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Author Topic: READ THIS FIRST! Master-Guide to Modding! (06/2/2016)  (Read 49787 times)

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Offline Lady Playtime

READ THIS FIRST! Master-Guide to Modding! (06/2/2016)
« on: April 30, 2011, 06:47:33 am »
☢Before we begin this guide, I ask all readers stop for a minute, and read this little paragraph, in regards to a truly great person, MabiMods' own Proffessor. ☢


Take a minute, and read what he has to say.  He just sits there and takes all the bullcrap from this community, gets no credit for his amazing work that he, and he alone is capable to doing, sure other people have come close, like Shaggy (no offence shags), but his work is garbage in comparison to the true Frontend by the Proffessor, and Shaggy's works are currently the most used and most helpful mods we have, that right there, is saying a lot.

Here, take a look at some of the things he's done for us,
The first thing I'd like to put out there, is this.  This right here, is nothing but respect, it was a serious issue and I know the people here, we'd have made a joke out of it.  I will even admit, if it weren't for him saying that, I would have had my own fun there and made it into a joke.  Skitty said the same thing, but I will tell you, I've crossed Skitty in the past, Marck too.  I've even gone against Serif himself, the head guy and the one keeping the server hosting for us.
One does NOT cross the Proffessor though.

Next up, I'd like to show everyone this.  Now, I can't say much but I will say that this little surprise he dropped on us, that's not the only thing he has hiding up his sleeve.  It's a program, it does EVERYTHING for you, no effort even required, it even will update your folders and files for you, from it's very own server, the only thing YOU have to do, is pretty much click the mods you like and hit play.  Find me the mod that beats this, just try.

Now, the next thing I'd like to say, I can't show anybody due to private areas of the site, however I will explain what happened.
As many of you may have noticed, the site is  going to hell...  Well, the Proffessor organized the staff into a huge clean up project, without the initiative shown no work would have occurred.

Finally, before I make this longer than my guide itself (which I could do...), this last one here speaks for itself.  Just read this.


Take your time for a minute, look at what he's done, and give your thanks, or if he's helped you in a specific way, find a way to give something back, like how I wrote my guide, when the Proffessor became my reason to learn modding, and mod packs were already being made.


Alright, welcome to my master-guide, written by me, Playtime.

Click the spoiler below, for some guide reading music! :)

This is a large compilation of guides, written by me, with intent to help users learn to use, and even create their own modifications!
With consent from the authors, I also have included various guides found on the site, which have credits to the author either above or below their work.


Before you start anything written here, please shut down the game entirely!  If anything in the game is open, in any program, for any reason, you WILL run into problems!

I am in the process of massive updates!
Some sections in the table of contents do not yet exist! I apologize in advance to anyone who was looking for that information... Please check back daily for the new udpates!


To skip to a section, please press either Ctrl+F or F3, depending on your browser.
Simply type in the number of the section, and hit enter.  You will jump down to the section in question.


Table of contents:
1.0 - Making a Backup.
2.0 - Error Fixes.
3.0 - Removing Old Mods.
4.0 - Premade Data Folders.
  • 4.1 - Unofficial Tiara Moonshine
  • 4.2 - Jinx
5.0 - The Patchers.
  • 5.1 - JAP
  • 5.2 - MNG
  • 5.3 - Abyss
6.0 - PMG.
  • 6.1 - Editing.
  • 6.2 - Swapping.
7.0 - XML.
  • 7.1 - Editing.
8.0 - DDS.
  • 8.1 - Editing.
  • 8.2 - Resources.
9.0 - Ani.
  • 9.1 - Swapping.
  • 9.2 - Editing.
10.0 - DLL.
11.0 - Tools.
  • 11.1 - Data Packer and MabiUnpack.
  • 11.2 - MabiPacker
  • 11.3 - PMG Editor.
12.0 - Credits.
13.0 - Unsorted Information.
15.0 - Notes from the Author.









[1.0] Making a Backup

Alright, to begin, let's make a back up of your game, in the event you mess up somewhere along the modding process, and find yourself unable to repair it... You'll need a back up!

So first, locate your mabi folder, which is default at C://Nexon/Mabinogi (must be unmodded!)
Right click this folder, click "Copy"
Now go to any folder you, personally, I find my documents to be a nice place... Once you've gotten somewhere to put it, right click on a blank area of this folder, click "Paste"
Once it's finished, you now have create a back up.

