Basically, can that mod be easily transitioned to giant? The one shown there, was intended for crossbows, sounds and animations. I have the files, but not sure if i can do anything with those.
I'm also aware, weapons are different depending on char size. Look at 10 year old human/elf with a clay, then a giant of 18 with a clay. Maybe it'd scale just fine for all i know, but apparently i'm renaming it or placing it wrong.
simply renaming the animations you need and the pmg's (and, of course, putting them in the right folders!) should do it just fine, it worked when i changed the mod from xbow to bow (i never did know why they said that wasn't possible...)
might look bad tho, or just plain wrong (like having a gun flying under your arm). not really sure about that.
also, be aware that there are some...complications...with the cylinder mods. for some reason the regular cylinder (no matter which version of the 5 you change it to) doesn't get changed 80% of the time. doing this for the "specialized" cylinders (water, fire, wind, clay) works just fine.
"specialized" cylinders fall under the Chapter3 subfolders.
to sum it up:
-renaming works
-might needa flip the guns upside down to look good,
-cylinder mods have issues