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Author Topic: NGS Issues | PLEASE POST DETAILS HERE |  (Read 21665 times)

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Offline thisisdope

Re: NGS Issues | PLEASE POST ALL OF THEM HERE |
« Reply #425 on: December 16, 2016, 03:28:44 pm »
thanks for the response but what I found out is that with my game on my end is that I only crash when I open up the inventory it freezes for a few seconds then just closes on me

Offline Fl0rn

Re: NGS Issues | PLEASE POST ALL OF THEM HERE |
« Reply #426 on: December 16, 2016, 03:52:42 pm »
thanks for the response but what I found out is that with my game on my end is that I only crash when I open up the inventory it freezes for a few seconds then just closes on me

Your itemdb.xml is probably outdated. (just taking a guess here)
Since it's not NGS, i would recommend making a tech support thread if you need further help though, as this thread was intended specifically for NGS issues and nothing else.

Offline Zuichi

Re: NGS Issues | PLEASE POST ALL OF THEM HERE |
« Reply #427 on: December 17, 2016, 09:50:33 am »
Hmm, so I'm trying to use kanan on my desktop and it gets NGS error, but when I use it on my laptop it works fine and goes undetected (I believe its the Old October version of kanan from the date), but I tried copying files over and it gets detected on desktop even if the frida is 8.1.1 :S Not sure how to make desktop version work

Offline Fl0rn

Re: NGS Issues | PLEASE POST ALL OF THEM HERE |
« Reply #428 on: December 17, 2016, 10:30:27 am »
Hmm, so I'm trying to use kanan on my desktop and it gets NGS error, but when I use it on my laptop it works fine and goes undetected (I believe its the Old October version of kanan from the date), but I tried copying files over and it gets detected on desktop even if the frida is 8.1.1 :S Not sure how to make desktop version work

Read the last 10 posts, i actually cover your problem, courtesy of kanan.

Offline tomixx1199

Re: NGS Issues | PLEASE POST ALL OF THEM HERE |
« Reply #429 on: December 20, 2016, 01:59:37 pm »
Not sure if this will be of any help, but I didnt have any problems with mods being detected like this until an hour ago when I disabled Nagle.
i dont look for the best people, i look for the people i can bring the best out of.

Offline 1757r

Re: NGS Issues | PLEASE POST ALL OF THEM HERE |
« Reply #430 on: December 20, 2016, 02:00:02 pm »
As of Update 243 Abyss is throwing up an NGS issue.

Offline VV_Hi

Re: NGS Issues | PLEASE POST ALL OF THEM HERE |
« Reply #431 on: December 20, 2016, 02:25:48 pm »
The NGS Error just kicks me off randomly after a few mins into the game. The only mod I have installed (and reinstalled) is Abyss.
It was working fine till that newest update/patch.

Offline Pr0boszcz

Re: NGS Issues | PLEASE POST ALL OF THEM HERE |
« Reply #432 on: December 20, 2016, 02:27:43 pm »
How odd this is indeed.... I had 2 clients running fine after update for like 3 hours, and then i started a 3rd and suddenly all being detected from now on (using just abyss).

Offline FameLess

Re: NGS Issues | PLEASE POST ALL OF THEM HERE |
« Reply #433 on: December 20, 2016, 02:34:43 pm »
Using Abyss's only, after 2 minutes of playing it kicks me out due to NGS.

Offline IUnique

Re: NGS Issues | PLEASE POST ALL OF THEM HERE |
« Reply #434 on: December 20, 2016, 04:48:57 pm »
Using Kanan, and tried using abyss getting kicked due to NGS

Offline Fl0rn

Re: NGS Issues | PLEASE POST ALL OF THEM HERE |
« Reply #435 on: December 20, 2016, 04:52:16 pm »
Abyss is confirmed to be detected at this moment Abyss has recently updated, check the appropriate thread.   i don't think kanan is detected depending on which version you're using.  Check kanan's github, supplied in her thread, for more discussion about that.