If for any reason you end up breaking your game, delete the entire folder.
Come to this back up, and right click it, "Copy"
Go to where the deleted one used to be located, right click a blank area, "Paste"

You have now restored your game back to working order.  Please run it, allow it to patch to the latest version, then begin to mod it again.
Remember to let it patch!  There is the possibility the update will overwrite your mods, so update before you start!



[2.0]Error Fixes!


Update to this section coming soon - 03/11/2011







[3.0]Removing your previous mods and patchers!.

Data Folder!
1) Click "Files" from the sitemap on the left side of the site.
2) Click "Tools" from the sections list (scroll down)
3) Scroll to the bottom, and select page 3.
4) Scroll down near the bottom, and click "English Data Packer 1.3"
5) Click download.
  • 5.1) At this point you will require an archiver, I'll be using "WinRAR", which can be found here: http://www.rarlab.com/download.htm
  • 5.2) Install with default settings, it should open once installed, close it.  Locate the file you downloaded (data packer), right click it, click "Extract here"
6) Move the data packer to your mabi folder.
7) Run the data packer, click "Remove" and agree.

You have now removed any data folder mods you once had (Deleting them does not remove them, data packer does)

Patchers!
1) Go to your mabi folder.
2) Look at every file name, and look for ones that appear twice.
3) Once you find one that appears twice, look at the file type, one will be .dll the other will be different.
4) Delete the one that is .dll
5) Right click, "Rename" the one that was different, rename it to change it to .dll

You have now removed any patcher that you once had!

You now are completely unmodded and ready to begin.



Alternate way to get your dll's replaced with cleans ones, if the above did not work for you, "tbstewa" has put together something to do it for you.
Click Here for it.
All credits go to tbstewa.



[4.0]Premade data folders!

The data folder, is used to change things already used in the game, for example, you can change your Dustin Silver Knight Sword, into a Dragon Fang, without actually having a Dragon Fang, it is purely visual though.
You can also use this to reduce any lag you may have, by minizing things like houses in Tara.

See below for various premade data folders that we offer here on mabimods, please refer to the table of contents for the section on creating your own data folder!

[4.1]Unofficial Tiara Moonshine!

1.) Click "Forum" on the top bar of the site.
2.) Click "Client Modifications" to go to that board.
3.) Click "The Unofficial Tiara's Moonshine Mod Sanctuary & AutoBot" to go to it's thread.
4.) The download link is listed under "Location:" and Installs into C:\Nexon\Mabinogi (usually)
5.) Update Mabinogi to the latest patch.
6.) Delete or rename "C:\Nexon\Mabinogi\Data\" to ensure outdated mods are gone.
6b.) If you use DATA Packer.exe make sure to 'Remove Mods' before starting or if errors occur.
7.) Download and install Unofficial Tiara's Moonshine Mod Online (default) or Offline version right below it on the download page and .pack version right below that.
7b. ) The Offline version can be extracted with 7-zip for those who do not wish to run the installer.
8.) Choose which mods to enable or disable by clicking the [|]..data at the bottom of the mod select page of the installer, the mod choices are saved for the next time you install.
9.) Once finished DATA Packer.exe, logue's MabiPacker or Abyss's Configuration file will be opened for you; you need to click Find then Modify and exit for Data Packer to apply mods.

In order to enable use of the data folder, you will need to do something, please go to the data packer section, or patcher section, refer to the table of contents.
The data packer is included for you with this package, as well as logue's MabiPacker and the Abyss patcher, again please see the correct section for that.



[4.2]Jinx!

1) Click "Forum" on the top bar of this site.
2) Click "Client Modifications" to go to that board.
3) Click "Jinx" to go to it's thread.
4) Please read over the entire first post before you continue, information is often changing.
5) Select your download method.
  • 5.1) .rar format > Click the link at the very bottom of the post, download the file.  Once downloaded extract it into your mabi folder.
  • 5.2) Installer.  Click the link "Download Here" near the bottom, run the file by double clicking.  For Vista/7 users, please right click and hit "Run as Administstator", follow the install.

In order to enable use of the data folder, you will need to do something, please go to the data packer section, or patcher section, refer to the table of contents.
The data packer is included for you with this package, a patcher however, is not, again please see the correct section for that.




