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Author Topic: [ani] custom 2-hand hold.  (Read 1000 times)

0 Members and 1 Guest are viewing this topic.

Offline † Cross †

[ani] custom 2-hand hold.
« on: July 28, 2010, 10:51:01 pm »
goes in C:\Nexon\Mabinogi\data\gfx\char\human\anim\tool\bhand_e

I'll be releasing something special for you all tomorrow.
So stay tuned. o-o

[attachment deleted by admin]

マスター改造の。あなたはそれを名

Quote from: The Proffessor
I trust you.
Ranmox

Offline Oddisy

Re: [ani] custom 2-hand hold.
« Reply #1 on: July 28, 2010, 10:52:07 pm »
Awesome. Do you walk like this also? If not, I'd like to request that. :3

Offline † Cross †

Re: [ani] custom 2-hand hold.
« Reply #2 on: July 28, 2010, 10:52:50 pm »
I actually thought about that.
and I'm going to start working on it since it was requested.

マスター改造の。あなたはそれを名

Quote from: The Proffessor
I trust you.
Ranmox

Offline Oddisy

Re: [ani] custom 2-hand hold.
« Reply #3 on: July 28, 2010, 10:56:37 pm »
Freaking yes. I love you. I've been wanting new two handed animations lately.

Offline † Cross †

Re: [ani] custom 2-hand hold.
« Reply #4 on: July 28, 2010, 11:10:08 pm »
I plan on redoing the most important animations in the game as a mabi makeover project.
This is only the beginning. After that increasing the the detail in the textures while making them more compressed as to make the game look better and load faster.
Then remaking a lot of the meshs making them more realistic.
This is to give me something to do while I wait for vindictus. rofl

マスター改造の。あなたはそれを名

Quote from: The Proffessor
I trust you.
Ranmox

Offline Oddisy

Re: [ani] custom 2-hand hold.
« Reply #5 on: July 28, 2010, 11:11:44 pm »
Yeah. I'm currently trying to get my PMG Editor working. There's some sort of problem with my computer that makes it hate me. I'd be producing crap like fuckyeah otherwise. ;3 But until then, I'm just searching around in pack files.

vb286

  • Guest
Re: [ani] custom 2-hand hold.
« Reply #6 on: July 28, 2010, 11:41:42 pm »
whats it doing?

Offline 小太

Re: [ani] custom 2-hand hold.
« Reply #7 on: July 29, 2010, 12:21:25 am »
Now, create a guide for editing ANIs :O
小太는서명을했습니다!
Patcher status: Indefinite Hiatus! Go have an look at the incomplete version here: https://github.com/kotarou3/Memory-Patcher

Offline Oddisy

Re: [ani] custom 2-hand hold.
« Reply #8 on: July 29, 2010, 01:31:18 am »
whats it doing?


It doesn't show anything in the middle window.

Offline Syrikzero

Re: [ani] custom 2-hand hold.
« Reply #9 on: July 29, 2010, 01:51:33 am »
Lol (mimic Nexon's review guy) "Texture up date huh sounds :censored: everything is just :censored:"
Working on a 2.5D game now

vb286

  • Guest
Re: [ani] custom 2-hand hold.
« Reply #10 on: July 29, 2010, 10:00:02 am »
yea your pc hates you. i never heard of that issue happening.

Offline Darkboy132

Re: [ani] custom 2-hand hold.
« Reply #11 on: July 29, 2010, 01:16:56 pm »
Isn't that the Shadow Lancer friendly stance? o-o

Offline Blaze

Re: [ani] custom 2-hand hold.
« Reply #12 on: July 29, 2010, 01:27:37 pm »
<,< it look like he trying to break his neck >.>

Offline ZDarkwolfZ

Re: [ani] custom 2-hand hold.
« Reply #13 on: July 29, 2010, 02:30:13 pm »
Lol, it does. o.o
And yeah, I believe that's the Shadow lancer, normal mode stance.

