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Author Topic: Finally, I created a Mabinogi mod that shows the range of the Trap.  (Read 1660 times)

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Offline dmsdudn

In Korea, this was already done, but it was not universal.
So I had difficulty in making.
But I eventually made it, though I developed what others would do.

Offline sienedo

Re: Finally, I created a Mabinogi mod that shows the range of the Trap.
« Reply #1 on: March 31, 2017, 09:37:43 am »
are you gonna make it? or just showing it? xD

Offline strawbervie


Offline dmsdudn

Re: Finally, I created a Mabinogi mod that shows the range of the Trap.
« Reply #3 on: April 16, 2017, 10:36:53 pm »
It is different to that.
That is not appear circle the range the Trap

Offline kuraudiow

Re: Finally, I created a Mabinogi mod that shows the range of the Trap.
« Reply #4 on: April 30, 2017, 07:48:08 am »
That looks nice, good job! do you intend on releasing it to public? and what do you mean by range of Trap? which trap would that be? also i wonder if its possible to do the same with characters itself for Windmill, Shockwave, both together with a specific color each.

Offline Lady Playtime

Re: Finally, I created a Mabinogi mod that shows the range of the Trap.
« Reply #5 on: April 30, 2017, 12:43:25 pm »
Moving this to screenshots and videos board.

Don't use the client mod board for a picture of a mod, unless you're releasing it, or giving actual information.
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Contact me by email: [email protected]. by Skype: Playtime.xel, PM me here, or say my name in a post and I'll find you!
Quote from: Marck
[12:37:42 AM] Marck: ...
[12:37:44 AM] Marck: Adam
[12:37:50 AM] Marck: You can take over MM now, I'm freaking stupid

Offline pikangie

Re: Finally, I created a Mabinogi mod that shows the range of the Trap.
« Reply #6 on: April 30, 2017, 02:23:00 pm »
That looks nice, good job! do you intend on releasing it to public? and what do you mean by range of Trap? which trap would that be? also i wonder if its possible to do the same with characters itself for Windmill, Shockwave, both together with a specific color each.

I'd love this. It's such a pain to train windmill, and you finally get 4 monsters close enough to each other, but it turns out your windmll range wasn't enough to hit just one of them, so you didn't get the skill training for "Defeat several monsters at once".

Offline Lady Playtime

Re: Finally, I created a Mabinogi mod that shows the range of the Trap.
« Reply #7 on: April 30, 2017, 02:29:13 pm »
I'd love this. It's such a pain to train windmill, and you finally get 4 monsters close enough to each other, but it turns out your windmll range wasn't enough to hit just one of them, so you didn't get the skill training for "Defeat several monsters at once".

I feel a better solution to windmill, would be not to mark your windmill range, but the hitbox of the enemy.
I've find many times the issue isn't that you weren't in range, but that the enemy hitbox wasn't where the body actually was.
Join me on Twitch, I stream!
^ Click to join me ^




Contact me by email: [email protected]. by Skype: Playtime.xel, PM me here, or say my name in a post and I'll find you!
Quote from: Marck
[12:37:42 AM] Marck: ...
[12:37:44 AM] Marck: Adam
[12:37:50 AM] Marck: You can take over MM now, I'm freaking stupid

Offline pikangie

Re: Finally, I created a Mabinogi mod that shows the range of the Trap.
« Reply #8 on: April 30, 2017, 03:45:41 pm »
I feel a better solution to windmill, would be not to mark your windmill range, but the hitbox of the enemy.
I've find many times the issue isn't that you weren't in range, but that the enemy hitbox wasn't where the body actually was.

I guess so. That is true that most of the time it's the monster ending up being further than it appeared, like the position lag where when you click on it individually it suddenly rubberbands further away. XD