[5.0]The patchers!

Patchers, are .dll mods that can change more of the client then the data folder ever could, for example cp reading with the alt key, or extended zoom rates.
These are very unstable in the sense that with every update there is a chance they may be dead for good, unlike the data folder with will survive no matter what you do, just takes a few minor edits.
Each patcher will have it's own section, if you would refer to the table of contents to find the section for the one you've chosen to use.

[5.1]JAP!

All credits for the following go to the creator of JAP himself.

Using the pre-compiled version (Easier)
  • Download the latest JAP binary from the JAP thread
  • Extract the files using 7-Zip, WinRAR or similar into the Mabinogi directory (Usually C:/Nexon/Mabinogi/) and replace anything it asks
  • Run Mabinogi
Compiling your own! (Harder, but might make it run faster)
Shared (Do this first!)
  • Download MinGW and install it with C++ support
  • Append to your environment variable PATH a semicolon (;) and the "bin" directory of where MinGW was installed (Usually C:/MinGW/bin/) (Google "Changing environment variables Windows" and with your appropiate Windows version at the end if you don't know how to change environment variables)
Releases
  • Download the latest JAP source from the JAP thread
  • Extract the files using 7-Zip, WinRAR or similar into where you want to build it
  • Run "build.bat" and type "all" when prompted
  • If the build failed, take a screenshot of the console window and post it on the JAP thread along with build.log. If the build succeeded, go inside "out" and copy the three files inside over to your Mabinogi directory and replace files as needed
  • Run Mabinogi
Nightly (Instructions with TortoiseSVN)
  • Install TortoiseSVN
  • Go to JAP's SVN browser and find the textbox labeled "Read Only access"
  • Copy the parts inclusively between "svn://" and "code/"
  • Go to the directory you want to get the source files, right click on a blank space, click "SVN Checkout", paste the url you copied in to the "URL of repository" textbox and click "OK"
  • Wait for the source to be downloaded
  • Go inside the new "code" directory, right click on a blank space, hover your mouse over "TortoiseSVN" and click "Export"
  • Select the same directory as the one you are currently in (The "code" directory), click "OK" and then "Yes"
  • Run "build.bat" and type "all" when prompted
  • If the build failed, take a screenshot of the console window and post it on the JAP thread along with build.log. If the build succeeded, go inside "out" and copy the three files inside over to your Mabinogi directory and replace files as needed
  • Run Mabinogi

[5.2]MNG!

MNG has been discontinued on mabimods, thus, all information here is for reference only.
This has not been updated from when it was originally written, and shall not be updated.
If you do have MNG, please refer to JAP's binary instructions.

1) Click "Forum" on the top bar of the site.
2) Click "Client Modifications"
3) Click "MNG Release 4.0.5 UPDATE 6/16/11 ModifyZoomLimit" It's stickied, thus it's one of the first ones in the list.
4) Read the first post, download the correct version.
5) Download all 3 files*.
6) Place them all, into your mabi folder.
  • You now have a patcher, for more advanced use/customizations see step 7, otherwise skip to 9.
7) Open MNG.ini, and start editing it, 0=off, 1=on. If there are more than just 0 or 1, it will be stated what each one does.
8 ) Save the .ini file (not save as, just save)
9) Run mabi, enjoy the patcher.

* All files excluding .ini, can not be run normally, you need to MOVE THEM to the mabi folder, where they will run automatically as the client launches.
The game will do it for you, you don't run it, nor can you.




[5.3]Abyss!
1.) Click "Forum" on the top bar of the site.
2.) Click "Client Modifications" to go to that board.
3.) Click "Abyss Patcher" to go to it's thread.
4.) The download link is in a spoiler under "Okay, I read everything above. Let me download Abyss!" and Installs into C:\Nexon\Mabinogi (usually)
4b. You can also obtain Abyss through installing or extracting UO Tiara Moonshine.
5.) Simply extract Abyss.7z or .rar to the root Mabinogi directory using 7-Zip, WinRAR or similar and refer to Abyss.ini for choosing mods.

To get rid of Abyss you have to delete ijl15.dll, Abyss.ini, Abyss_patchlog.txt, dinput8.dll, HSLaunch.exe and HSUpdate.vbs. Then you have to rename ijl15.dat to ijl15.dll. If you delete it for some reason there is one uploaded to the Abyss post.




