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Author Topic: Bullet Coloring  (Read 681 times)

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Offline Fl0rn

Bullet Coloring
« on: June 15, 2015, 11:51:18 am »
Being lazy, you can place it in the directory yourself.

http://puu.sh/ipYpK.dds

There's your mod.  Goes in
Code: [Select]
data/gfx/gui/gui_ver2Do not rename it.


What the file looks like in paint.net


How it reflects for me in game, with emain background.


Off-topic.
Yes, i have 72  bullets in that gun.  When guns first came out, i upgraded a few different ones, on multiple paths, to see what i liked best.  Seeing as there was extra range and bullet count, it seemed a good idea.  Ended up just doing pure damage, but hung on to the one i upgraded with range+bullets, for clearing trash mobs.

Offline Lady Playtime

Re: Bullet Coloring
« Reply #1 on: June 15, 2015, 11:58:50 am »
Third bar looks invisible, red isn't red enough, do not approve.

Playtime problems.
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Contact me by email: [email protected]. by Skype: Playtime.xel, PM me here, or say my name in a post and I'll find you!
Quote from: Marck
[12:37:42 AM] Marck: ...
[12:37:44 AM] Marck: Adam
[12:37:50 AM] Marck: You can take over MM now, I'm freaking stupid

Offline Fl0rn

Re: Bullet Coloring
« Reply #2 on: June 15, 2015, 12:02:46 pm »
Third bar looks invisible, red isn't red enough, do not approve.

Playtime problems.

Third bar?  The way of the gun one when it's empty?

Offline Lady Playtime

Re: Bullet Coloring
« Reply #3 on: June 15, 2015, 12:04:36 pm »
As in the orange shaded bar, on the ammo count, of image 4.
Join me on Twitch, I stream!
^ Click to join me ^




Contact me by email: [email protected]. by Skype: Playtime.xel, PM me here, or say my name in a post and I'll find you!
Quote from: Marck
[12:37:42 AM] Marck: ...
[12:37:44 AM] Marck: Adam
[12:37:50 AM] Marck: You can take over MM now, I'm freaking stupid

Offline Fl0rn

Re: Bullet Coloring
« Reply #4 on: June 15, 2015, 12:15:07 pm »
As in the orange shaded bar, on the ammo count, of image 4.

Oh.  So you're referring to the discoloration of the orange when applied in game.
I don't know, i may see if i can fix it in a bit.  I'm not quite sure how to go about it though, short of just not using orange, may figure it out when i get testing.

EDIT:

Yea, no idea how to fix the orange.  I figured out i saved using the wrong compression method though, fixed that and edited the links.  This didn't fix the coloring though.  So most i can think of, is swapping the colors completely, origin to end, so that it's a less noticeable effect perhaps.  Don't see it as worth that tbh though.

Offline wootiml33t

Re: Bullet Coloring
« Reply #5 on: November 11, 2015, 08:02:50 am »
I may be wrong here, but since the client adds a blue tint to your original coloring couldn't you take your image and reduce the blue values so that when it is loaded up in the game the client will just add that blue back? With a little bit of tinkering I bet you could fine an appropriate value to reduce it by. I hope this is helpful enough to warrant a necropost.


chaoticoracle225

  • Guest
Re: Bullet Coloring
« Reply #6 on: November 12, 2015, 07:53:47 pm »
Personally I prefer to have more a purplish color to my bullets and it become the background of the empty click becomes red when the clip is over half empty so I know to reload
http://puu.sh/ljyTo/5c5cc28b43.dds