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Author Topic: NGS Issues | PLEASE POST DETAILS HERE |  (Read 21652 times)

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Offline Fl0rn

Re: NGS Issues | PLEASE POST ALL OF THEM HERE |
« Reply #175 on: July 15, 2016, 02:20:46 pm »
@Chacha

Make sure you also don't have a data folder in your mabi directory.  Even if the data folder isn't read, if the data folder exists it seems to trigger NGS, least it was for me.

Offline Rydian

Re: NGS Issues | PLEASE POST ALL OF THEM HERE |
« Reply #176 on: July 15, 2016, 02:21:27 pm »
Was getting kicked after 5 minutes repeatedly yesterday, removed Abyss and reverted to using my table instead without kicks.
Today, read some posts and set Abyss back up with DataFolder=0 and no data folder existing.  Still kicked after some minutes on.

Offline Mashirosan

Re: NGS Issues | PLEASE POST ALL OF THEM HERE |
« Reply #177 on: July 15, 2016, 03:32:26 pm »
data packer in ur mabinogi directory (appdata) folder?
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Offline Nashada

Re: NGS Issues | PLEASE POST ALL OF THEM HERE |
« Reply #178 on: July 15, 2016, 03:53:17 pm »
Yeah, Mabi detects the Data Packer when its in your Mabi directory, removing it from the appdata folder fixed the NGS error for me

Offline Chacha

Re: NGS Issues | PLEASE POST ALL OF THEM HERE |
« Reply #179 on: July 15, 2016, 06:29:31 pm »
@Chacha

Make sure you also don't have a data folder in your mabi directory.  Even if the data folder isn't read, if the data folder exists it seems to trigger NGS, least it was for me.
Yeah, I removed my data folder already from Mabi, was still getting kicked yesterday. Today I'm not though... soo... *shrug*

you might be getting kicked from lag or mtu, NGS sends a packet/heartbeat every 5 minutes or so and if it doesn't report back then it will disconnect you, you may want to mess with cleaning memory or mtu to speed things up
I've never messed with my MTU setting, and it was a constant kick every 5 minutes after logging in until I deleted the custom pack.

you can still use sharker if you inject it with cheat engine, or any other injector.
Never used Sharker, nor CheatEngine (well, once to help Blade with something), so wouldn't know where to get started. :D

So, yeah. I'll just be patient and wait for those far more knowledgeable than I to figure out the cause of this. ^^

Though, one thing makes me wonder about this happening so suddenly... what if something's going wrong with NGS in how it reports to Nexon's server? As in, it isn't functioning as it should? Its behavior has been extremely inconsistent the past couple of days (some people can use Abyss without issue, some can't; some people getting kicked even with 100% clean Mabi folders).
At least in my experience, this was not happening at all until the evening of Wednesday. I had been AFK/logged in all day (due to having a shop open) and was never disconnected once. The issues only started happening in the evening. So, could it just be that NGS is malfunctioning? Or perhaps Nexon is able to update what NGS checks for WITHOUT needing to send updates to clients (i.e. server-sided changes)?

Offline ShaggyZE

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Re: NGS Issues | PLEASE POST ALL OF THEM HERE |
« Reply #180 on: July 15, 2016, 06:34:12 pm »
Yeah, I removed my data folder already from Mabi, was still getting kicked yesterday. Today I'm not though... soo... *shrug*
I've never messed with my MTU setting, and it was a constant kick every 5 minutes after logging in until I deleted the custom pack.
Never used Sharker, nor CheatEngine (well, once to help Blade with something), so wouldn't know where to get started. :D

So, yeah. I'll just be patient and wait for those far more knowledgeable than I to figure out the cause of this. ^^

