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Author Topic: READ THIS FIRST! Master-Guide to Modding! (06/2/2016)  (Read 49810 times)

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Offline Lady Playtime

Re: READ THIS FIRST! How to make your mods work in G14
« Reply #100 on: May 09, 2011, 04:01:20 pm »
Yes.
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Quote from: Marck
[12:37:42 AM] Marck: ...
[12:37:44 AM] Marck: Adam
[12:37:50 AM] Marck: You can take over MM now, I'm freaking stupid

Offline shadowelite

Re: READ THIS FIRST! How to make your mods work in G14
« Reply #101 on: May 09, 2011, 04:04:34 pm »
ty works fine now :D (was easier then i thought)

Offline jonny123100

Re: READ THIS FIRST! How to make your mods work in G14
« Reply #102 on: May 09, 2011, 04:07:46 pm »
ty works fine now :D (was easier then i thought)
It usually is =) glad that they work
Kibato of Mari, leader of irresistible guild

Offline viperboy20

Re: READ THIS FIRST! How to make your mods work in G14
« Reply #103 on: May 10, 2011, 02:20:14 pm »
ok i followed the steps...but now i get an error saying
client.exe -Entry Point Not FOund
The proedure entry point CreateRemoteThreadEx could not be located in the dynamic link library KERNEL32.dll

Offline Lady Playtime

Re: READ THIS FIRST! How to make your mods work in G14
« Reply #104 on: May 10, 2011, 02:28:21 pm »
What mods are you trying to use?

This is an issue caused by the patchers.

Also what windows... Since it's not a mabi file, it's a system one.
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Quote from: Marck
[12:37:42 AM] Marck: ...
[12:37:44 AM] Marck: Adam
[12:37:50 AM] Marck: You can take over MM now, I'm freaking stupid

Offline jonny123100

Re: READ THIS FIRST! How to make your mods work in G14
« Reply #105 on: May 10, 2011, 05:40:07 pm »
ok i followed the steps...but now i get an error saying
client.exe -Entry Point Not FOund
The proedure entry point CreateRemoteThreadEx could not be located in the dynamic link library KERNEL32.dll
Ok I was having this issue with my desktop. I don't use my desktop often and the xml's and everything were terribly outdated. This is what appeared. So I redownloaded Mabinogi made sure there were no lurking mods in the C://Nexon/Mabinogi and then you would follow these steps. Also be sure that your using mods that you can use as of now gerent, rhapsody and such will not work. If you have these in your C://Nexon/Mabinogi be sure to get rid of them.
Kibato of Mari, leader of irresistible guild

Offline CoalChris

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Re: READ THIS FIRST! How to make your mods work in G14
« Reply #106 on: May 10, 2011, 11:39:54 pm »
Ok I was having this issue with my desktop. I don't use my desktop often and the xml's and everything were terribly outdated. This is what appeared. So I redownloaded Mabinogi made sure there were no lurking mods in the C://Nexon/Mabinogi and then you would follow these steps. Also be sure that your using mods that you can use as of now gerent, rhapsody and such will not work. If you have these in your C://Nexon/Mabinogi be sure to get rid of them.
Redownloading mabi would make sure of that lol
And...do you actually have to redownload mabi, I thought replacing data folder with updated Tiara, using MabiFresh, deleting any unusable .ini's from previous patchers would solve the outdated xml's. Or were you talking about getting the .packs for version like...40_to_81?

Offline jonny123100

Re: READ THIS FIRST! How to make your mods work in G14
« Reply #107 on: May 10, 2011, 11:47:22 pm »
Redownloading mabi would make sure of that lol
And...do you actually have to redownload mabi, I thought replacing data folder with updated Tiara, using MabiFresh, deleting any unusable .ini's from previous patchers would solve the outdated xml's. Or were you talking about getting the .packs for version like...40_to_81?
Lol i'm not sure Redownloading is always the way to go when i'm unsure. That's a good bet to solving problems so I usually just throw it in there to make it easier lol, but yeah i'm sure you can do it by replacing the data folder with updated versions. I'm just kind of here to give the basic advice until someone who's smarter can come along lol. Wish I was smarter and knew everything about mods, but I don't sadly. (Decided to do some exploring into how mods are made and such today. Searched for several hours and came out of it with the biggest headache of my life just proves how much I can comprehend lol.)
Kibato of Mari, leader of irresistible guild

Offline Gogetter14

Re: READ THIS FIRST! How to make your mods work in G14
« Reply #108 on: May 11, 2011, 05:23:14 am »
Thanx Very much your Guide was awesome and easy to understand, i tested the mods and the cp viewer seems to be working fine although the zoom isn't. Again Ty for Ur hard work

Offline Infamix

Re: READ THIS FIRST! How to make your mods work in G14
« Reply #109 on: May 11, 2011, 05:42:07 am »
Not too sure about it but.. When you wish to un-install Tiara, you use data packer? I did read the original post, saw nothing bout it.




