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Author Topic: New Two-Handed sword mods (Almost Real)  (Read 3362 times)

0 Members and 1 Guest are viewing this topic.

Offline Teh Rai

Re: New Two-Handed sword mods (Almost Real)
« Reply #25 on: April 06, 2010, 12:15:59 pm »
Argh...where do I put the files? The only visual mods/normal mods I'm using are font change, nogiparty, and Xigbar guns. I have no idea where to put the sword files. >, < Can someone help me?

Offline Archie

Re: New Two-Handed sword mods (Almost Real)
« Reply #26 on: April 06, 2010, 07:36:59 pm »
Argh...where do I put the files? The only visual mods/normal mods I'm using are font change, nogiparty, and Xigbar guns. I have no idea where to put the sword files. >, < Can someone help me?
put da sword where da gun is
Might help with the patcher problem, but after than that I'll be done. If some people want to stay in touch with me if there is ever help needed, PM me and I'll give contact info.

I'm also surprised how many people are still around, Mark, Skitty, Skai, Halfslashed, Etc... Sorry if I didn't name anyone.

Virtually everything I say is meant with no offense. If something sounds offensive, I'm sorry!! Please tell me if you find it upsetting.

Offline Teh Rai

Re: New Two-Handed sword mods (Almost Real)
« Reply #27 on: April 06, 2010, 08:13:01 pm »
Took me a few seconds to decipher the meaning, but thanks. BTW what was the movie you were watching, Maka?

Offline [Bloodhound]

Re: New Two-Handed sword mods (Almost Real)
« Reply #28 on: July 22, 2010, 01:19:56 pm »
I fergot what it was called but like some old japanese war movie

.Boxer/

  • Guest
Re: New Two-Handed sword mods (Almost Real)
« Reply #29 on: July 23, 2010, 12:48:39 am »
jw can you make one for the Taliteann 2h?

Offline [Bloodhound]

Re: New Two-Handed sword mods (Almost Real)
« Reply #30 on: July 23, 2010, 12:51:06 am »
the Tallateen 2h reads the reg 2h PMG so its allready done

Offline 小太

Re: New Two-Handed sword mods (Almost Real)
« Reply #31 on: July 23, 2010, 03:01:18 am »
maka, check the last post date of your threads before you post in them >.>
小太는서명을했습니다!
Patcher status: Indefinite Hiatus! Go have an look at the incomplete version here: https://github.com/kotarou3/Memory-Patcher

Offline [Bloodhound]

Re: New Two-Handed sword mods (Almost Real)
« Reply #32 on: July 23, 2010, 03:46:38 pm »
as i said on my previos ones i was gone for a long wile cause of family problems going to court and all. ok got good

lolwut9046

  • Guest
Re: New Two-Handed sword mods (Almost Real)
« Reply #33 on: July 25, 2010, 09:19:49 pm »
how will the weapons look like when sheathed?

Offline lpwnagel

Re: New Two-Handed sword mods (Almost Real)
« Reply #34 on: July 26, 2010, 05:22:40 pm »
*flails* I Has a noob question... WHERE TO PUT D:!! I've Read all post's on this thread and all I find is "Put the swords where da gun is" But I No has Xigbar guns since I Do not want Xigbar guns >:O So like.... Where o.o Data/gfx/ WHUT WHUT

Offline Saya_Status

Re: New Two-Handed sword mods (Almost Real)
« Reply #35 on: August 08, 2010, 01:47:50 pm »
Can you recheck if the Dragon Blade one works. I haven't tried the Ego, but for
weapon_twohandedsword02.pmg isn't working with my Dragon Blade.

I'll try the others to see if its just me, but i'm pretty sure the Dragon Blade one isn't working =x bugged perhaps?
See the thing is, like most opinions. Yours is wrong too.

Offline Oddisy

Re: New Two-Handed sword mods (Almost Real)
« Reply #36 on: August 08, 2010, 02:44:50 pm »
If its name is actually "weapon_twohandedsword02.pmg", then you need to take off the .pmg. Most computers have the file extensions hidden, and if he named it as such, then you're really looking at "weapon_twohandedsword02.pmg.pmg", so, that could perfectly explain your problem.

Offline Saya_Status

Re: New Two-Handed sword mods (Almost Real)
« Reply #37 on: August 08, 2010, 02:55:57 pm »
If its name is actually "weapon_twohandedsword02.pmg", then you need to take off the .pmg. Most computers have the file extensions hidden, and if he named it as such, then you're really looking at "weapon_twohandedsword02.pmg.pmg", so, that could perfectly explain your problem.

