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Author Topic: [Release/WIP] Luigi Hat  (Read 843 times)

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Offline LinkofAuburn

[Release/WIP] Luigi Hat
« on: February 26, 2011, 03:11:37 am »

This is my first import/custom content mod, I started with this because I know there are plenty of weapon mods and final fantasy stuff, and my special someone loves luigi -w- <3.

Think of this as the beta version. It needs some more work but I wanted to share and see what you all think before putting more work in to the project. In future versions (if this goes well) I'd like to address the issue of it disappearing at certain camera angles if anyone has tips or advice on it let me know. I will also have the other plumbers hat's (textures) but I'm currently debating on how to set them up. I plan on improving the texture.

By default it's set up to Human/Male/Goggle Cap, however that shouldn't be a big problem you can just toss it in your female/elf/hat/etc.

[attachment deleted by admin]
Grammar Nazi? Well I'm in the killin' nazi business and business is boomin.

Offline 小太

Re: [Release/WIP] Luigi Hat
« Reply #1 on: February 26, 2011, 03:14:19 am »
I must say... LOL
Now make the luigi clothing too
+1
小太는서명을했습니다!
Patcher status: Indefinite Hiatus! Go have an look at the incomplete version here: https://github.com/kotarou3/Memory-Patcher

Offline LinkofAuburn

Re: [Release/WIP] Luigi Hat
« Reply #2 on: February 26, 2011, 03:19:34 am »
Ideas I'd like opinions on;
semi-gloss or flat?

How to Differentiate Male/Female Human/Elf/Giant;
My Original Idea is;
| Species | Male | Female |
| Human  |Mario | Luigi     |
| Giant     |Wario| Waluigi |
|Elf          |Toad  |Toadette|

The other idea is same characters but with color swaps like luigi male would be green and female would be pink as in brawl.
Grammar Nazi? Well I'm in the killin' nazi business and business is boomin.

Offline Patrick496

Re: [Release/WIP] Luigi Hat
« Reply #3 on: February 26, 2011, 09:10:55 am »
i gotta stop being newb and learn how to do this  so i can make Slipknot masks o3o
Leedle leedle leedle lee..

Offline LinkofAuburn

Re: [Release/WIP] Luigi Hat
« Reply #4 on: February 26, 2011, 12:34:44 pm »
I plan to make my own tutorial later the tutorial I learned from was a-- backwards, like he'll explain what to do and then ten minutes later "oh wait you should of done this next step first"
Grammar Nazi? Well I'm in the killin' nazi business and business is boomin.

Offline Patrick496

Re: [Release/WIP] Luigi Hat
« Reply #5 on: February 26, 2011, 01:02:25 pm »
well a mask i really would like to see in the game is Sweet Tooth's mask from Twisted Metal:BLACK       




And

Leedle leedle leedle lee..

Offline xBoundByHonorx

Re: [Release/WIP] Luigi Hat
« Reply #6 on: February 27, 2011, 09:56:42 pm »
I must say... LOL
Now make the luigi clothing too
+1
i agree with u, he should make the rest of the clothes :3

Offline carcinoGeneticist

Re: [Release/WIP] Luigi Hat
« Reply #7 on: February 28, 2011, 04:39:22 pm »
i agree with u, he should make the rest of the clothes :3
Simply take a set of Carpenter wear and dye the overalls Navy Blue and the shirt Green, and there you have it, you are weegee.


BOO, SCARED YOU JOEY JOJO

Offline LinkofAuburn

Re: [Release/WIP] Luigi Hat
« Reply #8 on: March 03, 2011, 11:45:16 pm »
My idea is to modify the carpenter wear give it sleeves change the materials import buttons >w< and then import the hands (fists if possible) and then the shoes since shoes seem simple enough to work with owob

and lastt

Dubplicate and make a generic library so you can swap in and out whatever you want but the down side is you have to have a general idea of where things go but I'll try to make things simple when I get to that point so you can choose what race/gender is what ever character.

after that point I'd like to get other characters like I'm seriously thinking about toad and toadette for elfs. xD
Grammar Nazi? Well I'm in the killin' nazi business and business is boomin.

Offline Panda-Ranger

Re: [Release/WIP] Luigi Hat
« Reply #9 on: March 07, 2011, 07:52:27 pm »
I am loving this so much xD

Offline LinkofAuburn

Re: [Release/WIP] Luigi Hat
« Reply #10 on: March 12, 2011, 12:26:02 am »
I am loving this so much xD
owo thanks! Ive just been really busy but I'll get back to it when I can s-con is a month away *panics*
Grammar Nazi? Well I'm in the killin' nazi business and business is boomin.

Offline Kaosusoshi

Re: [Release/WIP] Luigi Hat
« Reply #11 on: March 20, 2011, 08:12:24 am »
Ewww, why would you want Luigi. Mario's where its at, yo.

jk, I think that's pretty snazzy!!! Good job and stuff. :D

Offline Lady Playtime

Re: [Release/WIP] Luigi Hat
« Reply #12 on: March 20, 2011, 08:15:01 am »
Gowuigi
Gowuigi
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Offline b0bcuzz

Re: [Release/WIP] Luigi Hat
« Reply #13 on: March 28, 2011, 05:28:02 pm »

This is my first import/custom content mod, I started with this because I know there are plenty of weapon mods and final fantasy stuff, and my special someone loves luigi -w- <3.

Think of this as the beta version. It needs some more work but I wanted to share and see what you all think before putting more work in to the project. In future versions (if this goes well) I'd like to address the issue of it disappearing at certain camera angles if anyone has tips or advice on it let me know. I will also have the other plumbers hat's (textures) but I'm currently debating on how to set them up. I plan on improving the texture.

By default it's set up to Human/Male/Goggle Cap, however that shouldn't be a big problem you can just toss it in your female/elf/hat/etc.
OMG I LOVE U YOU HAVE  ADVENTURE TIME PICTURE UR MY NEW BFF  :D  :D  :D :D :D :D :D :D :D :D :D (not my account my friends /tolazy to make one