[6.0]PMG!


PMG is a file extension, this specific one is what you'll be using to modify the visuals of the game, such as your equipment.



[6.1]PMG Editing!

This is a placeholder for when I update to include this section.


[6.2]PMG Swapping!

PMG's can be swapped very easily, with the use of a few tools.

Hit files on the left side of the site, go to tools section, and locate both the english data packer, and mabi unpack.
For their use, please check the table of contents for the section on them, I won't be coving that here.

Once you've found your files in mabi unpack, both what you have currently, and what you want to swap it far, you'll need to extract the file for the item you want to swap yours with.
For example, if you had a dagger, and wanted it to be a claymore, you'd extract the file for claymore.
You then need to go back to the file for what you have, in this case, it would be that dagger.

You'll need to copy it's filename and filepath exactly, then go into your data folder and create that filepath, or just go to it if it already is there, place your claymore file you extracted here, then you'll right click it, and rename it to the filename for the dagger.
Use of the data packer or patcher will enable this to run.

I find PMG swapping very difficult to write a guide for, so please, feel free to PM me or post below for any assistance on this, just make sure you at least tried it first.




[7.0] XML!


XML is a file extension, this specific one is what you'll be using to modify any controls or parameters.
For example, if you change the value of "ShowName" from "False" to "True" within the prop XML, you will have the names appear above the prop, this edit is used mostly for use with bots, many other edits are possible though, I will be using several examples in the following sections.



[7.1]XML Editing!

Okay, first off, you'll need to some programs that we don't offer you here.
You need something that can read .xml files, in text.
Notepad will work, but I recommend C++ Visual Studios, another option would be Notepad++, there are also many more.

The rest will be updated soon!




[8.0] DDS!


DDS is a file extension, this is used mostly for flat images, such as your equipment as it appears in your inventory, or the interfaces.


[8.1]DDS Editing!

This is a placeholder for when I update to include this section.


[8.2]DDS Resources!

This is a placeholder for when I update to include this section.



[9.0] Ani!


Ani is the file extension used for the animations, how you stand, attack, run, etc.

The rest will be updated soon!




[10.0] DLL!


Will be updated soon!






[11.0]Tools!

Tools are programs or scripts that will run along side your client, or will run beforehand for create/using mods.
If for any reason one of these tools no longer works or gives you an error, please inform us, using it's thread.  If one does not exist, create a new thread in tech support and I personally will assist you.




[11.1]Data Packer and MabiUnpack!


A warning in advance, the following is very heavy on images, it may cause lag when you view this, for users with slower systems I've placed it in a spoiler, so you can view the rest of the guide without this showing up.
All credits for the following go to "Fl0rn"






[11.2] MabiPacker!
All credits for the following go to "ShaggyZE"

Since DataPacker is crashing for some people and MabiUnpack is obsolete I decided to write a quick guide for MabiPacker considering I've had it packing mods for UO Tiara as a 3rd option under Abyss and DataPacker for almost 2 years.
I decided to go with version 1.2.1.2 as it's reported to be the most compatible.




[11.3] PMG Editor!

The PMG Editor is the tool we use here to... You guessed it, edit PMG's.