Offline ChiefSosa

Re: NGS Issues | PLEASE POST ALL OF THEM HERE |
« Reply #436 on: December 21, 2016, 01:40:59 am »
whoops works now for Abyss but when i did the direct download it seem to not work but i retried and did the medfia download method and worked easily

Offline Fl0rn

Re: NGS Issues | PLEASE POST ALL OF THEM HERE |
« Reply #437 on: December 21, 2016, 02:51:12 am »
whoops works now for Abyss but when i did the direct download it seem to not work but i retried and did the medfia download method and worked easily

That's a negative, please redownload and replace your abyss.

After reading that post, i personally clicked the link in the first post of the abyss thread, and downloaded it.  I logged in and confirmed abyss working through the fps view, repaired at edern, eabha, and the lady in shyllienn. (forget her name)  Then waited from 6am in game to 9 am, for fleta.  After that, ran a full MA set, clock in game said 1:00 AM when i finished.

So roughly 12 hours in game, think it's like 36 mins or something for an in game day.  I'd rough estimate between 15-20 mins of gameplay with no NGS error on the latest abyss.  So i think it's safe to say that after the Abyss update, it is not yet being tripped.

Offline firebird496

Re: NGS Issues | PLEASE POST ALL OF THEM HERE |
« Reply #438 on: December 21, 2016, 03:02:56 am »
I seem to be detected using abyss as well.

*edit* Either that or for some reason Mabi is detecting Lrod range mod, but I doubt it?

*edit2* Okay... repaired Mabi and ran it, still got detcted by NGS. So it might not be abyss? Maybe frontend? As that's the only other thing I have downloaded

Offline Fl0rn

Re: NGS Issues | PLEASE POST ALL OF THEM HERE |
« Reply #439 on: December 21, 2016, 03:19:32 am »
I seem to be detected using abyss as well.

*edit* Either that or for some reason Mabi is detecting Lrod range mod, but I doubt it?

*edit2* Okay... repaired Mabi and ran it, still got detcted by NGS. So it might not be abyss? Maybe frontend? As that's the only other thing I have downloaded


I'd encourage you to try testing.  Cuz if you check my post prior to yours, i literally tested not 15 mins before you posted.  So i would double-check and make sure you have no data folder mods, mod_sharker, custom packs, kanan, front_end, and any other possible modifications you have.  Also see the first post of the thread to identify which programs are known to cause problems with NGS, from just being opened in the background, so you can make sure they're not tripping NGS either.

Offline firebird496

Re: NGS Issues | PLEASE POST ALL OF THEM HERE |
« Reply #440 on: December 21, 2016, 03:30:42 am »
I think it was frontend making NGS go off, uninstalled it and have yet to hit an NGS error. Even tried with abyss and still undetected. So either my many different options on front end did it, or just something with front end

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Re: NGS Issues | PLEASE POST ALL OF THEM HERE |
« Reply #441 on: December 21, 2016, 11:38:31 pm »
I think it was frontend making NGS go off, uninstalled it and have yet to hit an NGS error. Even tried with abyss and still undetected. So either my many different options on front end did it, or just something with front end
Frotnend itself doesn't trigger NGS, most likely you had an outdated version of Abyss at the time. Once you installed the latest Abyss, that would be why you are now no longer detected.
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Offline Kyralis

Re: NGS Issues | PLEASE POST ALL OF THEM HERE |
« Reply #442 on: December 22, 2016, 05:34:55 am »
i only have abyss, but i also read up that AVG can cause it to happen,  is that true? Also i removed all mods did a clean install and it still happened, it stopped after i restarted computer. know anything??

Avg has been known to detect mabinogi as a threat and lock away one of its files rather than mod related items. Though crackshield and things like that will tend to be detected by avg as well and stopped immediately before it saves the file to the drive.. You can temporarily disable avg or set permissions to ignore the folder entirely.

