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Author Topic: [Ani] Samurai smash  (Read 1006 times)

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Offline Noonehere

[Ani] Samurai smash
« on: June 05, 2016, 04:48:34 pm »
Release!

-------------Download Here-----------

Currently replaces 1 handed sword smash

-------------------------------------------------------------
[Old first post]

I didn't want to make a post on the other thread since it was out of topic (and older than 30 days).

I literally just heard of mods for Mabi today and I've been on and off since g8
Just made a mabimods account and haven't modded anything yet but I always felt like the animations in Mabi were kinda weird.
And this idea right now might seem weird too but, is it possible to swap the Smash animation to the Blaze one? (as in the magic skill Blaze?)

In my head, I see a single sword drawn and slashed to get that kind of "samurai dash slash" kind of effect.
Like Virgil from Devil May Cry. Idk if it would /really/ look good but I'm no animator and haven't looked into /how/ to mod yet but I'll get to that later today. Idek if it's possible to swap the magic animation into the combat one. But idk, just a thought.
Blaze is split into 2 parts so a simple swap won't look so good.

I'll try to make a "samurai dash slash" kind of effect animation. It'll post again (or make a new thread) when I get somewhere done.


Here we are.
Sorry for the delay, I don't have a lot of free time anymore.

Crappy Gyazo Preview (03/07/16):

Should I change or add anything? Or refine it some more?
Question is open to anyone who is interested.
▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄
/o/ r200 \o\
body -> chest -> leg1l -> leg1r -> leg2l -> leg2r -> head -> claviclel -> clavicler -> footl -> footr -> arm1l -> arm1r -> arm2l -> arm2r -> handl -> handr
Releases:
Vertical Bow Range Shot [.ani]
Everything I make is here
Flying Star Staff [.pmg]
Weapon Animation Translator Guide
Custom Animation on Clothing Guide
PMG Editor Guide

Offline Lady Playtime

Re: [Ani] Samurai smash
« Reply #1 on: June 05, 2016, 05:11:36 pm »
Should I change or add anything? Or refine it some more?
Question is open to anyone who is interested.

Only thing I would suggest is to raise his arm up a bit during the actual cut.  Never really seen a samurai cut straight across like that before, it's always angled upwards, or downwards.

Otherwise, this is actually pretty cool. I like it a lot more than simply kicking them off your sword like normal.
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Contact me by email: [email protected]. by Skype: Playtime.xel, PM me here, or say my name in a post and I'll find you!
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Offline Noonehere

Re: [Ani] Samurai smash
« Reply #2 on: July 03, 2016, 03:58:47 pm »
Thanks for your input Playtime.
Crappy Gyazo preview updated on the first post.
Quote
Should I change or add anything? Or refine it some more?
Question is open to anyone who is interested.
▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄
/o/ r200 \o\
body -> chest -> leg1l -> leg1r -> leg2l -> leg2r -> head -> claviclel -> clavicler -> footl -> footr -> arm1l -> arm1r -> arm2l -> arm2r -> handl -> handr
Releases:
Vertical Bow Range Shot [.ani]
Everything I make is here
Flying Star Staff [.pmg]
Weapon Animation Translator Guide
Custom Animation on Clothing Guide
PMG Editor Guide

Offline 「xeroplz」

Re: [Ani] Samurai smash
« Reply #3 on: July 17, 2016, 04:26:15 pm »
I think this looks really good from the preview, so I'd have no suggestions  :D


Offline Noonehere

[Release] [Ani] Samurai smash
« Reply #4 on: August 07, 2016, 06:12:09 pm »
Well... Ok.
Here it is!


-------------Download Here-----------

Quote
Should I change or add anything?
Question is open to anyone who is interested.
▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄
/o/ r200 \o\
body -> chest -> leg1l -> leg1r -> leg2l -> leg2r -> head -> claviclel -> clavicler -> footl -> footr -> arm1l -> arm1r -> arm2l -> arm2r -> handl -> handr
Releases:
Vertical Bow Range Shot [.ani]
Everything I make is here
Flying Star Staff [.pmg]
Weapon Animation Translator Guide
Custom Animation on Clothing Guide
PMG Editor Guide