* *

News

Nexon has recently updated Mabinogi to a 64 bit client. This update has broken many mods in memory patchers for the time being. The mod creators are working hard to essentially rebuild all mods from scratch, and this process will take some time. Please be patient, and stay tuned for more updates.

Keep in mind that you must register an account, and be logged in to view any content on this site.

Mabinogi Status

Erinn Timer

Time
Erinn Time 14:58
Local 01:34
Server 01:34
Moongate Prior G16 [ + / - ]
11:11 Tir Chonaill
12:22 Dunbarton
13:33 Emain Macha
14:44 Bangor
14:44 Emain Macha
16:66 Emain Macha

Ceo in days.

Price [ + / - ]
01:12 Emain Macha - Island in South Pathway
01:48 Sen Mag 5th house from West
Rua [ + / - ]
01:39 Resting
02:15 Resting

Themes





Author Topic: NGS Issues | PLEASE POST DETAILS HERE |  (Read 21670 times)

0 Members and 2 Guests are viewing this topic.

Offline Eleana_Lovely

Re: NGS Issues | PLEASE POST ALL OF THEM HERE |
« Reply #325 on: October 01, 2016, 01:12:17 pm »
Looks like their blocking speed is becoming faster and faster.

Offline Lady Playtime

Re: NGS Issues | PLEASE POST ALL OF THEM HERE |
« Reply #326 on: October 01, 2016, 01:17:14 pm »
Looks like their blocking speed is becoming faster and faster.

Yeah... They're only a few hours after Blade's updates now... :(
Join me on Twitch, I stream!
^ Click to join me ^




Contact me by email: [email protected]. by Skype: Playtime.xel, PM me here, or say my name in a post and I'll find you!
Quote from: Marck
[12:37:42 AM] Marck: ...
[12:37:44 AM] Marck: Adam
[12:37:50 AM] Marck: You can take over MM now, I'm freaking stupid

Offline maru

Re: NGS Issues | PLEASE POST ALL OF THEM HERE |
« Reply #327 on: October 01, 2016, 01:24:32 pm »
"faster and faster"

Hi nexon employee, we know you are sneaking around our forums ^^

too obvious isn't it  ;D

oh.. getting NGS too, going to try with python x64
gonna try to rename the batch file as well lol

Edit: whatever... going to make my own .pack inside a folder with everything i need... just gotta miss the CP read scripts lol... not gonna risk my account anymore because of the so many detects i get with these mods

Draconis.Pendragon

  • Guest
Re: NGS Issues | PLEASE POST ALL OF THEM HERE |
« Reply #328 on: October 01, 2016, 01:42:51 pm »
Its Abyss
So I was correct in my initial thoughts.  Alrighty, just some mis-understanding.

@alltherest
People, we need to know what it is that you're using.  Please use some common sense and provide information when you post.  If I personally move posts regarding NGS here to this topic, but I keep the original subject so as a clue to what it is in regards to.  We, the staff and the other projects here, are  not mind readers.  We don't know what you're thinking or using on your end for that matter. 
We need more input/info.

Offline destindfate2

Re: NGS Issues | PLEASE POST ALL OF THEM HERE |
« Reply #329 on: October 01, 2016, 01:49:20 pm »
Thing is, Nexon's coders are clearly fighting a losing war.  It should be pretty obvious, the coders here can respond with anything thrown at them.  All Nexon is doing by trying to shut down mods is essentially slitting their own throats by killing an already dead game.  We play mabi because it is so unique. We're all loyal to the game due to the fact there's nothing else out there quite like it. Unless they want to completely drive away their strongest player base, they should chill out with the bs and cooperate with the community instead.  Too many people have already quit due to the antiquated game engine, etc. These mods enhance the game.  If they would implement them (or allow us to implement them), they might not continue to lose so many people for all the frustration they put us through.

Draconis.Pendragon

  • Guest
Re: NGS Issues | PLEASE POST ALL OF THEM HERE |
« Reply #330 on: October 01, 2016, 02:00:42 pm »
Thing is, Nexon's coders are clearly fighting a losing war.  It should be pretty obvious, the coders here can respond with anything thrown at them.  All Nexon is doing by trying to shut down mods is essentially slitting their own throats by killing an already dead game.  We play mabi because it is so unique. We're all loyal to the game due to the fact there's nothing else out there quite like it. Unless they want to completely drive away their strongest player base, they should chill out with the bs and cooperate with the community instead.  Too many people have already quit due to the antiquated game engine, etc. These mods enhance the game.  If they would implement them (or allow us to implement them), they might not continue to lose so many people for all the frustration they put us through.
I've sent them many fixes in the past as others have helped them as well.  The thing is Nexon gives us a pat on the head, and says something to the effect, "Oh that's nice." and then ignores you.  This is especially frustrating when the people on their end clearly don't have any idea what they're doing, and we work with the material all the time.  So, we see a lot of their mistakes (not that we don't make mistakes ourselves, we're just often faster to respond) and what not.  It's also not hard to compare KR files or any other region to ours.  KR and JP while not perfect, for example, have a LOT less issues than NA does.  The issues are specific to NA.  If they took a page from Gravity Interactive's book and started learning from their mistakes, they wouldn't be where they are now.

