Updated to fix some errors with the filepaths.
So, it's been awhile because of my health...
But plans have changed for the future of PlayPack.
No longer will it be a compilation of mods in an all-in-one format, but instead I will keep all the mods edited so all of them will work at the same time (they normally will not) but separate them.
Currently, there are multiple versions, for the various install paths. That will stop.
The new PlayPack when released, will have multiple versions of each mod included, as well as the "PlayPack Full" which is the current all-in-one version that I'm using now.
Kanan will still be prepacked by me, to avoid the user requiring Python.
Poison and Tiara will still be modified to work together.
Abyss will still be an experimental addition (due to it's nature of triggering NGS several times a day)
A new version will be created containing tools, such as the unpacking tool, and the PMG editor. Many tools tiara has by default but many are also outdated, so the tools will NOT be included in the version of Tiara contained within PlayPack. These tools will be in their own version just for tools.
And due to the lack of game version differences, I plan to have the installation pull your game directory from your registry that was created upon installation. This should have the installation always default to the correct filepath, no longer requiring multiple versions.
PlayPack is also likely to receive further editing to the mod packs included, to avoid NGS or patches causing errors.
The result of that, is that PlayPack will not need to be updated every single patch. That does mean a few mods are going to be missing, but the number will be quite small.
Users should only need to update their mods at major patches, not every single time.