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Author Topic: [Guide] Animation Modding - From the ground up.  (Read 1288 times)

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Offline Gorlath

[Guide] Animation Modding - From the ground up.
« on: November 08, 2015, 11:13:32 pm »
Hello everyone! Gorlath here with a guide on animation modding.
I am trying to write this guide as completely and as concisely as possible so as to provide an all-in-one algorithmic approach to animation modding. This way, I cut down on confusion in the long run. Thus, I shall be including some things covered in other guides. (These parts will be spoilered)

Before we begin, I'd like to thank Noonehere, Cross and everyone who helped me in this thread for making this guide possible. I'd also like to thank some Japanese modders who offered their advice, but I shall keep them anonymous for reasons.

By the end of this guide, you will know how to make your very own custom animations and add them to Mabinogi.
I would like to stress, however, that since pmg editor ignores mesh data received from 3ds files, this method DOES NOT allow you to edit pmgs.





Thanks for reading my guide! Please let me know if/how I can improve it to help you, as helping one person now can possibly help hundreds more in the future.

Offline Lady Playtime

Re: [Guide] Animation Modding - From the ground up.
« Reply #1 on: November 09, 2015, 05:52:57 am »
Your formatting is a little whack, otherwise an incredibly well done guide!

Example of the url code:
Code: [Select]
[url=https://mabimods.net/index.php?topic=16967.0]this thread[/url]
The one you have used:
Code: [Select]
[url=http://"https://mabimods.net/index.php?topic=16967.0"]this thread[/url]
Join me on Twitch, I stream!
^ Click to join me ^




Contact me by email: [email protected]. by Skype: Playtime.xel, PM me here, or say my name in a post and I'll find you!
Quote from: Marck
[12:37:42 AM] Marck: ...
[12:37:44 AM] Marck: Adam
[12:37:50 AM] Marck: You can take over MM now, I'm freaking stupid

Offline Gorlath

Re: [Guide] Animation Modding - From the ground up.
« Reply #2 on: November 09, 2015, 12:50:49 pm »
Your formatting is a little whack, otherwise an incredibly well done guide!

Example of the url code:
Code: [Select]
[url=https://mabimods.net/index.php?topic=16967.0]this thread[/url]
The one you have used:
Code: [Select]
[url=http://"https://mabimods.net/index.php?topic=16967.0"]this thread[/url]

Fixed.
Turns out that adding quotes around the url causes the url tag to not recognize it as a url. Guess I'm too used to working with strings, haha.

chaoticoracle225

  • Guest
Re: [Guide] Animation Modding - From the ground up.
« Reply #3 on: November 09, 2015, 04:40:56 pm »
I can back up this method. Not to long ago I ran did this same method to fix the displacement glitch I was getting when I was attempting to add the unreleased berserk running animation. Which I should just get around to releasing in the File section sometime.

Offline Noonehere

Re: [Guide] Animation Modding - From the ground up.
« Reply #4 on: November 10, 2015, 08:38:02 pm »
Nice guide to animating for Mabi! \o/
▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄
/o/ r200 \o\
body -> chest -> leg1l -> leg1r -> leg2l -> leg2r -> head -> claviclel -> clavicler -> footl -> footr -> arm1l -> arm1r -> arm2l -> arm2r -> handl -> handr
Releases:
Vertical Bow Range Shot [.ani]
Everything I make is here
Flying Star Staff [.pmg]
Weapon Animation Translator Guide
Custom Animation on Clothing Guide
PMG Editor Guide

Offline majorcyto

Re: [Guide] Animation Modding - From the ground up.
« Reply #5 on: January 31, 2016, 05:08:56 pm »
----Snip----

EDIT - Uhh, so I got it to export... and then this happened. :O

http://i.imgur.com/AUV2FXI.png

Question - Is it possible to export item meshes by themselves (such as a sword) without needing it to be attached to a body? Or does it matter.. should I just export it anyways then delete the body in 3ds max? Lol.

Oh, well it exported this doll correctly into .3ds even though it looks wrong on the male framework in the viewer lol.

http://i.imgur.com/enFvPDd.png

Trying to find an item by itself though, like clothing at least. So far I'm finding balloons and dolls. -.-


Edit 2 - WAIT.. are the clothes.. an entire model..? Like I selected "elf santa female wear" and its the entire thing :O. Is that because its akin to a full body costume, while individual armor pieces would be separated?

Edit 3 - Welp I guess I managed to answer all of my own questions via exploration lol.

http://i.imgur.com/nCtNu8I.png


Hopefully now I can get the textures to load, haven't tried yet. Thanks for your wonderful guide! Where should the .dds texture file go for it to properly load it and export it?

Offline Noonehere

Re: [Guide] Animation Modding - From the ground up.
« Reply #6 on: October 30, 2018, 08:17:09 pm »
Sorry for necro. I don't want to make another thread since its expanding on whats on the guide now.


Advanced Mabi Animating


Before starting your animation, I advise a few things.



If you have any questions, just ask.
▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄
/o/ r200 \o\
body -> chest -> leg1l -> leg1r -> leg2l -> leg2r -> head -> claviclel -> clavicler -> footl -> footr -> arm1l -> arm1r -> arm2l -> arm2r -> handl -> handr
Releases:
Vertical Bow Range Shot [.ani]
Everything I make is here
Flying Star Staff [.pmg]
Weapon Animation Translator Guide
Custom Animation on Clothing Guide
PMG Editor Guide

Offline Lady Playtime

Re: [Guide] Animation Modding - From the ground up.
« Reply #7 on: October 30, 2018, 08:26:36 pm »
Sorry for necro. I don't want to make another thread since its expanding on whats on the guide now.


Advanced Mabi Animating


Before starting your animation, I advise a few things.



If you have any questions, just ask.


Stolen, thanks!
Going to the same place everything else I take goes.

Bug me if it should be removed. Assuming from your past contributions it's still fine to take.

I'll take any excuse to add to that monster thread.
Join me on Twitch, I stream!
^ Click to join me ^




Contact me by email: [email protected]. by Skype: Playtime.xel, PM me here, or say my name in a post and I'll find you!
Quote from: Marck
[12:37:42 AM] Marck: ...
[12:37:44 AM] Marck: Adam
[12:37:50 AM] Marck: You can take over MM now, I'm freaking stupid