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Author Topic: [ani]Paladin Trans  (Read 949 times)

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Offline † Cross †

[ani]Paladin Trans
« on: August 01, 2010, 03:13:59 pm »


Adds a frontflip to the jump before transing.
I'm going to be adding some other stuff to this seeing I got it to work. (kept blowing up :D)
but here's this version.

[attachment deleted by admin]

マスター改造の。あなたはそれを名

Quote from: The Proffessor
I trust you.
Ranmox

Offline The Doctor

Re: [ani]Paladin Trans
« Reply #1 on: August 01, 2010, 03:21:39 pm »
Lol'd.
Kelly<3


Offline carcinoGeneticist

Re: [ani]Paladin Trans
« Reply #2 on: August 01, 2010, 03:31:52 pm »
Lol'd.
Same here, but It still looks pretty good.


BOO, SCARED YOU JOEY JOJO

Offline gaha885

Re: [ani]Paladin Trans
« Reply #3 on: August 01, 2010, 04:01:02 pm »
Lols, looked like elevated evasion then transforms. Does the ani work for Giants ?
Flips then Smashes ground xD..
Don't post spam please, I don't like going through hordes of post/pages just to get back on topic =_=;
Dj Max Portable 3 Out Soon . Can't wait =D.

Offline † Cross †

Re: [ani]Paladin Trans
« Reply #4 on: August 01, 2010, 04:04:44 pm »
Do most human animations work for giants? O_o;;
I'm going to make a DK animation where you slam the ground to trans.
and I'm going to add some stuff to this one, I'll keep that a secret though.

マスター改造の。あなたはそれを名

Quote from: The Proffessor
I trust you.
Ranmox

Offline carcinoGeneticist

Re: [ani]Paladin Trans
« Reply #5 on: August 01, 2010, 04:07:45 pm »
Do most human animations work for giants? O_o;;
I'm going to make a DK animation where you slam the ground to trans.
and I'm going to add some stuff to this one, I'll keep that a secret though.
That sounds, awesome D: I want that animation.


BOO, SCARED YOU JOEY JOJO

Offline gaha885

Re: [ani]Paladin Trans
« Reply #6 on: August 01, 2010, 04:11:27 pm »
Do most human animations work for giants? O_o;;
I'm going to make a DK animation where you slam the ground to trans.
and I'm going to add some stuff to this one, I'll keep that a secret though.

I never played with ani's but im guessing that most human/elf things dont work with giants...
Don't post spam please, I don't like going through hordes of post/pages just to get back on topic =_=;
Dj Max Portable 3 Out Soon . Can't wait =D.

Offline Wullums

Re: [ani]Paladin Trans
« Reply #7 on: August 01, 2010, 04:16:23 pm »
Do most human animations work for giants? O_o;;
I'm going to make a DK animation where you slam the ground to trans.
and I'm going to add some stuff to this one, I'll keep that a secret though.

That actually sounds pretty epic, Might be buggy unless the framework doesn't get in the way

Offline Oikaketa

Re: [ani]Paladin Trans
« Reply #8 on: August 01, 2010, 06:05:38 pm »
1 word.. "SWEET!"

Offline Heavenlyhero

Re: [ani]Paladin Trans
« Reply #9 on: August 01, 2010, 06:17:55 pm »
I say, Paladins have been Samus Aran'd. Does the power suit work well?


(¤•_~¤_~•·Xenonk of Ruairi·¤•·_~¤_~•¤)

Offline ZDarkwolfZ

Re: [ani]Paladin Trans
« Reply #10 on: August 01, 2010, 09:41:30 pm »
That sounds, awesome D: I want that animation.
Agreed. Also loled at it. Though it would be cooler if the flip was a bit faster I think.