Not sure if this will be of any help, but I didnt have any problems with mods being detected like this until an hour ago when I disabled Nagle.
Im going to go out on a limb and say this is unrelated to your detection of mods. :)

Hmm, so I'm trying to use kanan on my desktop and it gets NGS error, but when I use it on my laptop it works fine and goes undetected (I believe its the Old October version of kanan from the date), but I tried copying files over and it gets detected on desktop even if the frida is 8.1.1 :S Not sure how to make desktop version work

Your itemdb.xml is probably outdated. (just taking a guess here)
Since it's not NGS, i would recommend making a tech support thread if you need further help though, as this thread was intended specifically for NGS issues and nothing else.

Yes, when the game updates and you have modified data files, not all the files will be updated. If you do not have the item information for a new item that was added to the game it will force your game to crash if said item is displayed on screen and loaded into memory. Mabinogi crashes from very minuscule memory hiccups so if it cannot find the data for certain items you will need to update the data files to the new version, or never look at a new item. Granted this may effect any mods related to that file if corresponding changes are relevant. In some cases there may be no issues, but your new items will definitely not have their descriptions and just their call item ids.

Using Kanan, and tried using abyss getting kicked due to NGS
If you are using both kanan and abyss, and abyss is triggering the ngs detection then might I give a suggestion? If you are not feeling like waiting for the update on abyss patiently, then perhaps I can suggest a simple solution to making abyss not be detected until the updates. Usually disabling the part of abyss being detected will prevent detection. This being said, you are also using kanan as you stated here, which holds some similar modifications that are usually detected in abyss. Would it not be a wise move to temporarily disable the redundant modifications of abyss that are also in kanan -- and only use the non detected items that are abyss? This seems like it would solve the issue out flat so long as those modifications are the issue. At least until the abyss is updated, which should not take long at all. I think its usually the cp reader that is detected but someone else can provide more insight into that. Just keep an eye out on the abyss updates.

Offline Pr0boszcz

Re: NGS Issues | PLEASE POST ALL OF THEM HERE |
« Reply #443 on: December 27, 2016, 12:52:21 pm »
Apparently Abyss needs an update again cause I'm getting NGS detections since about 5mins and I've only been using Abyss.

Offline reanseih

Re: NGS Issues | PLEASE POST ALL OF THEM HERE |
« Reply #444 on: December 27, 2016, 01:35:35 pm »
Kicked from NGS here as well. :T

Offline Vonno00

Re: NGS Issues | PLEASE POST ALL OF THEM HERE |
« Reply #445 on: December 27, 2016, 01:45:00 pm »
For some reason i keep getting NGS'd with an updated abyss. I don't use any other mods nor do I have a data folder. Don't get what could be causing such a problem.

Offline Pr0boszcz

Re: NGS Issues | PLEASE POST ALL OF THEM HERE |
« Reply #446 on: December 27, 2016, 02:02:28 pm »
Ooh? About disabling Abyss functions I just tried that, disabled EVERYTHING possible in Abyss and it is still being detected.

Offline Lady Playtime

Re: NGS Issues | PLEASE POST ALL OF THEM HERE |
« Reply #447 on: December 27, 2016, 02:08:55 pm »
Christmas present from Nexon, they broke your toys.

Merry Christmas.
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Offline ChiefSosa

Re: NGS Issues | PLEASE POST ALL OF THEM HERE |
« Reply #448 on: December 27, 2016, 02:40:47 pm »
Ya NGS for abyss as of Dec 27 ill just wait patiently

Offline Dreamer

Re: NGS Issues | PLEASE POST ALL OF THEM HERE |
« Reply #449 on: December 27, 2016, 03:28:20 pm »
For some reason i keep getting NGS'd with an updated abyss. I don't use any other mods nor do I have a data folder. Don't get what could be causing such a problem.
Because NGS got its weekly update this afternoon, Merry :censored: from Nexon ¯\_(ツ)_/¯
There's a thread for this by the way