Though, one thing makes me wonder about this happening so suddenly... what if something's going wrong with NGS in how it reports to Nexon's server? As in, it isn't functioning as it should? Its behavior has been extremely inconsistent the past couple of days (some people can use Abyss without issue, some can't; some people getting kicked even with 100% clean Mabi folders).
At least in my experience, this was not happening at all until the evening of Wednesday. I had been AFK/logged in all day (due to having a shop open) and was never disconnected once. The issues only started happening in the evening. So, could it just be that NGS is malfunctioning? Or perhaps Nexon is able to update what NGS checks for WITHOUT needing to send updates to clients (i.e. server-sided changes)?
or the server load spike's in the evening and affects more users with failed heartsbeats (ie a kick at the first failed heartbeat each time at 5 minutes regardless on what you did/didn't do with mods, clean client or otherwise), sadly we've already posted everything mentioned here about NGS detections , but i can tell you it's not your custom.pack, and time will tell as we discover more.
and yes NGS can't be updated any time the client is launched.
"People are stupid; given proper motivation, almost anyone will believe almost anything. Because people are stupid, they will believe a lie because they want to believe it's true, or because they are afraid it might be true. People's heads are full of knowledge, facts, and beliefs, and most of it is false, yet they think it all true. People are stupid; they can only rarely tell the difference between a lie and the truth" ― Wizard's First Rule

Offline Fl0rn

Re: NGS Issues | PLEASE POST ALL OF THEM HERE |
« Reply #181 on: July 15, 2016, 06:57:57 pm »
so quick compilation of what i've learned, guess i need to update that other thread too, give me 10-20 mins and i'll try to get started on that.

Quote from: NGS
data folder, even when not being read, can cause you to be kicked
Abyss can cause kicks
data packer, just being in mabi directory, can cause kicks
having a modding program open, without having the title of it renamed, can cause kicks
latency can cause kicks

and several of those are inconsistent in that they seem to be kicking some individuals and not others.  So, and i'll

Offline ShaggyZE

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Re: NGS Issues | PLEASE POST ALL OF THEM HERE |
« Reply #182 on: July 15, 2016, 07:03:07 pm »
Quote from: NGS
data folder, even when not being read, can cause you to be kicked
Abyss can cause kicks (we had added it before, but yea i guess it needs added with the stipulation of 'can cause kicks')
data packer, just being in mabi directory, can cause kicks this is already added.
having a modding program open, without having the title of it renamed, can cause kicks this is already added, but the programs that are currently triggered may need updated like Abyss.
latency can cause kicks
"People are stupid; given proper motivation, almost anyone will believe almost anything. Because people are stupid, they will believe a lie because they want to believe it's true, or because they are afraid it might be true. People's heads are full of knowledge, facts, and beliefs, and most of it is false, yet they think it all true. People are stupid; they can only rarely tell the difference between a lie and the truth" ― Wizard's First Rule

Offline JiOMeire

Re: NGS Issues | PLEASE POST ALL OF THEM HERE |
« Reply #183 on: July 15, 2016, 07:13:35 pm »
Yeah, I removed my data folder already from Mabi, was still getting kicked yesterday. Today I'm not though... soo... *shrug*
I've never messed with my MTU setting, and it was a constant kick every 5 minutes after logging in until I deleted the custom pack.
Never used Sharker, nor CheatEngine (well, once to help Blade with something), so wouldn't know where to get started. :D

So, yeah. I'll just be patient and wait for those far more knowledgeable than I to figure out the cause of this. ^^

Though, one thing makes me wonder about this happening so suddenly... what if something's going wrong with NGS in how it reports to Nexon's server? As in, it isn't functioning as it should? Its behavior has been extremely inconsistent the past couple of days (some people can use Abyss without issue, some can't; some people getting kicked even with 100% clean Mabi folders).
At least in my experience, this was not happening at all until the evening of Wednesday. I had been AFK/logged in all day (due to having a shop open) and was never disconnected once. The issues only started happening in the evening. So, could it just be that NGS is malfunctioning? Or perhaps Nexon is able to update what NGS checks for WITHOUT needing to send updates to clients (i.e. server-sided changes)?