Offline TheDanglar

Re: NGS Issues | PLEASE POST ALL OF THEM HERE |
« Reply #331 on: October 01, 2016, 03:36:07 pm »
So how exactly is it that they are catching the mods we have?.. Is there a way to bury it deeper somehow, so that nexon doesnt find anything? (sorry ive got zero knowledge when it comes to coding etc so i dont really know what youre doing to hide it all in the first place.)

Offline Lady Playtime

Re: NGS Issues | PLEASE POST ALL OF THEM HERE |
« Reply #332 on: October 01, 2016, 03:39:07 pm »
So how exactly is it that they are catching the mods we have?.. Is there a way to bury it deeper somehow, so that nexon doesnt find anything? (sorry ive got zero knowledge when it comes to coding etc so i dont really know what youre doing to hide it all in the first place.)

Can't say for sure how exactly they are updating NGS to keep catching Abyss, but it's entirely possibly they are just downloading a copy of it straight from here, and just literally adding the files straight into their anti-hack protection. Which, if that's the case, there's not much we can do but keep updating.
Join me on Twitch, I stream!
^ Click to join me ^




Contact me by email: [email protected]. by Skype: Playtime.xel, PM me here, or say my name in a post and I'll find you!
Quote from: Marck
[12:37:42 AM] Marck: ...
[12:37:44 AM] Marck: Adam
[12:37:50 AM] Marck: You can take over MM now, I'm freaking stupid

Offline TheDanglar

Re: NGS Issues | PLEASE POST ALL OF THEM HERE |
« Reply #333 on: October 01, 2016, 03:42:31 pm »
I just dont understand why a dying game (At least the NA version) is pushing away the last bit of their player base that want to keep playing. It almost seems stupid. Is your new beta pack being detected?? I tried to get it working but couldnt really figure it out. Wouldnt start the game haha

Offline Lady Playtime

Re: NGS Issues | PLEASE POST ALL OF THEM HERE |
« Reply #334 on: October 01, 2016, 03:54:48 pm »
Is your new beta pack being detected?? I tried to get it working but couldnt really figure it out. Wouldnt start the game haha

Nope, it's having some issues getting the new multi-client launch to work for some people but no NGS detection on it. However, even if the error shows up and it doesn't launch, you can just launch the game like normal and the Kanan scripts will automatically find the game and start running.

However, please move over to my thread if you want to continue this.
This thread's just for NGS :)
Join me on Twitch, I stream!
^ Click to join me ^




Contact me by email: [email protected]. by Skype: Playtime.xel, PM me here, or say my name in a post and I'll find you!
Quote from: Marck
[12:37:42 AM] Marck: ...
[12:37:44 AM] Marck: Adam
[12:37:50 AM] Marck: You can take over MM now, I'm freaking stupid

Offline Fl0rn

Re: NGS Issues | PLEASE POST ALL OF THEM HERE |
« Reply #335 on: October 01, 2016, 04:48:14 pm »
People, we need to know what it is that you're using. 

Yes, keep in mind, to everyone, that originally everyone would post in abyss, kanan, or something with NGS errors, and it'd be assumed that the NGS error was tied into w/e thread you were posting in.  But that's still not the same as directly stating what you have/use.  Everyone should be posting in this thread now, for NGS issues.  It's common knowledge Nexon's targetting abyss, but with their unusual activity it would be best to be clear if you're using anything else as well, and possibly even the features you're using in kanan, abyss, or mod_sharker.  Specific things are known to crash you or have problems, such as mod_sharker's quick windows will crash you regularly in various areas, and the GM title will screw up the alchemy marbles preventing elemental wave.  Just assume if you're not going to supply details, you shouldn't expect help. 

Honestly, the mods here are being kind and still asking for details.  Personally, speaking from experience, i see most the posts saying 'i got hit by NGS' with no details supplied as 8 year old behavior, you know we want more details than that.  And i won't personally reply on the basis that either you're not reading and doing as requested, or you really just don't care what's being said.  In either case, i personally wouldn't bother with someone who cares so little, so on that note i hope most of you are appreciating the patience of our staff here in dealing with you, and fear the day that they hit their snapping point.


