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Author Topic: [PMGs+ANIMs]Vindictive  (Read 4655 times)

0 Members and 2 Guests are viewing this topic.

Offline Axel!

Re: [PMGs+ANIMs]Vindictive
« Reply #25 on: April 15, 2011, 02:45:06 pm »
Anyone mine giving me more - karma.

IGN
Miku21

Offline Spitfire

Re: [PMGs+ANIMs]Vindictive
« Reply #26 on: April 15, 2011, 03:05:13 pm »
Nothing.

Formerly known as Captain Raidyn.

Kisamier~

  • Guest
Re: [PMGs+ANIMs]Vindictive
« Reply #27 on: April 15, 2011, 03:21:50 pm »
Dragon Age II, yeah.

Offline ComplicatioN

Re: [PMGs+ANIMs]Vindictive
« Reply #28 on: April 15, 2011, 11:40:41 pm »
Dragon Age II, yeah.
Don't know the names of the equips xD

http://mabimods.net/index.php?topic=1085.0
The links may be dead however the images still work. So use them as a sort of reference.

PSN : LostChronicles - Feel free to add me
STEAM : http://steamcommunity.com/id/solutions

Kisamier~

  • Guest
Re: [PMGs+ANIMs]Vindictive
« Reply #29 on: April 16, 2011, 08:24:47 am »
You can't, either.
They lock the equipment screen at the beginning of the game.
So I guess just "Hawke Dagger"

Offline pulwitzer

Re: [PMGs+ANIMs]Vindictive
« Reply #30 on: April 17, 2011, 06:02:56 pm »
Awesome work ;o
The quiver especially but can't get it to work right for some reason. It's there but there's some shade of gray over it. I've put everything into what I believe to be the right folder.
weapon_test_shortbow_arrow.pmg to \gfx\char\human\tool
Quiver.dds to \material
Quiver.xml to \material\_define\material\test

Here's how it looks like.

Offline ComplicatioN

Re: [PMGs+ANIMs]Vindictive
« Reply #31 on: April 17, 2011, 11:26:13 pm »
I think my mods interfere with the outline rendering option.
If you have that try and turn it off.

http://mabimods.net/index.php?topic=1085.0
The links may be dead however the images still work. So use them as a sort of reference.

PSN : LostChronicles - Feel free to add me
STEAM : http://steamcommunity.com/id/solutions

Offline pulwitzer

Re: [PMGs+ANIMs]Vindictive
« Reply #32 on: April 18, 2011, 12:05:32 am »
Ah, that fixed it. Not use to playing without outline rendering but I'll do it for the quiver! Is it not suppose to show when the bow is not wielded though? I just see a bow on my back but no quiver.

Offline ComplicatioN

Re: [PMGs+ANIMs]Vindictive
« Reply #33 on: April 18, 2011, 01:24:17 am »
Not sure about that, are you zoomed in to close?

http://mabimods.net/index.php?topic=1085.0
The links may be dead however the images still work. So use them as a sort of reference.

PSN : LostChronicles - Feel free to add me
STEAM : http://steamcommunity.com/id/solutions

Offline pulwitzer

Re: [PMGs+ANIMs]Vindictive
« Reply #34 on: April 18, 2011, 02:04:43 am »
Nope, I tried moving around the camera and all I see is the bow on my back.

Offline Axel!

Re: [PMGs+ANIMs]Vindictive
« Reply #35 on: April 18, 2011, 04:35:05 am »
Anyone mine giving me more - karma.

IGN
Miku21

Offline specialgirl2

Re: [PMGs+ANIMs]Vindictive
« Reply #36 on: April 20, 2011, 10:02:59 pm »
I have not been feeling like talking lately but i must say your animations are win o3o


Edit:
sucks they wont work on female giants Q3Q
R1 everything now thank gods

Offline Spitfire

Re: [PMGs+ANIMs]Vindictive
« Reply #37 on: April 20, 2011, 11:23:09 pm »
You have to keep in mind a lot of framework issues. If giants and humans shared all the framework and animations, there wouldn't be a problem.

Formerly known as Captain Raidyn.

Offline ComplicatioN

Re: [PMGs+ANIMs]Vindictive
« Reply #38 on: April 20, 2011, 11:43:54 pm »
I have not been feeling like talking lately but i must say your animations are win o3o


Edit:
sucks they wont work on female giants Q3Q
Tell me a few of the animations you like. Ill try and make them for the giants.

http://mabimods.net/index.php?topic=1085.0
The links may be dead however the images still work. So use them as a sort of reference.

