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Author Topic: [Question] what controls the Dark Knights glowing eyes  (Read 1492 times)

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Offline ACE1337x

Re: [Question] what controls the Dark Knights glowing eyes
« Reply #25 on: April 01, 2010, 07:51:54 PM »
i wanted 2 try and put em together so instead of 3 seperate parts each, each wing would b 1 part thats why i was asking for MQO to PMG and PMG to MQO, it still doesnt work for me so ima just keep each wing 3 parts each xD

Offline sonnar

Re: [Question] what controls the Dark Knights glowing eyes
« Reply #26 on: April 04, 2010, 04:20:03 PM »
can you use this on a falcon sage?

Offline ACE1337x

Re: [Question] what controls the Dark Knights glowing eyes
« Reply #27 on: April 04, 2010, 05:41:24 PM »
rename it elf_male_berserk04 and put it in C:\Nexon\Mabinogi\data\gfx\char\elf\berserk along with the xml

Offline Succubus

Re: [Question] what controls the Dark Knights glowing eyes
« Reply #28 on: April 05, 2010, 09:14:52 AM »
o-o just noticed it looks cool without the wings as well.

Offline ACE1337x

Re: [Question] what controls the Dark Knights glowing eyes
« Reply #29 on: April 05, 2010, 02:31:42 PM »
lawl, u took the wings off?

Offline Succubus

Re: [Question] what controls the Dark Knights glowing eyes
« Reply #30 on: April 05, 2010, 09:33:01 PM »
o-o nah, drew a sketch with a pencil without the wings.

Offline Darkboy132

Re: [Question] what controls the Dark Knights glowing eyes
« Reply #31 on: April 05, 2010, 11:57:58 PM »
o-o nah, drew a sketch with a pencil without the wings.
Can I see the sketch? :D

Offline Oddisy

Re: [Question] what controls the Dark Knights glowing eyes
« Reply #32 on: April 09, 2010, 07:02:12 PM »
What would I place this in / rename this as to put it over CK?

Offline ACE1337x

Re: [Question] what controls the Dark Knights glowing eyes
« Reply #33 on: April 09, 2010, 07:53:46 PM »
change the 04 in the pmg and xml to 03

Offline Oddisy

Re: [Question] what controls the Dark Knights glowing eyes
« Reply #34 on: April 09, 2010, 09:27:14 PM »
I did that, nothing.

Offline Darkboy132

Re: [Question] what controls the Dark Knights glowing eyes
« Reply #35 on: April 09, 2010, 09:44:26 PM »
The File name of both xml and pmg should be
"darkknight_male_03.bss.pmg" (pmg)
"darkknight_male_03.bss" (xml)

Extract both files to data -> gfx -> char -> paladin -> mesh

Offline Oddisy

Re: [Question] what controls the Dark Knights glowing eyes
« Reply #36 on: April 09, 2010, 10:09:59 PM »
They're both in there. Does the .pmg need to be in the name?

Offline Darkboy132

Re: [Question] what controls the Dark Knights glowing eyes
« Reply #37 on: April 09, 2010, 10:26:26 PM »
You have to write it EXACTLY and then post both of them in the EXACT location.

Offline Istiku

Re: [Question] what controls the Dark Knights glowing eyes
« Reply #38 on: April 09, 2010, 10:27:50 PM »
You have to write it EXACTLY and then post both of them in the EXACT location EXACTLY.
added exactly because I felt it belonged there :D
Goals:
total 1000    /✓
r1 hailstorm /r2
r1 lullaby     /rA
r1 potion m. /rF [30%]
get fireball   /not started

Keep Kisa's karma at -1234.

Offline Oddisy

Re: [Question] what controls the Dark Knights glowing eyes
« Reply #39 on: April 09, 2010, 10:51:05 PM »
They're both typed that exact way, and placed in the exact same location. I'm not seeing a difference in my Chaos Knight. I have NogiParty.