NGS does not has any update checks asides from when it initializes when the Client is initializing as-well. I'm curious actually though (if you happen to remember) the day you afk'd all day (Wednesday), did you use a new client or log-in with the same one you idled on? And I think NGS works a bit differently than having a host from the server side asides the server if that makes sense. It's more like a anti-cheat; and the client will notice if it's not running or bugged when it receives a packet (sometimes..). On Win10 I close it and get kicked within the "heart beat" (I personally believe it's a specific interval check related to the Server Time due to being kicked within 2-9 minutes; though I live out on an island by Puerto Rico so this could just be my latency though I doubt it'd be enough to affect that many minutes). However on Win7 I actually HAD to close it in order for mods to work; with no kick at all. Otherwise if NGS was activated I'd be kicked.

And like Shaggy said the custom .pack wouldn't cause your disconnects at all. Custom packs are what we actually relied on when Nexon changed their compiler for Mabi until Abyss was revived. Oh and Cheat Engine.

But regarding to your no clue on Cheat Engine; injecting is actually really easy to accommodate to once you do it the first time. Mod Sharker can be very powerful. However if you just want to read your CP and little things like Bitmap and Item Strings then you could just wait it out or keep trying every now and then.

I know this sounds off but have you tried shutting down your PC fully and turning back on; then launching your Client with Abyss enabled? I'm one of those people who leave their PC on 24/7 and Thursday after I closed my client from Wednesday due to patch; I kept getting kicked. Then when I restarted PC due to Win10 UI getting hellafkdup; Abyss resumed to work again. And apologies if this isn't where to post this info.

Offline Fl0rn

Re: NGS Issues | PLEASE POST ALL OF THEM HERE |
« Reply #184 on: July 15, 2016, 07:40:45 pm »
Been a while since i did something with this thread.  NGS was recently updated on server side, causing a lot of issues, even for clean clients.  I edited the first post to try and keep it current.  And again, spoiler log contains details of my edits if you only want a quick run down of the changes.

Offline Dafuqulookinat

Re: NGS Issues | PLEASE POST ALL OF THEM HERE |
« Reply #185 on: July 15, 2016, 07:50:09 pm »
after injecting sharker i was still booted
i completely removed abyss and any other mods as well
I didn't get booted on clean mabi either

Offline ShaggyZE

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Re: NGS Issues | PLEASE POST ALL OF THEM HERE |
« Reply #186 on: July 15, 2016, 08:03:51 pm »
i haven't have any issues with injection mod_sharker or with CE (original filename), but that's just me
"People are stupid; given proper motivation, almost anyone will believe almost anything. Because people are stupid, they will believe a lie because they want to believe it's true, or because they are afraid it might be true. People's heads are full of knowledge, facts, and beliefs, and most of it is false, yet they think it all true. People are stupid; they can only rarely tell the difference between a lie and the truth" ― Wizard's First Rule

Offline Fl0rn

Re: NGS Issues | PLEASE POST ALL OF THEM HERE |
« Reply #187 on: July 15, 2016, 08:07:42 pm »
i haven't have any issues with injection mod_sharker or with CE (original filename), but that's just me

Yea, saw someone mention in my discord this morning, when i got up, that they had injected mod_sharker with CE, so that was the first thin i did when i jumped on this morning, was test that.  And i'll also confirm that mod_sharker+CE does work, i do rename my CE on launch though, using the window title changer.  I haven't actually tested if that is needed though, i just recall hearing reports of crashing if you don't, and not wanting to deal with that.