We play mabi because it is so unique. We're all loyal to the game due to the fact there's nothing else out there quite like it.


Personally, i've shelved mabi, with the intention of it being indefinitely at this point.  Old mabi, yeah i'd agree with you.  Current mabi, different combat system and the way you grow your character is unique, but nowadays i look at mabi as just another cash grab mmo where your goal isn't to try but to faceroll 90% of the content, 97% if you do reforges/pay to win.  Mabi's lost its unique appeal to me, in that it went from rock paper scissors combat, to dynamic which is closer to basic action styled and that alone wouldn't have been bad if enemies were balanced similarly, but each update makes things easier for players with little to no consideration for the content of previous updates. 

Don't think fighter was implemented in g12, but alchemy was.  In terms of balance back then, assault slash could have been the cheapest skill, but also not strong enough to do major damage with the players stats at the time.  You could assault slash and follow up, but time it wrong and the enemy would get a full combo on you, which normally means you die, or some other player could also hit your mob with the same result.  Alchemy was somewhat new, but lacked the raw damage of magic, melee, and even archery with the stats appropriately trained.  Most the dungeons were in the process of being outdated by the skills available (not considering the talents yet) but there was still some sense of balance in that if you screwed up your actions, you would die.

Past that point just became about increasing stats to one shot absolutely everything as well as being able to tank absolutely everything.  Girgashiy is a wonderful example of the broken balance in that even a rank 1 shield of trust, only does so much when the people you're protecting has 1.4k hp+ without trans or hp enchants, and it gets worse if they do trans or use cater.  Nothing like 200+ dmg a tick from something like being imprisoned in a crystal, and injuries to go along with.  Unless you have several r1 shields, you're screwed over even in normal girgashiy raid.  When the goal of the game now is to get high hp, def, prot, and such and then to have a boss not just bypass all the def/prot, as well as penalize you for having higher hp, they also wound you based on your max hp with frequent attacks that can't be dodged or blocked, it just feels completely unbalanced unless you spam clouds.


Girgashiy is a prime example for me, of how bad i feel the game is, not the only one mind you, but my go to for reflecting my thoughts on the game.  What little unique aspect i feel mabi has left, has been blown away for me by their attempts to conform more to mainstream gaming as well as all their cash shop focus and events that devalue actual in game efforts.  If mabi were given to a different company who would maintain it, with more emphasis on actual game content over cash shop, as well as wanting to keep balance in terms of combat on all areas of the game, yes i may become loyal to the game again.  But lacking something like that, i don't feel i have any loyalty left for mabi personally.

Offline Aahz

Re: NGS Issues | PLEASE POST ALL OF THEM HERE |
« Reply #336 on: October 01, 2016, 09:12:32 pm »
From what I've been able to tell, NGS is receiving updates while you're playing, in addition to at startup, and only applies them when you make a connection to a mabi game server.  This means you're safe from detection until it activates this new "filter" blacklist of things to check for, ie- when you log in or change channels.  Learned this by staying on the same channel all day and not getting NGS kicked, while all my friends were getting kicked constantly (because it was one of those NGS update days).  As soon as I changed channels, I was kicked within 60 seconds.  If there's a way to disable this updating behaviour maybe, hmm...

Draconis.Pendragon

  • Guest
Re: NGS Issues | PLEASE POST ALL OF THEM HERE |
« Reply #337 on: October 01, 2016, 09:27:21 pm »
From what I've been able to tell, NGS is receiving updates while you're playing, in addition to at startup, and only applies them when you make a connection to a mabi game server.  This means you're safe from detection until it activates this new "filter" blacklist of things to check for, ie- when you log in or change channels.  Learned this by staying on the same channel all day and not getting NGS kicked, while all my friends were getting kicked constantly (because it was one of those NGS update days).  As soon as I changed channels, I was kicked within 60 seconds.  If there's a way to disable this updating behaviour maybe, hmm...
There used to be a way around this sort of thing in the past when they were using the prior incarnation of security.  Yes, this is essentially what I noticed as well.  The dilemma is, if the client which is us. doesn't send a "phone in"  to the server of sorts every so often you get booted anyways.  They will look for some sort of logs when it phones in, so... There's a clue there.  So the key is to maintain a connection, but make it think it's sending logs.

Offline Fl0rn

Re: NGS Issues | PLEASE POST ALL OF THEM HERE |
« Reply #338 on: October 01, 2016, 11:49:36 pm »
Uh, what about the hosts files?  I know you can block hosts files to prevent data, i did that when i got disgusted with skype ads.  I also am aware of a similar thing being used for hotkeys in the past on mabi, using a python setup.  Allowed locally saving hotkeys without modifying the client, though i'm sure nexon still wouldn't like it.

