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Author Topic: Doll Pickups  (Read 10267 times)

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Offline specialgirl2

Re: Doll Pickups
« Reply #25 on: May 12, 2015, 09:42:06 am »
did this get patched my doll runs to the items but refuses to pick them up
R1 everything now thank gods

Offline GiratinaAltered

Re: Doll Pickups
« Reply #26 on: May 12, 2015, 09:45:32 am »
Nope it's working fine, minor error when setting up the pick up?

Made items:

Offline specialgirl2

Re: Doll Pickups
« Reply #27 on: May 12, 2015, 10:16:43 am »
I directly copied the young tarlach on to mari

Code: [Select]
ExtraData="<xml pickableItems="2000"> pickableItemStringId="/herb/;/tag_potion/">" FirstCreateStriptEdit: well I redid it just incase and now it works crazy what was wrong with the line before?
R1 everything now thank gods

Offline Xcelled194

Re: Doll Pickups
« Reply #28 on: May 12, 2015, 11:54:24 am »
 If you run the XML you posted through a entity converter like I have in the OP, you'll see you have a stray > in your XML. My guess is you didn't copy this the second time.


Offline specialgirl2

Re: Doll Pickups
« Reply #29 on: May 12, 2015, 11:58:58 am »
If you run the XML you posted through a entity converter like I have in the OP, you'll see you have a stray > in your XML. My guess is you didn't copy this the second time.

I will  use the converter when I wish for a more complex Doll thank you for figuring all this out and making a tutorial =)
My friend will love this he hates how his group bag picks up almost everything
R1 everything now thank gods

Offline proxied

Re: Doll Pickups
« Reply #30 on: May 13, 2015, 07:28:09 pm »
It's not possible, not without heavy client memory patching (asm edits). The reason is that all gold stacks are the same "item". 1g is the same item class as 1000g. Stackable items, like gold, use a stat called "Count" to store how many of an item there are in a stack. So 1g is item class 2000 with a count of 1. 1000g is item class 2000 with a count of 1000. So, in order to make the client ignore smaller stacks, you'd have to write a memory edit that inspects the count of the item and acts based on that.

You'd then have to target the mod specifically to gold on the floor - you don't want 1g disappearing from your cursor when you try to enter a dungeon! This would be fairly complex. It's possible that someone like Step could find the function you'd need to patch to get the gold to vanish graphically, but I'm sure the doll wouldn't respect that.

Why do you want the doll to not pick up small amounts anyway?

Ahh, I see. Thank you for the answer!

In regards to your question, it's because I kill things that make a lot of gold accumulate, and I let doll bags exclusively pick it up. As such, I believe that if it only picked up larger sums of gold, I would make more money before the gold piles start to disappear.

Offline Xcelled194

Re: Doll Pickups
« Reply #31 on: May 14, 2015, 12:39:36 am »
How much are you killing??? The disappear time is NPC_Price / 100 * 60 (in seconds). So a stack of 100 (and below) gold stays there for a minute. 1k gold hangs around for 10 minutes. If you're killing so much that larger piles of gold are vanishing before you get to them, you might have other problems :P

If I were you, I'd use the ultra fast doll AI in the downloads section. It nearly quadruples pick up speed (making that number up, but it's a drastic increase).


Offline ItzJian

Re: Doll Pickups
« Reply #32 on: May 15, 2015, 02:22:29 pm »
If I were you, I'd use the ultra fast doll AI in the downloads section. It nearly quadruples pick up speed (making that number up, but it's a drastic increase).

Uhmm the xml in the download doesn't seem to work for me, when i summon the dolls they just stand in the same location and doesn't move a bit.
Btw the stringID for sasquatch heart is /item/sulien/mutant_sasquatch/animal_sample/ right? o: my dolls just ignores them

Offline Xcelled194

Re: Doll Pickups
« Reply #33 on: May 15, 2015, 05:05:31 pm »
The xml download doesn't work. As it says in the download description, you need to use the puushed link.

StringId is used for categories of items. If you want a specific item, use the PickableItems as describe at the bottom of the OP. If it still fails, post your extra data.


Offline ItzJian

Re: Doll Pickups
« Reply #34 on: May 15, 2015, 06:22:03 pm »
The xml download doesn't work. As it says in the download description, you need to use the puushed link.

StringId is used for categories of items. If you want a specific item, use the PickableItems as describe at the bottom of the OP. If it still fails, post your extra data.

