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Author Topic: Imp camping Ai?  (Read 1149 times)

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siclz

  • Guest
Imp camping Ai?
« on: September 26, 2010, 08:15:29 pm »
the normal camping ai doesnt rlly work for an imp... after firing the 1st bolt it just stops charging more bolts...  any solutions? D:

Offline Penguin Eater

Re: Imp camping Ai?
« Reply #1 on: September 26, 2010, 08:44:17 pm »
GTFO, make it yourself, and go die in a hole.


Quote from: pawntobishop
KISS, Keep it simple stupid.  That's the approach you need to take with questions like this.  If someone can't figure out how to cope with a simple error, we need not fill their head with any information.  It's a waste to do so.

Offline Darky1126

Re: Imp camping Ai?
« Reply #2 on: September 27, 2010, 11:28:39 pm »
ROFL don't be so harsh PE I would but I failZorz and I recently bought an Imp so I'd want this xD

Offline No one.

Re: Imp camping Ai?
« Reply #3 on: September 28, 2010, 02:17:00 pm »
If you want it then go make it >>

Offline Oddisy

Re: Imp camping Ai?
« Reply #4 on: September 28, 2010, 05:30:13 pm »
You don't even need a pet to do this. Just smash. 90% of the time, it'll get up and charge lightning. Defend right after you smash, and walk to the imp. If it loads lightning as it should, then cancel defense and attack it. After knockback, it will defend, and you can repeat the process by smashing again.

Offline cloudkiller2006

Re: Imp camping Ai?
« Reply #5 on: September 28, 2010, 06:31:58 pm »
You don't even need a pet to do this. Just smash. 90% of the time, it'll get up and charge lightning. Defend right after you smash, and walk to the imp. If it loads lightning as it should, then cancel defense and attack it. After knockback, it will defend, and you can repeat the process by smashing again.

are you even reading the request?

he's not asking for a camping AI to kill an imp

he's asking for a camping AI to use with his imp pet
-ck06


Offline The Doctor

Re: Imp camping Ai?
« Reply #6 on: September 28, 2010, 09:05:25 pm »
You don't even need a pet to do this. Just smash. 90% of the time, it'll get up and charge lightning. Defend right after you smash, and walk to the imp. If it loads lightning as it should, then cancel defense and attack it. After knockback, it will defend, and you can repeat the process by smashing again.

Are you thinking they're attacking an imp...?
Kelly<3


Offline Darky1126

Re: Imp camping Ai?
« Reply #7 on: September 28, 2010, 10:35:54 pm »
Are you thinking they're attacking an imp...?

I read it twice and yeah that's the perpective he killed it from.

Offline cloudkiller2006

Re: Imp camping Ai?
« Reply #8 on: September 29, 2010, 01:31:49 am »
all right, look at the OP closely

notice the words "camping AI" and "D:"

why would anyone want a camping AI to kill a normal imp enemy?
why would anyone NOT like an enemy who stops killing you after a lightningbolt?

now that you facepalmed yourself and realize he wanted a "new" camping AI for the imp pet, +karma me >:l
-ck06


Offline The Doctor

Re: Imp camping Ai?
« Reply #9 on: September 29, 2010, 09:27:13 am »
all right, look at the OP closely

notice the words "camping AI" and "D:"

why would anyone want a camping AI to kill a normal imp enemy?
why would anyone NOT like an enemy who stops killing you after a lightningbolt?

now that you facepalmed yourself and realize he wanted a "new" camping AI for the imp pet, +karma me >:l

Yeah, I got that point already.
Kelly<3


Offline cloudkiller2006

Re: Imp camping Ai?
« Reply #10 on: September 29, 2010, 11:07:34 am »
oddy didn't :P
-ck06


Offline Oddisy

Re: Imp camping Ai?
« Reply #11 on: September 29, 2010, 01:55:03 pm »
My bad. I read it from the wrong perspective. Y'all don't need to get all pissy just because I gave the wrong response, god. But yeah, I thought that they were asking for an AI to kill imps. And, cloud. I've seen imp killing AIs requested before. They are asked for mainly from people who need help with their G2.
Smited you for you getting all upset over me trying to help.
Just though you should know.

Offline Penguin Eater

Re: Imp camping Ai?
« Reply #12 on: September 29, 2010, 09:03:31 pm »
Who cares? OP clearly just wants to camp people with this AI and spread more hatred. I do not want to give either the classic ice camp AI out or my personal one. (Yes there is a major few differences)

OP needs to learn how to make AIs.


Quote from: pawntobishop
KISS, Keep it simple stupid.  That's the approach you need to take with questions like this.  If someone can't figure out how to cope with a simple error, we need not fill their head with any information.  It's a waste to do so.

Offline Darky1126

Re: Imp camping Ai?
« Reply #13 on: September 29, 2010, 10:24:15 pm »
My bad. I read it from the wrong perspective. Y'all don't need to get all pissy just because I gave the wrong response, god. But yeah, I thought that they were asking for an AI to kill imps. And, cloud. I've seen imp killing AIs requested before. They are asked for mainly from people who need help with their G2.
Smited you for you getting all upset over me trying to help.
Just though you should know.

I am sorry Cake.