Offline † Cross †

Re: [ani] custom 2-hand hold.
« Reply #14 on: July 29, 2010, 03:06:10 pm »
No it's not.
o-o
The shadow warrior moves his weapon around him.
This one you just stand with the sword behind your head.
I modified the normal 2hand stance by moving the arms upward and bending them, then turning the hands. o-o;

マスター改造の。あなたはそれを名

Quote from: The Proffessor
I trust you.
Ranmox

vb286

  • Guest
Re: [ani] custom 2-hand hold.
« Reply #15 on: July 29, 2010, 03:09:07 pm »
No it's not.
o-o
The shadow lancer moves his weapon around him.
This one you just stand with the sword behind your head.
I modified the normal 2hand stance by moving the arms upward and bending them, then turning the hands. o-o;

fixed

Offline ZDarkwolfZ

Re: [ani] custom 2-hand hold.
« Reply #16 on: July 29, 2010, 03:27:56 pm »
No it's not.
o-o
The shadow warrior moves his weapon around him.
This one you just stand with the sword behind your head.
I modified the normal 2hand stance by moving the arms upward and bending them, then turning the hands. o-o;
Lawl, with the ani, you're raising the roof then. :D

Offline Darkboy132

Re: [ani] custom 2-hand hold.
« Reply #17 on: July 29, 2010, 07:00:10 pm »
Actually, S. Lancers simply "stretch" with their Pole Arms like what the image shows.

Offline † Cross †

Re: [ani] custom 2-hand hold.
« Reply #18 on: July 29, 2010, 07:09:47 pm »
Well it's a good thing the tutorial video for animation editing I'm releasing tonight shows me making this very animation. o-o;;

マスター改造の。あなたはそれを名

Quote from: The Proffessor
I trust you.
Ranmox

Offline Heavenlyhero

Re: [ani] custom 2-hand hold.
« Reply #19 on: July 29, 2010, 11:37:21 pm »
Possibly make a one hand version, where the hand on the grip of the hilt is the only one raised to hold up the sword over the shoulder and behind the head, instead of behind/above it like that?


(¤•_~¤_~•·Xenonk of Ruairi·¤•·_~¤_~•¤)

Offline Darkboy132

Re: [ani] custom 2-hand hold.
« Reply #20 on: July 30, 2010, 12:13:41 am »
Possibly make a one hand version, where the hand on the grip of the hilt is the only one raised to hold up the sword over the shoulder and behind the head, instead of behind/above it like that?

data/gfx/char/darkknight/anim/rhand_a/darkknight_rhand_a03_stand_friendly

Offline ACE1337x

Re: [ani] custom 2-hand hold.
« Reply #21 on: July 30, 2010, 01:57:28 am »
release ur guide already! X.x

Offline † Cross †

Re: [ani] custom 2-hand hold.
« Reply #22 on: July 30, 2010, 07:46:00 am »
Woops. >_>
Was going to release it last night but feel asleep while while uploading the video to youtube..........
It still have 2 hours left on it.....Forgot to set my MTU back. >_>;;;;;

マスター改造の。あなたはそれを名

Quote from: The Proffessor
I trust you.
Ranmox

Offline Heavenlyhero

Re: [ani] custom 2-hand hold.
« Reply #23 on: July 31, 2010, 12:59:51 pm »
data/gfx/char/darkknight/anim/rhand_a/darkknight_rhand_a03_stand_friendly
Too lazy to download the software to view poses and dig through the pack files, but that is the default standing two-hander pose for Dark Knights, right? If so, that isn't what I meant. I meant for the blade to be parallel to the head while it rests on the shoulders, not adjacent like the blade's position in the default two-handed stand pose for DKs.


(¤•_~¤_~•·Xenonk of Ruairi·¤•·_~¤_~•¤)

Offline Teh Rai

Re: [ani] custom 2-hand hold.
« Reply #24 on: July 31, 2010, 04:58:40 pm »
This is awesome. Can't wait for more. ;3