1) Click "Files" from the sitemap to the left of the site.
2) Click "Tools" from the sections. (You'll need to scroll down a bit first)
3) Scroll to the end of this page, click page 2.
4) Click "PMG Editor"
5) Click "Download"
  • 5.1) At this point you will require an archiver, I'll be using "WinRAR", which can be found here: http://www.rarlab.com/download.htm
  • 5.2) Install with default settings, it should open once installed, close it.  Locate the file you downloaded (PMG_Editor(Eng)), right click it, click "Extract here"
6) Open the folder, then open the "dlls" folder.
7) Copy and paste all files here into the paths in the instructions below, please select the one for your system.
  • 7.1) 32bit Operating Systems:
Code: [Select]
C:\Program Files\Java\jre6\bin\
  • 7.2) 64bit Operating Systems:
Code: [Select]
C:\Program Files (x86)\Java\jre6\bin\8) Go back to the folder the editor is in, and right click "Run2.bat", click "Edit", or "Open With > Notepad"
9) Delete everything in this file.
10) Add the following, from the instructions below, select the one for your system.
  • 10.1) 32bit Operating Systems:
Code: [Select]
"C:\Program Files\Java\jre6\bin\java.exe" -Djava.util.logging.config.file=logging.properties -cp .;lib/jme.jar;lib/jme-awt.jar;lib/jinput.jar;lib/lwjgl_test.jar;lib/lwjgl_util_applet.jar;lib/lwjgl_util.jar;lib/lwjgl.jar GUI
  • 10.2) 64 bit Operating Systems:
Code: [Select]
"C:\Program Files (x86)\Java\jre6\bin\java.exe" -Djava.util.logging.config.file=logging.properties -cp .;lib/jme.jar;lib/jme-awt.jar;lib/jinput.jar;lib/lwjgl_test.jar;lib/lwjgl_util_applet.jar;lib/lwjgl_util.jar;lib/lwjgl.jar GUI11) Save this file, with the new information on it.
12) Run "Run2.bat"


Guide on how to use this program will be coming with the next few updates to the guide.





[12.0] Credits!

All credits for work included here, go to it's original author.

  • Data Packer and MabiUnpack guide.
  • Fl0rn.
  • Unofficial Tiara Moonshine, Abyss and MabiPacker guide.
  • ShaggyZE.
NOTE: THIS LIST IS INCOMPLETE, most credits are given to the author under or above their work, I am moving them all here as soon as I can, if something is not mine, I have requested permission, and posted who actually created the work.  I just haven't had time to move it here!




[13.0]Unsorted information
Credits to Rydian for texture guides.


[11.0] Notes from the author!


I wrote this in hopes that people would stop flooding the threads with pointless and already answered questions, or just overall spam.

If you have a problem with mods, post here, I will fix it for you.
If you post something like, "mods dun work halp pl0x", You won't be helped, just get the hell out, speak like you aren't a mentally dumb three year old.


If you need help, post any error message you happen to see, or a screenshot of it.
Also post all mods you are attempting to use, list every single one. (if it's in the data folder, just say data folder mods)

Also, please tell me what you tried to do, to get it working, chances are you just skipped something, easily fixable.
Join me on Twitch, I stream!
^ Click to join me ^




Contact me by email: [email protected]. by Skype: Playtime.xel, PM me here, or say my name in a post and I'll find you!
Quote from: Marck
[12:37:42 AM] Marck: ...
[12:37:44 AM] Marck: Adam
[12:37:50 AM] Marck: You can take over MM now, I'm freaking stupid

Offline Tyson

Re: READ THIS FIRST! How to make your mods work in G14
« Reply #1 on: April 30, 2011, 07:11:24 am »
It makes me disappointed, since my idea won't be enforced now :(

But regardless, good work, Ally.

You sold out of freaking ROCKS?

I do what I want
gosh darnit I'm Australian I should be able to say "freak"
WHAT IS HAPPENING! LET ME SWEAR

Offline Kitten

Re: READ THIS FIRST! How to make your mods work in G14
« Reply #2 on: April 30, 2011, 08:37:56 am »
Maybe you could add that instead of deleting your data folder when removing the mods, you could just make a clean copy of the pack files, as an alternative. :o
Meow meow meow meow meow meow meow....HISS...meow meow meow..SCREETCH....nyan?....meow...*pause*.......-coughs out hairball-

Offline Teh Rai

Re: READ THIS FIRST! How to make your mods work in G14
« Reply #3 on: April 30, 2011, 08:39:31 am »
I've been using this since forever. I'm surprised the people haven't given this a thought. o3o

And Kitteh, you don't HAVE to delete the Data folder. You can just remove the mods using Data Packer, and leave Data folder in there. It'll still work as if there were no mods.

Offline Kitten

Re: READ THIS FIRST! How to make your mods work in G14
« Reply #4 on: April 30, 2011, 09:16:22 am »
Okay then. I learned something.
Meow meow meow meow meow meow meow....HISS...meow meow meow..SCREETCH....nyan?....meow...*pause*.......-coughs out hairball-

Offline icebarrage

Re: READ THIS FIRST! How to make your mods work in G14
« Reply #5 on: April 30, 2011, 09:28:01 am »
i have a question... are there any mods that will make it able to read cp?
Nothen But African(NBA)

Offline Lady Playtime

Re: READ THIS FIRST! How to make your mods work in G14
« Reply #6 on: April 30, 2011, 09:47:38 am »
No.