The more we learn about the universe.. The less we understand.

Offline Lady Playtime

Re: READ THIS FIRST! How to make your mods work in G14
« Reply #110 on: May 11, 2011, 07:08:13 am »
Lol i'm not sure Redownloading is always the way to go when i'm unsure. That's a good bet to solving problems so I usually just throw it in there to make it easier lol, but yeah i'm sure you can do it by replacing the data folder with updated versions. I'm just kind of here to give the basic advice until someone who's smarter can come along lol. Wish I was smarter and knew everything about mods, but I don't sadly. (Decided to do some exploring into how mods are made and such today. Searched for several hours and came out of it with the biggest headache of my life just proves how much I can comprehend lol.)

Is this still about the kernel32.dll?

This is NOT a mabi file, it's a system file, sure, reinstalling it may solve the issue with it, but it doesn't really help anyone, kernel32 problems are being posted everywhere lately, I'd much rather one person having to sit through hell trying to help us all figure out a solution, so that everyone else has an easy fix.
Than everyone whining about it, nobody getting helped,etc...
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Quote from: Marck
[12:37:42 AM] Marck: ...
[12:37:44 AM] Marck: Adam
[12:37:50 AM] Marck: You can take over MM now, I'm freaking stupid

Offline CoalChris

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Re: READ THIS FIRST! How to make your mods work in G14
« Reply #111 on: May 11, 2011, 07:38:15 am »
No, It's not about kernel32.dll
There's your straightforward answer~

Offline The Doctor

Re: READ THIS FIRST! How to make your mods work in G14
« Reply #112 on: May 11, 2011, 11:47:44 am »
Kernel32 error only happens when you try to install the windows 7 version of MNG on a pre-Windows 7 OS.
Kelly<3


Offline Lady Playtime

Re: READ THIS FIRST! How to make your mods work in G14
« Reply #113 on: May 11, 2011, 11:48:38 am »
Kernel32 error only happens when you try to install the windows 7 version of MNG on a pre-Windows 7 OS.

I've seen it multiple times, I've never used MNG once yet.
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Quote from: Marck
[12:37:42 AM] Marck: ...
[12:37:44 AM] Marck: Adam
[12:37:50 AM] Marck: You can take over MM now, I'm freaking stupid

Offline whiteblade23

Re: READ THIS FIRST! How to make your mods work in G14
« Reply #114 on: May 12, 2011, 01:08:09 pm »
i got a question for anyone that can help me.. for tiara unofficial i did the fix for it

 "Locate ESL.dll in your Mabinogi folder. [Default install path is C:/Nexon/Mabinogi(Non default install paths, you should know where you installed it.)]
Delete it.
Locate ESL.clean [I believe that is what it was called]
Rename it to ESL.dll.'

but when i went into the game i noticed i lost all my hotkeys and in like 2 mins i would get HS... if anyone can help me with it i would be greatful thanks.

Offline isjs

Re: READ THIS FIRST! How to make your mods work in G14
« Reply #115 on: May 12, 2011, 01:28:41 pm »
can some1 add me on skype or do teamviewer to help me do it? ion wanna screw anything up skype is (mabinogi-rocks) askme on skype if u can do the teamviewer iguess  :D

Offline Lady Playtime

Re: READ THIS FIRST! How to make your mods work in G14
« Reply #116 on: May 12, 2011, 01:41:56 pm »
can some1 add me on skype or do teamviewer to help me do it? ion wanna screw anything up skype is (mabinogi-rocks) askme on skype if u can do the teamviewer iguess  :D

Done. :)
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Quote from: Marck
[12:37:42 AM] Marck: ...
[12:37:44 AM] Marck: Adam
[12:37:50 AM] Marck: You can take over MM now, I'm freaking stupid

Offline kntmikado

Re: READ THIS FIRST! How to make your mods work in G14
« Reply #117 on: May 12, 2011, 01:58:09 pm »
Every time I so much as look at Data Packer, I feel sort of confused even though I know it's really very simple.

Just to get this straight.. Data Packer is still required because MNG doesn't have any read-from-data-folder functionality, right? So what -does- MNG cover? The list of "working mods" in the first post all look like data folder things and I wouldn't expect .dll functions, since I was under the impression that the public isn't getting those anymore due to.. some people.. who ruin it for the rest of us.

