People, we need to know what it is that you're using.
Yes, keep in mind, to everyone, that originally everyone would post in abyss, kanan, or something with NGS errors, and it'd be
assumed that the NGS error was tied into w/e thread you were posting in. But that's still not the same as directly stating what you have/use. Everyone should be posting in this thread now, for NGS issues. It's common knowledge Nexon's targetting abyss, but with their unusual activity it would be best to be clear if you're using anything else as well, and possibly even the features you're using in kanan, abyss, or mod_sharker. Specific things are known to crash you or have problems, such as mod_sharker's quick windows will crash you regularly in various areas, and the GM title will screw up the alchemy marbles preventing elemental wave. Just assume if you're not going to supply details, you shouldn't expect help.
Honestly, the mods here are being kind and still asking for details. Personally, speaking from experience, i see most the posts saying 'i got hit by NGS' with no details supplied as 8 year old behavior, you know we want more details than that. And i won't personally reply on the basis that either you're not reading and doing as requested, or you really just don't care what's being said. In either case, i personally wouldn't bother with someone who cares so little, so on that note i hope most of you are appreciating the patience of our staff here in dealing with you, and fear the day that they hit their snapping point.
We play mabi because it is so unique. We're all loyal to the game due to the fact there's nothing else out there quite like it.
Personally, i've shelved mabi, with the intention of it being indefinitely at this point. Old mabi, yeah i'd agree with you. Current mabi, different combat system and the way you grow your character is unique, but nowadays i look at mabi as just another cash grab mmo where your goal isn't to try but to faceroll 90% of the content, 97% if you do reforges/pay to win. Mabi's lost its unique appeal to me, in that it went from rock paper scissors combat, to dynamic which is closer to basic action styled and that alone wouldn't have been bad if enemies were balanced similarly, but each update makes things easier for players with little to no consideration for the content of previous updates.
Don't think fighter was implemented in g12, but alchemy was. In terms of balance back then, assault slash could have been the cheapest skill, but also not strong enough to do major damage with the players stats at the time. You could assault slash and follow up, but time it wrong and the enemy would get a full combo on you, which normally means you die, or some other player could also hit your mob with the same result. Alchemy was somewhat new, but lacked the raw damage of magic, melee, and even archery with the stats appropriately trained. Most the dungeons were in the process of being outdated by the skills available (not considering the talents yet) but there was still some sense of balance in that if you screwed up your actions, you would die.
Past that point just became about increasing stats to one shot absolutely everything as well as being able to tank absolutely everything. Girgashiy is a wonderful example of the broken balance in that even a rank 1 shield of trust, only does so much when the people you're protecting has 1.4k hp+ without trans or hp enchants, and it gets worse if they do trans or use cater. Nothing like 200+ dmg a tick from something like being imprisoned in a crystal, and injuries to go along with. Unless you have several r1 shields, you're screwed over even in normal girgashiy raid. When the goal of the game now is to get high hp, def, prot, and such and then to have a boss not just bypass all the def/prot, as well as penalize you for having higher hp, they also wound you based on your max hp with frequent attacks that can't be dodged or blocked, it just feels completely unbalanced unless you spam clouds.
Girgashiy is a prime example for me, of how bad i feel the game is, not the only one mind you, but my go to for reflecting my thoughts on the game. What little unique aspect i feel mabi has left, has been blown away for me by their attempts to conform more to mainstream gaming as well as all their cash shop focus and events that devalue actual in game efforts. If mabi were given to a different company who would maintain it, with more emphasis on actual game content over cash shop, as well as wanting to keep balance in terms of combat on all areas of the game, yes i may become loyal to the game again. But lacking something like that, i don't feel i have any loyalty left for mabi personally.