This is a .dll mod, these are dead.
Join me on Twitch, I stream!
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Contact me by email: [email protected]. by Skype: Playtime.xel, PM me here, or say my name in a post and I'll find you!
Quote from: Marck
[12:37:42 AM] Marck: ...
[12:37:44 AM] Marck: Adam
[12:37:50 AM] Marck: You can take over MM now, I'm freaking stupid

Offline fcukz

Re: READ THIS FIRST! How to make your mods work in G14
« Reply #7 on: April 30, 2011, 11:08:14 am »
I get an error when i try opening the data packer...
"Err opening C:\nexon\mabinogi\package\77_full.pack"
"Err opening C:\nexon\mabinogi\package\77_to_90.pack"
"Err opening C:\nexon\mabinogi\package\language.pack"
then after that, the box opens and i press FIND and then it says "no changes found."

What shall i do??

Offline Lady Playtime

Re: READ THIS FIRST! How to make your mods work in G14
« Reply #8 on: April 30, 2011, 11:11:20 am »
Uh... lol...

Are you doing this with mabi still running?
Join me on Twitch, I stream!
^ Click to join me ^




Contact me by email: [email protected]. by Skype: Playtime.xel, PM me here, or say my name in a post and I'll find you!
Quote from: Marck
[12:37:42 AM] Marck: ...
[12:37:44 AM] Marck: Adam
[12:37:50 AM] Marck: You can take over MM now, I'm freaking stupid

vb286

  • Guest
Re: READ THIS FIRST! How to make your mods work in G14
« Reply #9 on: April 30, 2011, 11:15:33 am »
guys remember ANY DIRECT PACK FILE COPY WILL TRIGGER A FAILSAFE WITHIN THE PROGRAM AND YOU WILL NOT REACH THE SERVER.

Kisamier~

  • Guest
Re: READ THIS FIRST! How to make your mods work in G14
« Reply #10 on: April 30, 2011, 11:25:27 am »
This will make start up take a bit longer, to be honest.
But in my opinion it's worth it.

Offline fcukz

Re: READ THIS FIRST! How to make your mods work in G14
« Reply #11 on: April 30, 2011, 11:27:08 am »
genius

Offline Lady Playtime

Re: READ THIS FIRST! How to make your mods work in G14
« Reply #12 on: April 30, 2011, 11:28:02 am »
genius

...Meaning...?
You fixed your problem?
Join me on Twitch, I stream!
^ Click to join me ^




Contact me by email: [email protected]. by Skype: Playtime.xel, PM me here, or say my name in a post and I'll find you!
Quote from: Marck
[12:37:42 AM] Marck: ...
[12:37:44 AM] Marck: Adam
[12:37:50 AM] Marck: You can take over MM now, I'm freaking stupid

Offline shanachan

Re: READ THIS FIRST! How to make your mods work in G14
« Reply #13 on: April 30, 2011, 11:36:18 am »
wait does doing this make CP mod and zoom mod work again? or is this just for data folder.

Offline Tyson

Re: READ THIS FIRST! How to make your mods work in G14
« Reply #14 on: April 30, 2011, 11:36:50 am »
wait does doing this make CP mod and zoom mod work again? or is this just for data folder.

Breath in....Breath out......

You sold out of freaking ROCKS?

I do what I want
gosh darnit I'm Australian I should be able to say "freak"
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vb286

  • Guest
Re: READ THIS FIRST! How to make your mods work in G14
« Reply #15 on: April 30, 2011, 11:37:09 am »
data only....
If you little kids want a happy ban trigger finger keep it up.  Post and contibute not troll got it.  and just to let all known i cant warn so any infraction now is three strikes and i ban your arse.

Offline Lady Playtime

Re: READ THIS FIRST! How to make your mods work in G14
« Reply #16 on: April 30, 2011, 11:47:44 am »
You don't get zoom, you don't get cp.

If you are being really :censored: about your cp, I direct you, Here
It is outdated, yes, but it's the best I can give you guys right now.
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Offline ZDarkwolfZ

Re: READ THIS FIRST! How to make your mods work in G14
« Reply #17 on: April 30, 2011, 12:56:54 pm »
You don't get zoom, you don't get cp.