Sorry if this post seems remedial, I'm just trying to get it all perfectly straight in my head. Moving from the sort of system where it's all done for you to the sort of system where you do it for yourself leaves me a little apprehensive and I want to understand everything completely before I go about re-modding.

While I'm at it, is there a way to use BusAccident's font instead of god-awful WhiteRabbit? I haven't noticed anything one way or the other, presumably since most people seem happy with WR as their font.

EDIT: As for email notifications, some people are sort of absentminded and completely forget that we've posted in a thread until the GMail Notifier pops up and says there's a reply. Just putting that out there.
.

Offline Lady Playtime

Re: READ THIS FIRST! How to make your mods work in G14
« Reply #118 on: May 12, 2011, 02:03:33 pm »
I'm honestly just tired of answering people now, I'm sorry to you all.

My Skype name is on the side, next to my posts, if you have a problem/question, feel free to add me, I'll gladly help, I'm just tired of answering people here.
PMing me also works too :)


Yes, there is a way to change the font, go download the one you want, it's here on MM I believe, if not, google the name, it's easy to find, I myself use that very font.

Rename it to alphanumeric.ttf, place it in the data folder, copy/replacing the one currently in there.

You MUST REMOVE ALL MODS using the data packer before you do this!!
Data pack it back in once it's in place done.
I'll add a list MNG mods to a spoiler under the patcher section later, I don't feel like doing work right now, I just got back from a full day of first aid training, I'm tired.
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Quote from: Marck
[12:37:42 AM] Marck: ...
[12:37:44 AM] Marck: Adam
[12:37:50 AM] Marck: You can take over MM now, I'm freaking stupid

Offline Spitfire

Re: READ THIS FIRST! How to make your mods work in G14
« Reply #119 on: May 12, 2011, 02:09:06 pm »
kernel32.dll = core .dll file for your windows. Don't tamper with it, or bother looking for it.
You typically see kernel32.dll from APPCRASH. derp.

Formerly known as Captain Raidyn.

Offline kntmikado

Re: READ THIS FIRST! How to make your mods work in G14
« Reply #120 on: May 12, 2011, 02:11:13 pm »
No worries about finding the font, I've got a copy. One other thing is, how update-resistant is data packing? Are we going to be doing this every time there's new content?

Yeah, that's probably my worst question ever..
.

Offline Lady Playtime

Re: READ THIS FIRST! How to make your mods work in G14
« Reply #121 on: May 12, 2011, 02:15:39 pm »
That depends on how old your XML's are.

Everytime they go out of date, you need to get new ones, remove mods, replace them, redo the mods.

Personally, my data folder has been working as is, since G3, with some minor additions along the way.  Never needing to redo them.

Last question of the day, I'm on Skype if I'm needed <3, unless my Skype makes a sound saying new message, I'm not getting out of bed.
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Contact me by email: [email protected]. by Skype: Playtime.xel, PM me here, or say my name in a post and I'll find you!
Quote from: Marck
[12:37:42 AM] Marck: ...
[12:37:44 AM] Marck: Adam
[12:37:50 AM] Marck: You can take over MM now, I'm freaking stupid

Offline kntmikado

Re: READ THIS FIRST! How to make your mods work in G14
« Reply #122 on: May 12, 2011, 02:20:05 pm »
Yeah. The only part of my data folder that ever got touched was the db folder and eventually I just stopped using that. If I stick to changing the font, maybe the interface too, and modding skeleton pets into ice witches, that ought to be good well into G19. God knows they don't update core game systems very often, with the notable exception of hackshield which isn't even one.

Thanks for the help though.
.

Offline Penguin Eater

Re: READ THIS FIRST! How to make your mods work in G14
« Reply #123 on: May 12, 2011, 03:15:22 pm »
White Rabbit is effectively dead, I replaced it sometime ago with Sansation font. You can still get it, but I prefer Sansation.

Oh and you can use ESL.dll to enable data read without data pack, but that requires a bypass such as MNG. That .dll is included in UT, rename ESL.dataread to ESL.dll.


Quote from: pawntobishop
KISS, Keep it simple stupid.  That's the approach you need to take with questions like this.  If someone can't figure out how to cope with a simple error, we need not fill their head with any information.  It's a waste to do so.

Offline Spitfire

Re: READ THIS FIRST! How to make your mods work in G14
« Reply #124 on: May 12, 2011, 03:17:01 pm »
People are saying the modified ESL.dll is causing all the crashes.

Formerly known as Captain Raidyn.