* *

News

Nexon has updated NGS a while back, crippling all memory patchers for the time being. Unfortunately, there will not be any way to edit memory directly unless a full NGS bypass becomes available. Most data folder mods are not affected by this, but require a data folder packer to take effect in-game.

Keep in mind that you must register an account, and be logged in to view any content on this site.

Mabinogi Status

Erinn Timer

Time
Erinn Time 14:58
Local 01:34
Server 01:34
Moongate Prior G16 [ + / - ]
11:11 Tir Chonaill
12:22 Dunbarton
13:33 Emain Macha
14:44 Bangor
14:44 Emain Macha
16:66 Emain Macha

Ceo in days.

Price [ + / - ]
01:12 Emain Macha - Island in South Pathway
01:48 Sen Mag 5th house from West
Rua [ + / - ]
01:39 Resting
02:15 Resting

Themes





Author Topic: [PMG] Mushu keyblade (-Syrikzero)  (Read 1337 times)

0 Members and 1 Guest are viewing this topic.

Offline Syrikzero

[PMG] Mushu keyblade (-Syrikzero)
« on: March 19, 2010, 04:45:52 PM »
If I had a crew id be $^(Y#@ mods ya know.....

(Currently inline with BlackJesters)



http://www.mediafire.com/?4dyz4mjnmim
Working on a 2.5D game now

Offline Shyguyo

Re: [PMG] Mushu keyblade (-Syrikzero)
« Reply #1 on: March 19, 2010, 08:12:18 PM »
Im not much for kingdom hearts but it looks awesome! ;)

Offline Syrikzero

Re: [PMG] Mushu keyblade (-Syrikzero)
« Reply #2 on: March 19, 2010, 10:33:03 PM »
Meh im not really fond of it neither....
Working on a 2.5D game now

.Boxer/

  • Guest
Re: [PMG] Mushu keyblade (-Syrikzero)
« Reply #3 on: March 20, 2010, 10:41:18 AM »
lol recently Ive been listening to KH II ost when playing mabinogi. + Karma and ty for making keyblade mods.

Offline Syrikzero

Re: [PMG] Mushu keyblade (-Syrikzero)
« Reply #4 on: March 20, 2010, 02:38:11 PM »
I got a lot more on this forum
Working on a 2.5D game now

.Boxer/

  • Guest
Re: [PMG] Mushu keyblade (-Syrikzero)
« Reply #5 on: March 20, 2010, 04:19:21 PM »
Yes I know, I decided to click on your profile and look at topics/mods made by you.

Offline Succubus

Re: [PMG] Mushu keyblade (-Syrikzero)
« Reply #6 on: March 21, 2010, 02:11:11 AM »
It's good I like to say! =o I hope you do well on your Heartless Transformation.

 =o oh wondering what kind of heartless will generate from Dark knights?
 
            o-o will Pallies will be nobodies? (KH2 reference)

Hope that help ya. :o

Offline Syrikzero

Re: [PMG] Mushu keyblade (-Syrikzero)
« Reply #7 on: March 21, 2010, 02:33:10 AM »
Actually it did hmm....nobody transformation *thinks*

transparent ghost type person.....demigod smoke effect.....
Working on a 2.5D game now

Offline Succubus

Re: [PMG] Mushu keyblade (-Syrikzero)
« Reply #8 on: March 21, 2010, 01:05:27 PM »
best probably find the .dds for Paladins/Dark knights is data>material>char>high gloss  (meaning changing skin)

And the the one that actually remodel the transformation would be data>gfx>char>paladin>mesh


o-o And probably find the skin for Nobodies that fit for the trans and same for heartless on the dark knights.

o-o Yay for taking game programming class. :D

Hope that helps. o-o not sure my ideas work.

asthetik

  • Guest
Re: [PMG] Mushu keyblade (-Syrikzero)
« Reply #9 on: March 21, 2010, 02:10:55 PM »
How come my color isn't as vivid as yours?
it's like mostly black...

Offline Syrikzero

Re: [PMG] Mushu keyblade (-Syrikzero)
« Reply #10 on: March 25, 2010, 02:12:22 PM »
-Color coded-
Working on a 2.5D game now

Offline Klymore

Re: [PMG] Mushu keyblade (-Syrikzero)
« Reply #11 on: March 25, 2010, 09:53:19 PM »
So this key blade is colour coded to your robe? Do you know which part? and are all(or most) of your pmg mods colour coded? o:
I Do have a signature >:O!


Just a small one. ~.~

Offline Syrikzero

Re: [PMG] Mushu keyblade (-Syrikzero)
« Reply #12 on: March 25, 2010, 10:00:14 PM »
Most of my mods are color coded (normally part b and c )
Working on a 2.5D game now