* *

News

Nexon has updated NGS a while back, crippling all memory patchers for the time being. Unfortunately, there will not be any way to edit memory directly unless a full NGS bypass becomes available. Most data folder mods are not affected by this, but require a data folder packer to take effect in-game.

Keep in mind that you must register an account, and be logged in to view any content on this site.

Mabinogi Status

Erinn Timer

Time
Erinn Time 14:58
Local 01:34
Server 01:34
Moongate Prior G16 [ + / - ]
11:11 Tir Chonaill
12:22 Dunbarton
13:33 Emain Macha
14:44 Bangor
14:44 Emain Macha
16:66 Emain Macha

Ceo in days.

Price [ + / - ]
01:12 Emain Macha - Island in South Pathway
01:48 Sen Mag 5th house from West
Rua [ + / - ]
01:39 Resting
02:15 Resting

Themes





Author Topic: May Someone make a 2 second Tut?  (Read 465 times)

0 Members and 1 Guest are viewing this topic.

asthetik

  • Guest
May Someone make a 2 second Tut?
« on: March 21, 2010, 11:35:05 AM »
May someone post a quit 2 second Tut to use skin Mods? Me and my friend have been reading around and nobody has even mentioned how to.
Thanks.

Offline Boo

Re: May Someone make a 2 second Tut?
« Reply #1 on: March 21, 2010, 02:17:36 PM »
GUIDE SECTION
Did you look there yet?
.

asthetik

  • Guest
Re: May Someone make a 2 second Tut?
« Reply #2 on: March 21, 2010, 02:18:54 PM »
Yeah all of the guides suck, none explain for skin MOds, only regular. I ended up youtubing, but for some reason all of my mods are mostly colored black.

Offline Succubus

Re: May Someone make a 2 second Tut?
« Reply #3 on: March 21, 2010, 02:37:27 PM »
And be more specific why you have that as well to make it easier for modders to help.

B/C you misplaced the .dds file in the materials folder. It wouldn't color black it will be dull gray and the model lining won't be there.

That's why you have a the black color than the original model.

Data>Material folder> place .dds file [EX: Dread1, Dread2, Dreadweaver Bow, Ebony Scimitar.]

Data>Material folder>_define>material>test Place XML files [EX: Dread1, Dread2, Dreadweaver Bow, Ebony Scimitar.]

Data>gfx>char>human>tool place weapon .PMG and re-edit the name if you have to. [EX: Dread1, Dread2,                                                     Dreadweaver Bow, Ebony Scimitar.Pmg > weapon_weaponname.pmg]

That's my freebie answer. (working on a effect mod to make it Touhou-ish)