:23 PM »
hot.

TheRamos

  • Guest
Re: [PMG] Arm Cannon
« Reply #8 on: October 28, 2010, 12:25:55 AM »
flame burst doesn't get a changed animation

basically, what happens is:
-you stretch your arm out
-you hold your hand high ("talk to the hand" style)
-fire comes out of...well...under your arm (looks like your palm)
-the cannon, however, points upwards (along with your hand)
But does it look ok? D:

hot.
Thank you :3

Offline The Doctor

Re: [PMG] Arm Cannon
« Reply #9 on: October 28, 2010, 06:12:14 AM »
Heat buster animation?
Kelly<3


Offline cloudkiller2006

Re: [PMG] Arm Cannon
« Reply #10 on: October 28, 2010, 06:55:47 AM »
But does it look ok? D:

you basically shoot flames from the side of the cannon...
although if you look closer there's a small square-thingy that looks like a hole right where the flames come out of, so that is semi-good
(i don't like it tho xD)
-ck06


TheRamos

  • Guest
Re: [PMG] Arm Cannon
« Reply #11 on: October 28, 2010, 07:53:19 AM »
you basically shoot flames from the side of the cannon...
although if you look closer there's a small square-thingy that looks like a hole right where the flames come out of, so that is semi-good
(i don't like it tho xD)

:<

Offline Darkboy132

Re: [PMG] Arm Cannon
« Reply #12 on: October 29, 2010, 07:26:24 PM »
Heat buster animation?

Pretty much looks like it.

Offline 3Dimitri

Re: [PMG] Arm Cannon
« Reply #13 on: March 27, 2014, 08:46:51 AM »
You know, I put a lot of work into this and it's sunk into the bottom of this subforum.
So I'm giving it a bump for all those who might be interested in this.

BUMPOOZAH!

Offline Lady Playtime

Re: [PMG] Arm Cannon
« Reply #14 on: March 27, 2014, 08:50:38 AM »
NECRO HAMMMMMMER! ACTIVATE!

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Contact me by email: [email protected]. by Skype: Playtime.xel, PM me here, or say my name in a post and I'll find you!
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Offline 3Dimitri

Re: [PMG] Arm Cannon
« Reply #15 on: March 27, 2014, 08:53:10 AM »
NOT THE FACE!

Offline Lady Playtime

Re: [PMG] Arm Cannon
« Reply #16 on: March 27, 2014, 09:10:10 AM »
Join me on Twitch, I stream!
^ Click to join me ^




Contact me by email: [email protected]. by Skype: Playtime.xel, PM me here, or say my name in a post and I'll find you!
Quote from: Marck
[12:37:42 AM] Marck: ...
[12:37:44 AM] Marck: Adam
[12:37:50 AM] Marck: You can take over MM now, I'm freaking stupid

Offline 3Dimitri

Re: [PMG] Arm Cannon
« Reply #17 on: March 27, 2014, 09:17:33 AM »
NOOOOOOOOOOOOOOOOOOOOO

Offline padawan

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Re: [PMG] Arm Cannon
« Reply #18 on: March 30, 2014, 03:38:20 PM »
Um this would be a sick swap. Samus arm cannon swap for cylinder.

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