Also, is it just sending packets, or do you have to receive specific packets?  Cuz i imagine faking the send would be simple for someone with the right knowledge, wouldn't it?

Draconis.Pendragon

  • Guest
Re: NGS Issues | PLEASE POST ALL OF THEM HERE |
« Reply #339 on: October 02, 2016, 12:02:58 am »
Uh, what about the hosts files?  I know you can block hosts files to prevent data, i did that when i got disgusted with skype ads.  I also am aware of a similar thing being used for hotkeys in the past on mabi, using a python setup.  Allowed locally saving hotkeys without modifying the client, though i'm sure nexon still wouldn't like it.

Also, is it just sending packets, or do you have to receive specific packets?  Cuz i imagine faking the send would be simple for someone with the right knowledge, wouldn't it?
From what I've been able to gather so far is think of it like a link that is between 2 people, say like... Law enforcement (maybe not the best example).  As long as there's checking in every so often, everything is fine.  If that link is ever broken, or rather failing to "check in occurs" backup is sent, or in this case you're summarily booted.  They couldn't as it currently seems keep a constantly running security chewing up bandwidth by staying always on so to speak as this would negatively impact gameplay.  This was their compromise I guess. lol

I've used the hosts file many times myself.  I hate ads.  They're rather intrusive.

Per Blade: "It communicates through Mabi itself."

Offline noctuneko

Re: NGS Issues | PLEASE POST ALL OF THEM HERE |
« Reply #340 on: October 02, 2016, 04:57:27 pm »
I've got booted after loading a map aswell, say entering Avalon gate or even going through a moongate while using only Abyss and having stayed in the same channel afk even overnight.

Offline Fl0rn

Re: NGS Issues | PLEASE POST ALL OF THEM HERE |
« Reply #341 on: October 02, 2016, 07:49:17 pm »
I've got booted after loading a map aswell, say entering Avalon gate or even going through a moongate while using only Abyss and having stayed in the same channel afk even overnight.

When asking for assistance... Please attach this form (may change or be updated) to your posts when posting/providing info to assist us.  Thank you.
(use Copy Ctrl+C and Paste Ctrl+V)


Courtesy of one of our staff.  Please provide more info, edit or resubmit.

Draconis.Pendragon

  • Guest
Re: NGS Issues | PLEASE POST ALL OF THEM HERE |
« Reply #342 on: October 02, 2016, 08:07:27 pm »
Courtesy of one of our staff.  Please provide more info, edit or resubmit.
That would be me lol.  No one "reads" anyway, but I figured it wouldn't hurt to try.  If people would start using that a lot of this would be easier in the long run.  Literally most of the work is already done, all that needs to be done is fill in the blanks.  Thanks for mentioning that as I need to update it a bit.

*updated*

Offline Fl0rn

Re: NGS Issues | PLEASE POST ALL OF THEM HERE |
« Reply #343 on: October 02, 2016, 08:52:15 pm »
10:41 PM 10/2/2016
Abyss doesn't use injector atm, removed that comment.  Kanan, while still somewhat new, think it's around long enough i can quit saying it's new.  I don't think kanan can run abyss through its dll though, so removed that entry.

Overall organizing of the post.  Added playpack and frontend to the form, requesting you specify which of the following mods you use.  Created two spoilers with quick lists of what is currently confirmed working or not, see the paragraph above said spoilers, for further details.

First post has been touched up.  Please do let us know if there's any confusion.  Take note that i personally am not playing mabinogi atm, so if you contact me with vague comments or leaving out important details, i am likely to ignore you or let someone else play 20 questions with you.  Hard truth is, i do the 20 questions enough irl, and i'm not wasting my time doing it for others on this site, unless i legitimately think they're trying to help without sincerely knowing what information they should try volunteering.


And i'd like to stress communication at this point.  I may act brusquely, but i also try to be transparent with my actions when it matters.  I wouldn't say i necessarily dislike the people who can't spend more than 30 seconds on a post to say something like `*** is broken`, but i most definitely do dislike the action itself, and will treat the post according to how flippant i feel it is, and possibly even worse than i should if i'm having a bad day.  (just a hard truth of life whether you mean to do it or not)  Going back and forth may suck, but taking the initiative in not just posting, but being willing to converse with someone and learn what it is they want, so you can be of better help in a more timely manner in the future, is a huge deal for those who do tech support.



EDIT:
Made more changes to the first post, major enough imo to be worth mentioning, minor enough that it's not worth double posting.