Ah thanks :D both problem fixed

Offline Jaobld

Re: Doll Pickups
« Reply #35 on: May 15, 2015, 07:41:31 pm »
Is that XML limited to just the humanoid doll bags? Wondering if they'll work for Bear, Rabbit, etc.
"Kill a man and you're a murderer, kill many and you're a conqueror, kill them all and you're a god."

Offline Xcelled194

Re: Doll Pickups
« Reply #36 on: May 15, 2015, 11:21:30 pm »
It should work with all Autobots. But of course, you can test and confirm this.


Offline Noonehere

Re: Doll Pickups
« Reply #37 on: May 17, 2015, 09:54:48 pm »
Works with Tiger doll, I'm sure it'll work for the rest.
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Offline wallarcher

Re: Doll Pickups
« Reply #38 on: May 19, 2015, 04:36:31 am »
I'm tempted on using this but at the same time afraid of how obviously it could be seen by others therefore resulting in reports :c
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Offline ╰( ´◔ ω ◔ `)╯

Re: Doll Pickups
« Reply #39 on: May 19, 2015, 09:53:39 am »
I'm tempted on using this but at the same time afraid of how obviously it could be seen by others therefore resulting in reports :c
Solution : don't use it

Offline proxied

Re: Doll Pickups
« Reply #40 on: May 19, 2015, 07:58:27 pm »
How much are you killing??? The disappear time is NPC_Price / 100 * 60 (in seconds). So a stack of 100 (and below) gold stays there for a minute. 1k gold hangs around for 10 minutes. If you're killing so much that larger piles of gold are vanishing before you get to them, you might have other problems :P

If I were you, I'd use the ultra fast doll AI in the downloads section. It nearly quadruples pick up speed (making that number up, but it's a drastic increase).


Killing a lot, a whole lot. And yeah I've been using something similar (or maybe even identical, I can't tell because the one available for download is unreadable or something) for a while. That being said, I had no idea that larger gold bag piles stuck around for longer. So I very well may be mistaken in general and have been getting all the larger amounts and it's just smaller amounts disappearing.

Offline Sozen Cratos Focker

Re: Doll Pickups
« Reply #41 on: May 19, 2015, 10:17:15 pm »
Solution : don't use it

Or just put your bag dolls away when you're with ppl you don't know.
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Offline ╰( ´◔ ω ◔ `)╯

Re: Doll Pickups
« Reply #42 on: May 20, 2015, 12:42:08 am »
Or just put your bag dolls away when you're with ppl you don't know.
In other words, don't use it (when you're with ppl you don't know)

Re: Doll Pickups
« Reply #43 on: May 20, 2015, 02:24:38 am »
In other words, don't use it (when you're with ppl you don't know)

But I like doing stupid sh it to people I don't know : (
 

Offline Lady Playtime

Re: Doll Pickups
« Reply #44 on: May 20, 2015, 06:40:02 am »
In other words, don't use it (when you're with ppl you don't know)

But that was like 11 of my bans though :(
I wanna make 12!
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Offline thu2468

Re: Doll Pickups
« Reply #45 on: May 26, 2015, 06:14:40 am »
So i have the doll fast pickup and i edit the tarlach_toy extradata to this
ExtraData="&lt;xml pickableItems=&quot;2000&quot; pickableItemStringId=&quot;/book/;/key/&quot;&gt;"
Its not picking anything up that is a key or book.
Do i need to edit it to this ExtraData="<xml pickableItems="2000" pickableItemStringId="/book/;/key/">" to make it work?

Offline Xcelled194

Re: Doll Pickups
« Reply #46 on: May 26, 2015, 09:48:26 am »
Dolls will not pick up keys, no matter what. I believe this is because they're instance specific items. Books should work, though. You need the escaped version of the XML. Try recreating the mod?


Re: Doll Pickups
« Reply #47 on: May 26, 2015, 11:28:04 am »
Dolls will not pick up keys, no matter what. I believe this is because they're instance specific items. Books should work, though. You need the escaped version of the XML. Try recreating the mod?

Even if you try adding the item ID number?

You are right about the keys being specific.
 

Offline thu2468

Re: Doll Pickups
« Reply #48 on: May 26, 2015, 05:05:11 pm »
I tried it with books but that didnt work either i used
ExtraData=&quot;&lt;xml pickableItems=&quot;2000&quot; pickableItemStringId=&quot;/book/&quot;&gt;&quot;

Offline Xcelled194

Re: Doll Pickups
« Reply #49 on: May 26, 2015, 06:53:51 pm »
Even if you try adding the item ID number?

You are right about the keys being specific.

Even with the exact ID, keys don't get picked up.