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Author Topic: Modding My Ego  (Read 780 times)

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Offline Aiyoku

Modding My Ego
« on: October 05, 2010, 03:05:34 pm »
Alright, so today I made a new ego and wanted to pmg swap it.  Easy.  Now that it's modded though, the ego orb of light (white atm) is hovering in front of me rather than on the hilt of the sword.  Is there a way to fix this?  It looks kind of cool but reminds me too much of Shaman King >>;

Offline salamence99

Re: Modding My Ego
« Reply #1 on: October 05, 2010, 05:31:36 pm »
OMG no way i can't belive that happened

Offline Aiyoku

Re: Modding My Ego
« Reply #2 on: October 05, 2010, 06:35:01 pm »
Okay... >>;

Except that doesn't contribute to the conversation or help in anyway at all.  GO up your post count somewhere else..

Offline cloudkiller2006

Re: Modding My Ego
« Reply #3 on: October 06, 2010, 04:44:16 am »
you need to relocate the orb of light, its the weapon_<weapon name>_ego.xml file in the same folder as your weapon is

so like, as example, weapon_dagger_ego.xml goes with weapon_dagger_ego.pmg
-ck06


Offline Aiyoku

Re: Modding My Ego
« Reply #4 on: October 06, 2010, 05:37:58 pm »
Okay, how exactly do I locate the .xml file?  When I unpacked the mod and got it working, the only xml files were located in data/material/_define/material/test, there wasn't one in the tool file along with the pmg.

Offline cloudkiller2006

Re: Modding My Ego
« Reply #5 on: October 06, 2010, 06:12:31 pm »
ah the xml file is in the exact same folder as the pmg file, so going back to my dagger example:

C:\Nexon\Mabinogi\data\gfx\char\human\tool\weapon_dagger_ego.pmg

AND

C:\Nexon\Mabinogi\data\gfx\char\human\tool\weapon_dagger_ego.xml

same folder, same name, different extention.
-ck06


Offline Aiyoku

Re: Modding My Ego
« Reply #6 on: October 06, 2010, 07:09:03 pm »
Mm.. ><  The only xml files I have in data/gfx/char/human/tool are:

tool_lroad_01
tool_lroad_02
tool_lroad_03

Offline cloudkiller2006

Re: Modding My Ego
« Reply #7 on: October 07, 2010, 11:28:52 am »
those are the 3 xml files for increased visual effect while exploring xD

also, you need to get the xml file first of course. use mabipackagetool to open the .pack file, browse to the location you need (data\gfx\char\human\tool\) and find the xml file you are looking for in there.
-ck06


Offline Aiyoku

Re: Modding My Ego
« Reply #8 on: October 07, 2010, 06:24:16 pm »
Oh snap!  Thank you so very much. ^^

Small edit:  I did that, and it's still off.  Now, I took a look at the guide posted about ego modding and I'm trying to change the offsets (the three numbers that places the effect), but there seems to be no change in the positioning here. ><

Something that should be brought to attention perhaps, I modded my ego sword with the buster sword mod.
The ego glow is several heads above my character and more than a few in front of it in normal stance.

Dustin sword, which is flamberge01, so I've got the right xml, I just can't figure out the offset.




Offline cloudkiller2006

Re: Modding My Ego
« Reply #9 on: October 08, 2010, 05:04:03 am »
well if you change the offset to 0 0 0 i think it should appear in your hand

then...lessee...

i guess the first offset is X, the 2nd is Y and the 3rd is the Z-axis

no real way to tell you what to change them to since i didnt make one like these, just fiddle with them till you're satisfied xD
-ck06


Offline Aiyoku

Re: Modding My Ego
« Reply #10 on: October 08, 2010, 07:42:52 am »
Yupyup I tried that using the guide, but it didn't work.  This is what I'm looking at right now.  I changed the offsets to 0 0 0 but it doesn't want to move the affect at all.  As for M_ego_sword, I thought that might be the problem since my ego is female, but changing the M to an F didn't change anything.  Not quite sure what to do now ><

<?xml version="1.0" encoding="UTF-16" standalone="yes" ?>
<meshdesc version="3" effect_version="7">
   <EffectGroup play_mode="loop" play_length="0" play="1">
      <Effect name="ego_flamberge01_1" parent="HandtoolR" effect_name="M_ego_sword" offset="0 0 0" rot_axis="0 0 1" rot_angle="0" />
      <Effect name="ego_flamberge01_2" parent="HandtoolR" effect_name="M_ego_sword_body_lv1" offset="0 0 0" rot_axis="0 0 1" rot_angle="0" />      
   </EffectGroup>
</meshdesc>

Offline cloudkiller2006

Re: Modding My Ego
« Reply #11 on: October 08, 2010, 08:06:15 am »
did you save it as weapon_flamberge01_ego.xml?

try checking in your own data folder, since MabiPackageTool sometimes gets a glitch when it doesnt save or saves as a .txt instead.

if that doesnt work, no idea what you did wrong.

ps: oh and change the F back to M

edit1: checked back at the screenshot and i saw it was saved right, my bad. i have no idea why it isn't working ><
-ck06


Offline Aiyoku

Re: Modding My Ego
« Reply #12 on: October 08, 2010, 10:31:54 am »
Mm...  This is bothering me. ><
Thank you for all your help though.  I'll tinker around with it some more over the weekend.

spartan1l7

  • Guest
Re: Modding My Ego
« Reply #13 on: October 29, 2010, 06:29:48 pm »
Mm...  This is bothering me. ><
Thank you for all your help though.  I'll tinker around with it some more over the weekend.
hey ill help out ill try alot of ways to fix this till it gets fixed!
cause the same problem happened to me and it pissed me off....

Offline Bluephantom

Re: Modding My Ego
« Reply #14 on: October 30, 2010, 10:16:32 am »
hey ill help out ill try alot of ways to fix this till it gets fixed!
cause the same problem happened to me and it pissed me off....
NECRO O:

Offline Skitty

Re: Modding My Ego
« Reply #15 on: October 30, 2010, 10:17:42 am »
then send a report. dont just post NECROOOOOOOO


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