So, it should look like "weapon_twohandedsword02" (eliminated .pmg)
In actual folder once i place it into C:\Nexon\Mabinogi\data\gfx\char\human\tool ??
Because i have a Gladuis PMG that seems to be working fine.. and its name is weapon_gladius.pmg

And once i remove the .pmg as you said, the file no longer is seen as "PMG FILE" but as "file" Not sure if that really matters but covering it all ;o so yeah!
i'll try it nonetheless!!!


**Edit** Well, i tried both methods of removing and adding .pmg even removed my other PMG's from the folder just incase those were cancelling out. Still a normal D-blade is all i get. Perhaps it is bugged?? >.>"  (cause everything else is fine)
See the thing is, like most opinions. Yours is wrong too.

Offline No one.

Re: New Two-Handed sword mods (Almost Real)
« Reply #38 on: August 08, 2010, 09:14:21 pm »
If its for ego you need to make it have ego in the name...pmg mods can't cancel each other out unless its for the same thing - 2 glad mods will have problems

Offline Saya_Status

Re: New Two-Handed sword mods (Almost Real)
« Reply #39 on: August 08, 2010, 09:16:30 pm »
If its for ego you need to make it have ego in the name...pmg mods can't cancel each other out unless its for the same thing - 2 glad mods will have problems

ah no ^^ it isn't for ego, and i was well aware that it needed ego in it.
Give me some credit aye? I'm brunette =x
See the thing is, like most opinions. Yours is wrong too.

Offline No one.

Re: New Two-Handed sword mods (Almost Real)
« Reply #40 on: August 08, 2010, 09:17:01 pm »
No credit for you D:

Offline Saya_Status

Re: New Two-Handed sword mods (Almost Real)
« Reply #41 on: August 08, 2010, 09:18:38 pm »
No credit for you D:

<.< then i'll smite thee!! ><

and also (sticking to topic) I tried every method, i know i'm not making an error <_<; that dragon blade is bugged! unless i'm proven otherwise ~_~;
See the thing is, like most opinions. Yours is wrong too.

Offline No one.

Re: New Two-Handed sword mods (Almost Real)
« Reply #42 on: August 08, 2010, 09:25:46 pm »
I can smite back for same stupid reason .-.

Offline Saya_Status

Re: New Two-Handed sword mods (Almost Real)
« Reply #43 on: August 08, 2010, 09:54:22 pm »
I can smite back for same stupid reason .-.

hey ;_; i was kidding, your points didn't even go down.
See the thing is, like most opinions. Yours is wrong too.

Offline Oddisy

Re: New Two-Handed sword mods (Almost Real)
« Reply #44 on: August 08, 2010, 10:22:02 pm »
The only thing that could explain this is the pmg being in the wrong folder. Weapons need to be in \data\gfx\char\human\tool.
Are you a giant?

Offline Saya_Status

Re: New Two-Handed sword mods (Almost Real)
« Reply #45 on: August 08, 2010, 10:23:19 pm »
The only thing that could explain this is the pmg being in the wrong folder. Weapons need to be in \data\gfx\char\human\tool.
Are you a giant?


Nope, human female. and its in the right folder too. o. o"
See the thing is, like most opinions. Yours is wrong too.

Offline Oddisy

Re: New Two-Handed sword mods (Almost Real)
« Reply #46 on: August 08, 2010, 10:25:14 pm »
Do you have teamviewer? I'd be willing to help further. I'm actually pretty curious.

Offline Saya_Status

Re: New Two-Handed sword mods (Almost Real)
« Reply #47 on: August 08, 2010, 10:32:25 pm »
Do you have teamviewer? I'd be willing to help further. I'm actually pretty curious.
Ah~ well i use the software often. =x so sure.
See the thing is, like most opinions. Yours is wrong too.

Offline [Bloodhound]

Re: New Two-Handed sword mods (Almost Real)
« Reply #48 on: August 08, 2010, 10:35:55 pm »
Its not bugged, i see the Dragon Blade unsheathed earlier today. Try renaming the Dragon Blade Ego pmg to its regular pmg name, it might help might not.

Offline Nadindel

Re: New Two-Handed sword mods (Almost Real)
« Reply #49 on: June 19, 2011, 12:11:42 pm »
Some quick little pointers-
1. There are 4 Two Handed Sword files, and no Dragon Blade files, weapon_twohandedsword01_ego, weapons_twohandedsword01, weapon_twohandedsword02, weapon_twohandedsword02_ego
2. It might help to specify where to put them, instead of people having to read through the comments to find out. As I myself have searched multiple times and cannot find a tutorial on how to mod with the .pgm files and all the links I find are broke.
3. I'm having trouble getting it to work. I have them extracted in file C:\Nexon\Mabinogi\data\gfx\char\human\tool
So, with that should I have kept them in the .rar file or did I do right by extracting them?
4. If all this above was useless (You abandoned the project and the patches killed the mod) then don't bother PMing me, but if it's still working I would like a PM telling me what I'm doing wrong when installing this.