If you are being really :censored: about your cp, I direct you, Here
It is outdated, yes, but it's the best I can give you guys right now.
Maybe you should start listing what doesn't work, lol.

Since I'm sure most people don't know what mods are from the data folder, and which ones are from dlls.

Offline Wutt

Re: READ THIS FIRST! How to make your mods work in G14
« Reply #18 on: April 30, 2011, 01:03:56 pm »
Is it really that hard to for people to learn how to Mod, Its quite simply actually(Not making them, but using them) I find it kinda sad that most of the people are just going to ignore your thread and keep complaining even tho your guide works perfectly for those newer people. Even more sad people are still asking about Cp... Ive got an idea make a thread name it "CP MOD DOESNT WORK RIGHTNOW" Sticky it and lock it.

Offline No one.

Re: READ THIS FIRST! How to make your mods work in G14
« Reply #19 on: April 30, 2011, 02:08:02 pm »
Is it really that hard to for people to learn how to Mod, Its quite simply actually(Not making them, but using them) I find it kinda sad that most of the people are just going to ignore your thread and keep complaining even tho your guide works perfectly for those newer people. Even more sad people are still asking about Cp... Ive got an idea make a thread name it "CP MOD DOESNT WORK RIGHTNOW" Sticky it and lock it.

Even that wouldn't work. They would over look it and still ask unless every topic probably is littered with topics named so and so doesn't work. People are truly amazing on how ignorant they can be to such obvious things.

Offline jonny123100

Re: READ THIS FIRST! How to make your mods work in G14
« Reply #20 on: April 30, 2011, 04:42:23 pm »
-sigh- i have never really posted before, but I couldn't keep it back any longer. I read up on these forums to learn new things, and several people on here are just so stupid. -.- here's a list of working mods and here's how to do it step by step. Yet it's as if a lot of people don't even read what the forum contains and instead just posts a stupid question right away before they even read what the forum has to say. It just bothers me -trolling complete-
Kibato of Mari, leader of irresistible guild

Offline Fl0rn

Re: READ THIS FIRST! How to make your mods work in G14
« Reply #21 on: April 30, 2011, 05:48:56 pm »
Personally, my advice would be to make a clear announcement on left side.

Place a thread reference there, and clearly state any thread regarding the issue, will be promptly locked.  When mods lock it, simply post a link to the thread, lock it, and do whatever mods do.  I would think that'd help cut down on all the people refusing to read anything, and increase the number of people able to understand what they're doing, ie learning process.

That's just my idea on a possible solution though, i trust the mods will get us through with whatever needs done.

Offline Tyson

Re: READ THIS FIRST! How to make your mods work in G14
« Reply #22 on: April 30, 2011, 08:31:15 pm »
Wall of text, they won't read it.

It's faster to just post a thread saying "mi dis darn cp mods dun work or dis du"

You sold out of freaking ROCKS?

I do what I want
gosh darnit I'm Australian I should be able to say "freak"
WHAT IS HAPPENING! LET ME SWEAR

bergauk

  • Guest
Re: READ THIS FIRST! How to make your mods work in G14
« Reply #23 on: May 01, 2011, 02:51:06 pm »
Wall of text, they won't read it.

It's faster to just post a thread saying "mi dis darn cp mods dun work or dis du"

Could always have someone edit the very top of the forum to say in large text. CP AND ZOOM MODS DO NOT WORK.   Maybe in bright colors too?

Offline Magnanimous

Re: READ THIS FIRST! How to make your mods work in G14
« Reply #24 on: May 01, 2011, 03:31:39 pm »
... Is there ever going to be a way to get DLL mods back?
I'm not sure whether devcat has some sort of personal vendetta against us for the evuls, or if it is just Nexon telling them to do it... but it is pretty sh|tty of them to just arbitrarily lock us out of the fun stuff like that.  =(


Oh, and if you want to stop people littering the threads and whatnot with stupid questions... it might be worthwhile to completely switch off e-mail notifications for replies.  Just saying, if people aren't getting into the boards via specific links to specific threads... i.e. if they go in through the main page... it is easier to force them to notice that their stupid questions are already covered right here.
Just a thought.
Probably wrong.
_