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Author Topic: PMg editor help - composite pmgs  (Read 579 times)

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Offline Facepalm

PMg editor help - composite pmgs
« on: July 04, 2009, 01:24:46 pm »
I've asked this many times in many places and have gotten almost no help with it.

I'm trying to use PMG editor to import parts from other mabi pmgs onto the pmg I want to swap parts, but no matter *what* I do, anything I import dosen't show up. And I've tried a lot.

I'm guessing the main problem lies in the hierarchy of the part 'tree", but I can;t seem to change the outer folder numbers.
For an example, let's say I wanted to make myself a siren. I load the base clothing PMG up and import her shoes, a nao head so it has a head, and for academic sake, I want to replace one of her arms with a female default model arm (you can;t really see it, but it's there)


more picture this way --->

Now I can get mostly everything into the right place and order (this is just an initial view of it - replaced parts are deleted, most of B for the replacement parts is changed to match the initial part) , but no watter what - her shoes, her head and her new arm WILL NOT show up. Ever!

What can I do in B to change the folder numbers in A - or is that even my problem?
I have lots of questions, but this is by leaps and bounds the biggest obstacle I have in starting into this.

Also I hear about metaseq editing program, but I'm told it 'breaks joint data" so it's useless in creaking clothing and the like beyond tools? Is there another program I can use? Any help would be massively appreciated.