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Author Topic: Visual Modification List (July 11th, 2011)  (Read 16698 times)

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Offline ZDarkwolfZ

Re: Visual Modification List (June 15th, 2011)
« Reply #25 on: June 16, 2011, 08:41:25 am »
O_o oh wow a lot of my mods are outdated...Let me wip up a pack for y'all like I did MU =]
Oh hm, a lot of your mods have links to Mediafire, but they're invalid/deleted. If you compile a pack, just post in in skin modifications/upload to MM, and I'll list them here sometime.

Offline Spitfire

Re: Visual Modification List (June 15th, 2011)
« Reply #26 on: June 16, 2011, 01:07:43 pm »
Yeah, knew you could do it. xP
-approves-

Formerly known as Captain Raidyn.

Offline ZDarkwolfZ

Re: Visual Modification List (June 16th, 2011)
« Reply #27 on: June 16, 2011, 01:39:37 pm »
Lol, thanks. There are a lot of old, but cool mods... Such as Terra's Chaser Armor.

Thing is, I still need to work on it a lot, lol... But like I said, I have a lot of time on my hands...

tinochan

  • Guest
Re: Visual Modification List (June 16th, 2011)
« Reply #28 on: June 19, 2011, 02:56:34 am »
um... i know im asking a stupid question.
but where is that incubus transformation mod file?? i coudnt even find it anywhere.
i look thru the dl list above like 10 times.. i see demi-incubus... something karis incubus..
but not pally/dk trans into incubus..
someone help please?

Offline Spitfire

Re: Visual Modification List (June 16th, 2011)
« Reply #29 on: June 19, 2011, 03:17:54 am »
I'm not even sure if it's there, but go back to the first page and press F3, and start typing in Incubus. xD

Formerly known as Captain Raidyn.

Offline ZDarkwolfZ

Re: Visual Modification List (June 16th, 2011)
« Reply #30 on: June 19, 2011, 03:56:17 pm »
um... i know im asking a stupid question.
but where is that incubus transformation mod file?? i coudnt even find it anywhere.
i look thru the dl list above like 10 times.. i see demi-incubus... something karis incubus..
but not pally/dk trans into incubus..
someone help please?
It's in the files section of MM. Here's the link: http://mabimods.net/index.php?action=tpmod;dl=item135

I haven't listed visual mods in the Files section yet, I'll start doing that soon...

Offline Eyeoftiger

Re: Visual Modification List (June 22nd, 2011)
« Reply #31 on: June 25, 2011, 04:21:42 pm »
Shouldn't you also add .xml visual edits? Like Statenisland's  ego effect color mod?

Offline Sabber

Re: Visual Modification List (June 22nd, 2011)
« Reply #32 on: July 05, 2011, 07:18:44 pm »
If I may make a suggestion.
Separating the Pmg edits into categories, such as weapons, clothes, etc, would be a good way to make it all the more organized. I know it'd be more work, and I'd do it myself If I had the means to edit your posts, but I don't, so I can only suggest what's on my mind.
Thank you for this, Dark, it's great to see someone who is willing to put time into organizing this thread :)
"How do you prove you exist...? Maybe we don't exist..."
Oddy-kun :)

Offline Aerker

Re: Visual Modification List (July 11th, 2011)
« Reply #33 on: November 24, 2011, 12:31:47 pm »
All hail the mods ^^''
.........
.........
.........
.........
Wild Aerker appeared !

Aerker used seduce

Its super effective

Offline {NessaChan}

Re: Visual Modification List (July 11th, 2011)
« Reply #34 on: August 24, 2012, 01:26:47 pm »
I know if I ask this, everyone will hate me but I'm really Lost. And i know there's "Guides" but that just made it worse... I'm trying to figure out how you actually get these mods to work once you've downloaded them. I've gone through a few of the guides which all show the use of a billion different "programs"  and none of them/the links are even working. i just want a SIMPLE  explanation as to "HOW do I use this in the game?" I've seen the least of such things like weapon mods and downloaded a few but... how do I run them? Please help.. without getting super high tech nerd on me. X,x I mean us kids play Mabi so.. surely there is a simply way to do this if so many children are. thank you in Advance and I'm sorry if this is annoying but I'd like to fix my game up the way i like just as much as everyone else :/

Offline Fl0rn

Re: Visual Modification List (July 11th, 2011)
« Reply #35 on: August 24, 2012, 04:05:24 pm »
I know if I ask this, everyone will hate me but I'm really Lost. And i know there's "Guides" but that just made it worse... I'm trying to figure out how you actually get these mods to work once you've downloaded them. I've gone through a few of the guides which all show the use of a billion different "programs"  and none of them/the links are even working. i just want a SIMPLE  explanation as to "HOW do I use this in the game?" I've seen the least of such things like weapon mods and downloaded a few but... how do I run them? Please help.. without getting super high tech nerd on me. X,x I mean us kids play Mabi so.. surely there is a simply way to do this if so many children are. thank you in Advance and I'm sorry if this is annoying but I'd like to fix my game up the way i like just as much as everyone else :/

C:/Nexon/Mabinogi  -  When i say put in the mabinogi folder, then it means you put in that directory unless you installed mabinogi somewhere else.  I'll supply some files, download them and there's only a few simple steps you really need to follow.

First, you need Data packer.  This goes in the mabinogi folder.  The recommended one is:
Data Packer 1.4 - Written by Plonecakes

Next up, i'll give you a simple mod just to see if you can get it working.  All this mod does, is change the loading bar from blue to green on the loading screens.  Ie, when you start the game or switch areas.
Green Loading Bar



1.  To use it, you make the following folders, unless they already exist, and put the file loading_bar_color.dds in the folders.  Go to your mabinogi folder and create folders data, then open the folder.  Inside data, create gfx and open it.  Inside gfx, create gui and open it.  Put your loading bar color in here.

2  Now that you have the file where it goes, open up Data Packer, which is in your mabinogi folder, and tell it to Find.  If you put your mod where i instructed, then the data packer should show some technical info.  You don't need to worry about this for now, so click Modify button and you are done.



Start your game up and when it goes to the loading screen (not the log-in screen but the actual loading screen) your loading bar should now be green instead of blue.  If you ever want to get rid of the mod just go back into your data/gfx/gui, which is where you placed the mod, and delete it from there.  Now open Data Packer and Find mods, when it's done loading hit Modify and it will remove the mod.  If you don't do both steps, and only do one, then the mod will still exist in the game.


After you play with this or other mods some, then i'd recommend you go back over the guides and ask more questions as needed.  This will give you a more in-depth understanding of things, so when errors or crashes happen, you can tell what they are/why they happened and you'll eventually be able to fix them within 5 mins tops most of the time.

Offline NeuroticX

Re: Visual Modification List (July 11th, 2011)
« Reply #36 on: January 11, 2013, 11:11:05 am »
Do you think we could get a 2013 version of this list? x3