Offline Chacha

Re: NGS Issues | PLEASE POST ALL OF THEM HERE |
« Reply #188 on: July 15, 2016, 08:26:48 pm »
NGS does not has any update checks asides from when it initializes when the Client is initializing as-well. I'm curious actually though (if you happen to remember) the day you afk'd all day (Wednesday), did you use a new client or log-in with the same one you idled on? And I think NGS works a bit differently than having a host from the server side asides the server if that makes sense. It's more like a anti-cheat; and the client will notice if it's not running or bugged when it receives a packet (sometimes..). On Win10 I close it and get kicked within the "heart beat" (I personally believe it's a specific interval check related to the Server Time due to being kicked within 2-9 minutes; though I live out on an island by Puerto Rico so this could just be my latency though I doubt it'd be enough to affect that many minutes). However on Win7 I actually HAD to close it in order for mods to work; with no kick at all. Otherwise if NGS was activated I'd be kicked.
It was the same instance of the client. Only thing that changed from when I was AFK'd all day to when I started getting kicked is when I logged into my alts to do my daily Advanced Play. But I never closed the client.

Offline Fl0rn

Re: NGS Issues | PLEASE POST ALL OF THEM HERE |
« Reply #189 on: July 15, 2016, 08:33:03 pm »
It was the same instance of the client. Only thing that changed from when I was AFK'd all day to when I started getting kicked is when I logged into my alts to do my daily Advanced Play. But I never closed the client.

I believe wed night is when the update happened, it was server sided and not client.  Means the game did not go down for maint, server wasn't even rebooted i don't think.  However, spontaneously many players who were on, were all promptly booted with NGS error, some with a generic dc message, and a few remained on unperturbed.

So it is entirely possible you were on just fine, then suddenly mid-game, after being on for literally all day, you just get booted without having changed anything, and not being able to get back on even though our clients had no upates.  I was on for 10 hours or so that day, prior to the NGS error, and i spent a good amount of time attempting to get back on, and fiddling with stuff to figure out what happened.

Offline Chacha

Re: NGS Issues | PLEASE POST ALL OF THEM HERE |
« Reply #190 on: July 15, 2016, 09:15:53 pm »
So, I think I figured out the issue as to why I thought NGS was kicking me because of a custom pack.

When I first created a custom pack (since normally, I would just use data folder loading from Abyss), I was kinda tinkering around with what mods I was including in my 232 update. I had MabiPack running and creating my second version of my pack WHILE Mabi was still running. Even though none of the mod files were in the Mabi directory anymore, NGS must've still detected that MabiPack was running, and booted me.

Today, I decided to create a third version of my pack. I only used MabiPack while Mabi WAS NOT running, closed it before I started Mabi, and it still kicked me. Rebooted Windows, and now I'm not getting kicked anymore.

Is it possible that NGS isn't JUST checking running programs, but also any programs that WERE running? If that is the case... is Nexon overstepping their boundaries of what they should be allowed to do? I guess that steps more into a legal matter than anything... but it seriously feels like an invasion of privacy if they're scanning so much to protect a dying MMO.

I mean, I get it from Nexon's point of view, that they need to do what they can to protect the game from malicious attacks. But, at the same time, it's coming across as overly "protective", invasive, and "big brother" like. I dunno, maybe I'm just overthinking this...

Offline ShaggyZE

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Re: NGS Issues | PLEASE POST ALL OF THEM HERE |
« Reply #191 on: July 15, 2016, 09:23:02 pm »
it's possible, as they are doing that with directory structure of other programs and directory's, also possible your pc failed to remove it from the memory after closing
"People are stupid; given proper motivation, almost anyone will believe almost anything. Because people are stupid, they will believe a lie because they want to believe it's true, or because they are afraid it might be true. People's heads are full of knowledge, facts, and beliefs, and most of it is false, yet they think it all true. People are stupid; they can only rarely tell the difference between a lie and the truth" ― Wizard's First Rule

Offline JiOMeire

Re: NGS Issues | PLEASE POST ALL OF THEM HERE |
« Reply #192 on: July 15, 2016, 09:36:34 pm »
It was the same instance of the client. Only thing that changed from when I was AFK'd all day to when I started getting kicked is when I logged into my alts to do my daily Advanced Play. But I never closed the client.

Okay well that definitely helps to know. Definitely lost though now sooo gonna think on this one.