Offline thi_avatar

Re: Imp camping Ai?
« Reply #14 on: September 30, 2010, 12:33:41 pm »
the normal camping ai doesnt rlly work for an imp... after firing the 1st bolt it just stops charging more bolts...  any solutions? D:

try doing a rest! then come! commands to reset the AI after changing it or change one of your hotkeys to the pet's skill

Offline 3DMC

Re: Imp camping Ai?
« Reply #15 on: October 24, 2010, 04:31:51 pm »
Code: [Select]
<rules>
<rule name="campstartshere">
<conditions>
<condition name="skill_preparable" pet_skill="icebolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stack_skill" stack_magic="icebolt" charge="1"/>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="5000"/>
<cmd name="stack_skill" stack_magic="icebolt" charge="1"/>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="5000"/>
<cmd name="stack_skill" stack_magic="icebolt" charge="1"/>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="5000"/>
<cmd name="stack_skill" stack_magic="icebolt" charge="1"/>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="5000"/>
<cmd name="stack_skill" stack_magic="icebolt" charge="1"/>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="5000"/>
<cmd name="stack_skill" stack_magic="icebolt" charge="1"/>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="5000"/>
<cmd name="stack_skill" stack_magic="icebolt" charge="1"/>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="5000"/>
<cmd name="stack_skill" stack_magic="icebolt" charge="1"/>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="5000"/>
<cmd name="stack_skill" stack_magic="icebolt" charge="1"/>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="5000"/>
<cmd name="stack_skill" stack_magic="icebolt" charge="1"/>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="5000"/>
<cmd name="stack_skill" stack_magic="icebolt" charge="1"/>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="5000"/>
<cmd name="stack_skill" stack_magic="icebolt" charge="1"/>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="5000"/>
<cmd name="stack_skill" stack_magic="icebolt" charge="1"/>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="5000"/>
<cmd name="stack_skill" stack_magic="icebolt" charge="1"/>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="5000"/>
<cmd name="stack_skill" stack_magic="icebolt" charge="1"/>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="5000"/>
<cmd name="stack_skill" stack_magic="icebolt" charge="1"/>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="5000"/>
<cmd name="stack_skill" stack_magic="icebolt" charge="1"/>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="5000"/>
<cmd name="stack_skill" stack_magic="icebolt" charge="1"/>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="5000"/>
</sequence>
</pattern>
<event name="master_attack" master_skill="all"/>
</rule>
</rules>
here ya go, bro
erm...y u hek?

Offline No one.

Re: Imp camping Ai?
« Reply #16 on: October 24, 2010, 04:40:49 pm »
Code: [Select]
<rules>
<rule name="campstartshere">
<conditions>
<condition name="skill_preparable" pet_skill="icebolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stack_skill" stack_magic="icebolt" charge="1"/>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="5000"/>
<cmd name="stack_skill" stack_magic="icebolt" charge="1"/>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="5000"/>
<cmd name="stack_skill" stack_magic="icebolt" charge="1"/>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="5000"/>
<cmd name="stack_skill" stack_magic="icebolt" charge="1"/>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="5000"/>
<cmd name="stack_skill" stack_magic="icebolt" charge="1"/>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="5000"/>
<cmd name="stack_skill" stack_magic="icebolt" charge="1"/>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="5000"/>
<cmd name="stack_skill" stack_magic="icebolt" charge="1"/>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="5000"/>
<cmd name="stack_skill" stack_magic="icebolt" charge="1"/>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="5000"/>
<cmd name="stack_skill" stack_magic="icebolt" charge="1"/>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="5000"/>
<cmd name="stack_skill" stack_magic="icebolt" charge="1"/>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="5000"/>
<cmd name="stack_skill" stack_magic="icebolt" charge="1"/>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="5000"/>
<cmd name="stack_skill" stack_magic="icebolt" charge="1"/>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="5000"/>
<cmd name="stack_skill" stack_magic="icebolt" charge="1"/>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="5000"/>
<cmd name="stack_skill" stack_magic="icebolt" charge="1"/>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="5000"/>
<cmd name="stack_skill" stack_magic="icebolt" charge="1"/>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="5000"/>
<cmd name="stack_skill" stack_magic="icebolt" charge="1"/>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="5000"/>
<cmd name="stack_skill" stack_magic="icebolt" charge="1"/>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="5000"/>
<cmd name="stack_skill" stack_magic="icebolt" charge="1"/>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="5000"/>
</sequence>
</pattern>
<event name="master_attack" master_skill="all"/>
</rule>
</rules>
here ya go, bro

there already one here already in a pet ai folder if I recall and one someone posted in the files section not to long - that was pointless (that and it might have been the same one as said 2 mentioned)

Offline 3DMC

Re: Imp camping Ai?
« Reply #17 on: October 24, 2010, 04:54:46 pm »
there already one here already in a pet ai folder if I recall and one someone posted in the files section not to long - that was pointless (that and it might have been the same one as said 2 mentioned)

the one uploaded by benji23? can't be since i don't download pet AIs when someone can just post them or make themselves, he should give this one a try
also nothing is pointless when you try to help someone, in fact that post is pointless, you could at least direct him to the right direction.
erm...y u hek?

Offline No one.

Re: Imp camping Ai?
« Reply #18 on: October 24, 2010, 04:56:20 pm »
Or you can be smart enough to not give someone a advantage over new players and such. And you can't prove to me you don't download or anything - just saying

Offline 3DMC

Re: Imp camping Ai?
« Reply #19 on: October 24, 2010, 04:58:45 pm »
Schrödinger's cat, believe me or not  O:)
erm...y u hek?

Offline No one.

Re: Imp camping Ai?
« Reply #20 on: October 24, 2010, 05:00:22 pm »
Schrödinger's cat, believe me or not  O:)

K since you gave me the option.....Not :>

Offline cloudkiller2006

Re: Imp camping Ai?
« Reply #21 on: October 25, 2010, 07:28:02 am »
K since you gave me the option.....Not :>

i observed you choosing the option, observation changes the end result, you chose to believe.
-ck06


Offline No one.

Re: Imp camping Ai?
« Reply #22 on: October 25, 2010, 08:59:22 am »
i observed you choosing the option, observation changes the end result, you chose to believe.

I know what I choose for reasons :>