Offline Clowny

Re: [ani]Paladin Trans
« Reply #11 on: August 02, 2010, 12:16:47 am »
if only the flip was faster..then id use it
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Offline Darkboy132

Re: [ani]Paladin Trans
« Reply #12 on: August 02, 2010, 02:47:13 am »
Lols, looked like elevated evasion then transforms. Does the ani work for Giants ?
Flips then Smashes ground xD..
It won't be stable, however. On PMG and Ani editing, you cannot have different frameworks. Otherwise, it'll just look messy.
And i'd say leap up and then slam the ground. =P

I say, Paladins have been Samus Aran'd. Does the power suit work well?
Reference to the Morph Ball mode? =P

Offline gaha885

Re: [ani]Paladin Trans
« Reply #13 on: August 02, 2010, 09:02:56 am »
It won't be stable, however. On PMG and Ani editing, you cannot have different frameworks. Otherwise, it'll just look messy.
And i'd say leap up and then slam the ground. =P
About that leap up and smash to the ground, do you think its possible to use the leap attack from G13 and then smash to the ground ?
Don't post spam please, I don't like going through hordes of post/pages just to get back on topic =_=;
Dj Max Portable 3 Out Soon . Can't wait =D.

Offline Heavenlyhero

Re: [ani]Paladin Trans
« Reply #14 on: August 02, 2010, 12:27:54 pm »
Nah, it's a reference to the somersault style flip and the fact that Samus has a similar jump style, and also to the pose and animations for suit upgrades in the games. (She rises off the ground like a Paladin, if I remember correctly)


(¤•_~¤_~•·Xenonk of Ruairi·¤•·_~¤_~•¤)

Offline silentselene

Re: [ani]Paladin Trans
« Reply #15 on: August 02, 2010, 12:42:08 pm »
Light suit acquired!

The flip looks odd though, seems that the speed changes.

Semi-related question, you know the white shinies that appear when paladins transform, and the dark swirly thing that appears when DKs transform? Is it possible to edit those effects?

Offline No one.

Re: [ani]Paladin Trans
« Reply #16 on: August 02, 2010, 01:21:18 pm »
Yes it is possible to edit those effects

Offline silentselene

Re: [ani]Paladin Trans
« Reply #17 on: August 02, 2010, 01:24:41 pm »
So are they DDSes or XMLs, and where are they located? Having a customized trans would be nice, lol.

Offline No one.

Re: [ani]Paladin Trans
« Reply #18 on: August 02, 2010, 01:26:04 pm »
So are they DDSes or XMLs, and where are they located? Having a customized trans would be nice, lol.

probably xml...and maybe dds...not sure cause I dont play with effects to even know what to look for. But this is possible

Offline † Cross †

Re: [ani]Paladin Trans
« Reply #19 on: August 02, 2010, 01:29:59 pm »
Xml files.
Their in data>gfx>fx>effect

マスター改造の。あなたはそれを名

Quote from: The Proffessor
I trust you.
Ranmox

Offline Darkboy132

Re: [ani]Paladin Trans
« Reply #20 on: August 02, 2010, 07:51:29 pm »
About that leap up and smash to the ground, do you think its possible to use the leap attack from G13 and then smash to the ground ?

Could be but thats not what I had in mind...

So are they DDSes or XMLs, and where are they located? Having a customized trans would be nice, lol.
Both, actually. XML controls the location and DDS controls the color.

Offline 小太

Re: [ani]Paladin Trans
« Reply #21 on: August 03, 2010, 02:25:55 am »
Where is that ANI editing guide you said youll make...
小太는서명을했습니다!
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Offline † Cross †

Re: [ani]Paladin Trans
« Reply #22 on: August 03, 2010, 08:07:31 am »
Where is that ANI editing guide you said youll make...
I'm compressing the video as I'm typing this.
I should have it up by late today or tomorrow morning.

マスター改造の。あなたはそれを名

Quote from: The Proffessor
I trust you.
Ranmox

Offline No one.

Re: [ani]Paladin Trans
« Reply #23 on: August 03, 2010, 10:25:00 am »
I'm compressing the video as I'm typing this.
I should have it up by late today or tomorrow morning.

Its never to be released as Cross will find more reasons to forget it like she already has x.x;

Offline rubypendant

Re: [ani]Paladin Trans
« Reply #24 on: August 10, 2010, 04:55:35 pm »
Yes it is possible to edit those effects

Since its possible to edit it how about you getting rid of those effects :O I lag during that trans so it be awesome if I can remove it xP (Crappy Computer)