11:49 PM 10/2/2016
All mentions of specific programs, that are available on this site, should now have a direct link to the post or download file.  Some of the matters may be outdated though.  Let us know if any links are broken please.

Offline Fl0rn

Re: NGS Issues | PLEASE POST ALL OF THEM HERE |
« Reply #344 on: October 03, 2016, 01:00:42 am »
Batch Launch  is what i personally will refer to as the previous shortcut launcher, as well as being the method to launch that Playpack is using.  The reason for this wording is to clear up any confusion between the shortcut launch previously used, and the MabiDirectLaunch that has been supplied to us through shaggy.  Some of us feel it'd be easier to differentiate between the two by distinctly wording the shortcut method as something more thought provoking.

Sorry for the double-posts, and all the edits these past few hours.  Been putting in more time than i expected on cleaning this up.

But yeah, quick sum of the major points of my edits is removing redundant text, trying to streamline some of the 'this is broken and this works'  and making them clear and concise in spoilers, overall just organizing/cleanup of the post, removing individual links and editing all text that makes mention of a mod into a link to said mod, (or link to a guide) and throwing in a notes section that is actually relevant but didn't want to clutter up the main contents of the post so it's in a spoiler.

If there's anything i left a mess of, or anyone feels needs edited in/out, please do speak up.  As always, i won't guarantee i'll make said edit, but i will read what you say and take any points into serious consideration.


So, with all that said, i can't say how the staff will react, but if they don't jump me for it i will be much less accommodating of the posts that simply say NGS is tripping, without providing details.  This will most likely result in me quoting the form in the first post, i put all that work into it and the staff has contributed a good deal as well to help those who are trying to report issues, so i simply won't humor those who neglect any effort into truly contributing.  And no, i won't spam quote the stupid form for every post that doesn't strictly adhere to it; i'll use my judgement and decide if it's been long enough since it's been quoted. 

*More pointless rambling to make me seem less hostile here*

Draconis.Pendragon

  • Guest
Re: NGS Issues | PLEASE POST ALL OF THEM HERE |
« Reply #345 on: October 03, 2016, 10:05:28 am »
Sorry for the double-posts, and all the edits these past few hours... 
So, with all that said, i can't say how the staff will react, but if they don't jump me for it...
I'd say you're pretty much covered as a content creator, at least in my eyes.  You've created something in efforts to help the community--this goes above and beyond.  Now, if we can get others to take heart with all that you've done and apply it.  ;)

Offline Chacha

Re: NGS Issues | PLEASE POST ALL OF THEM HERE |
« Reply #346 on: October 06, 2016, 11:50:54 am »
It seems that NGS was just updated to block Abyss again (unless I'm getting kicked several times for false positives)

Offline donavankelley

Re: NGS Issues | PLEASE POST ALL OF THEM HERE |
« Reply #347 on: October 06, 2016, 02:19:09 pm »
Same here, just wait for another update or use playtime
Drop the top, pull the whip out like a hamstring. You on your job but I'm a boss, I keep my hands clean. - Wiz

Offline Fl0rn

Re: NGS Issues | PLEASE POST ALL OF THEM HERE |
« Reply #348 on: October 06, 2016, 02:27:03 pm »
Same here, just wait for another update or use playtime

PlayPack now includes abyss if you update it i believe.

But yeah, just wait it out for an update.  Feel free to check out various other mods; i've personally used kanan's, mod_sharker, and rydian's cheat engine as well and liked them all.  I don't know how much poison pack offers honestly, but it is available should anyone wish to try it.

Offline Lady Playtime

Re: NGS Issues | PLEASE POST ALL OF THEM HERE |
« Reply #349 on: October 06, 2016, 02:32:51 pm »
PlayPack now includes abyss if you update it i believe.

As part of the test build it included Abyss :)
Don't expect it to be functional yet though, I need to fiddle with Kanan scripts and Abyss.ini to have them running 100% without issue.  Poison also can interfere (such as multi-client)

The Abyss version of PlayPack once finished, will most likely be nothing but the .ini file reconfigured by me, to avoid any complications with other mods in the pack, and then once the installation completes, it will open Blade's website to manually download Abyss' latest version, as well as support Blade via his ad-fly links and whatever else. :)
Join me on Twitch, I stream!
^ Click to join me ^




Contact me by email: [email protected]. by Skype: Playtime.xel, PM me here, or say my name in a post and I'll find you!
Quote from: Marck
[12:37:42 AM] Marck: ...
[12:37:44 AM] Marck: Adam
[12:37:50 AM] Marck: You can take over MM now, I'm freaking stupid