Also Chacha; I don't think they do scan for previous running executables/programs. Though I cannot answer that for certain nor do I know if that is even possible. However it's possible your MabiPack could've just not closed all the way? Back when I used to .pack sometimes I would have to forcekill the task via Task Manager. Clearly they do scan for running programs already so scanning for previously running items would not be much of a step from what they are already doing imo. It's just a difference of past-tense and currently-running.

I don't know what exactly fixed my Abyss because I did a TON of configuring before I launched but here are some tips if you're desperate:

-> Fully close Mabinogi and confirm NGS is closed. Sometimes closing BlackCipher will also fix Abyss so try doing that before playing Mabi then launch Mabi with Abyss. If that doesn't work, continue on:
-> Rename your clean ijl11.dll to ijl11.dat and move the Abyss ijl11.dll back into your Mabi directory.
-> Again make sure everything is fully closed.
-> Fully shutdown your PC, not restart.
-> Start Mabinogi via MabiDirectLaunch as Administrator. I'd post my .ini but to be honest most mods are actually working fine. Even Extra Threads/No Combat Timeout and CP Reading. I do not have a Data folder and Data folder reading is set to 0 as that was my first suspicion.

EDIT: No longer posting. Do not continue to note me in-game. As far as I'm aware the Abyss I use works fine.

Offline Fl0rn

Re: NGS Issues | PLEASE POST ALL OF THEM HERE |
« Reply #193 on: July 15, 2016, 09:41:02 pm »
@Chacha, yeah i'd consider what shaggy said about it not being removed from memory.  You'd have to open a process manager or something, to look and make sure it properly shut down.  Cuz i would assume if the window closed, but the process itself didn't terminate properly, then NGS may catch the remnant and throw a flag.  Only reason i'm posting about that, is cuz i have that issue with some game clients.  I'll run the game, close it, try to start another instance of the game, but because the game isn't fully terminated, even though the window and game protections are closed, it throws a flag and tells me an instance still exists or to try again later.


Much as i hate nexon, i really don't want to think that even they would scan recent processes, is that actually possible btw, and use that as a reason to terminate the game or deny your connection to the server.  It seems too intrusive, even for nexon honestly.

Offline Chacha

Re: NGS Issues | PLEASE POST ALL OF THEM HERE |
« Reply #194 on: July 15, 2016, 10:13:42 pm »
Yeah, what Shaggy said makes sense, and is probably more likely. It's possible that after I closed MabiPack, the process didn't properly close (I had not checked Task Manager at the time).

Offline vanillasirens

Re: NGS Issues | PLEASE POST ALL OF THEM HERE |
« Reply #195 on: July 16, 2016, 08:21:57 am »
QAQ still waiting for abyss update

Offline Pr0boszcz

Re: NGS Issues | PLEASE POST ALL OF THEM HERE |
« Reply #196 on: July 16, 2016, 09:52:08 am »
QAQ still waiting for abyss update

Doesnt sound like there will be any, since theoritically Abyss works, at least for some... I personally have the issue with it.

Offline vanillasirens

Re: NGS Issues | PLEASE POST ALL OF THEM HERE |
« Reply #197 on: July 16, 2016, 10:12:49 am »
Doesnt sound like there will be any, since theoritically Abyss works, at least for some... I personally have the issue with it.

Is it? awww I have trouble as well

Offline mabinogiplayers

Re: NGS Issues | PLEASE POST ALL OF THEM HERE |
« Reply #198 on: July 16, 2016, 03:20:58 pm »
It might be windows related problem because on windows 8.1 i had abbyss+tiara and never got any problem even now but since i went to 10 i cant use abyss but i can use tiara with the data packer

Offline Fl0rn

Re: NGS Issues | PLEASE POST ALL OF THEM HERE |
« Reply #199 on: July 16, 2016, 04:38:05 pm »
It might be windows related problem because on windows 8.1 i had abbyss+tiara and never got any problem even now but since i went to 10 i cant use abyss but i can use tiara with the data packer

The real problems with abyss didn't start till wednesday night, pacific time.  Did you update to win 10 after that point?