PSN : LostChronicles - Feel free to add me
STEAM : http://steamcommunity.com/id/solutions

Offline specialgirl2

Re: [PMGs+ANIMs]Vindictive
« Reply #39 on: April 21, 2011, 11:58:45 am »
Audible gasp
:D
well the shield/sword is is nice and the magic is cool :O
but you rely dont have to if you dont wana

and i know they have diffrent meshes guy person q3q
R1 everything now thank gods

Offline desporous

Re: [PMGs+ANIMs]Vindictive
« Reply #40 on: May 06, 2011, 05:44:20 pm »
I'm new to Mabimods and i never skin modded b4 but i'd like to try. Unfortunately I don't know how to work/download the mods at all >.< . I think these mods look smexy so i'd rly like to try them BD someone plz reply ty :3

Offline mtwahctexlj

Re: [PMGs+ANIMs]Vindictive
« Reply #41 on: May 06, 2011, 06:14:39 pm »
question can I get this to work with my male giant? and if so, what folders do i put them

Offline Suren

Re: [PMGs+ANIMs]Vindictive
« Reply #42 on: May 06, 2011, 06:46:47 pm »
Where do I place the animations? When I looked over it didn't say anything about where to place the anims. I'd appreciate it if you can give me the file paths.

Offline ComplicatioN

Re: [PMGs+ANIMs]Vindictive
« Reply #43 on: May 06, 2011, 11:55:26 pm »
Please read the first post properly, I've clearly shown the file paths. As for Giants only the models will work. Anims will not work due to different frameworks.

You don't have to put the following as capitals

PMG- PMG-
DATA- GFX-CHAR-HUMAN-TOOL, FOR POST-G13 ITEMS PUT THEM IN DATA-GFX-CHAR-CHAPTER4-HUMAN-TOOL
DDS-
DATA-MATERIAL
XML-
DATA-MATERIAL-_DEFINE-MATERIAL-TEST

ANIMS-

SWORD & SHIELD
DATA-GFX-CHAR-HUMAN-ANIM-TOOL-TEQUIP_C
BOW-
DATA-GFX-CHAR-HUMAN-ANIM-TOOL-BHAND_G
DUAL SWORDS -
DATA-GFX-CHAR-HUMAN-ANIM-TOOL-TEQUIP_C
STAFF -
DATA-GFX-CHAR-CHAPTER4-HUMAN-ANIM-TOOL-STAFF
MAGIC ANIM -
DATA-GFX-CHAR-CHAPTER4-HUMAN-ANIM-TOOL-RHAND_A
TWO HANDED SWORD -
DATA-GFX-CHAR-CHAPTER4-HUMAN-ANIM-TOOL-BHAND_E

Wands would go under female_tool_rhand_a02_stand_offensive, put this in data-gfx-char-human-anim-tool-rhand_a
G9-G12 Weapons go into data-gfx-char-chapter3-human/giant/elf-tool

http://mabimods.net/index.php?topic=1085.0
The links may be dead however the images still work. So use them as a sort of reference.

PSN : LostChronicles - Feel free to add me
STEAM : http://steamcommunity.com/id/solutions

Offline Lillinette and Rose

Re: [PMGs+ANIMs]Vindictive
« Reply #44 on: May 07, 2011, 01:23:35 am »
Hate to ask but out of curiosity hows the alchemy gun going?
Yukimaru and Archeress Incorporated


Offline Suren

Re: [PMGs+ANIMs]Vindictive
« Reply #45 on: May 07, 2011, 10:35:39 am »
Well, last night I used mabi-unpack to find the filepath for the anims since you didn't provide them above. The anim part doesn't lead to anything. Well, I love the mods. ^.^

Offline desporous

Re: [PMGs+ANIMs]Vindictive
« Reply #46 on: May 07, 2011, 03:47:44 pm »
I just read the rules, and seems like my question was too vague xD i'll try to research more about these skin mods o3o

Offline ComplicatioN

Re: [PMGs+ANIMs]Vindictive
« Reply #47 on: May 08, 2011, 04:01:06 am »
Hate to ask but out of curiosity hows the alchemy gun going?
Ah yes, I haven't had much time to finish it off. I have the basic modelling and placement done, all i need now are textures that will suit your liking.

http://mabimods.net/index.php?topic=1085.0
The links may be dead however the images still work. So use them as a sort of reference.

PSN : LostChronicles - Feel free to add me
STEAM : http://steamcommunity.com/id/solutions

Offline Luke

Re: [PMGs+ANIMs]Vindictive
« Reply #48 on: May 11, 2011, 03:32:24 am »
All of these are coming out grey.. and the animations don't work even though they're in the right place. o.o

Kisamier~

  • Guest
Re: [PMGs+ANIMs]Vindictive
« Reply #49 on: May 11, 2011, 08:45:53 pm »
Then they're not in the right place.