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Nexon has updated NGS a while back, crippling all memory patchers for the time being. Unfortunately, there will not be any way to edit memory directly unless a full NGS bypass becomes available. Most data folder mods are not affected by this, but require a data folder packer to take effect in-game.

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Author Topic: pmg viewing  (Read 1042 times)

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Offline lmmovable

pmg viewing
« on: March 07, 2015, 02:20:55 PM »
sorry if this is in the wrong section, but does anyone know how to view pmgs? I'm trying to learn how to, so I can re make my character and do custom animations :o it would be nice if we could do every step over Skype also

Offline ╰( ´◔ ω ◔ `)╯

Re: pmg viewing
« Reply #1 on: March 07, 2015, 02:24:20 PM »
PMGs do not control animations.

Offline lmmovable

Re: pmg viewing
« Reply #2 on: March 07, 2015, 02:35:49 PM »
want expecting it to be easy* but... I just wanted to learn how to view pmgs so I can put it in a animating program I already have..lol

also, my pmg viewer doesn't work :(

Offline Lady Playtime

Re: pmg viewing
« Reply #3 on: March 07, 2015, 02:44:41 PM »
You have to fix the batch files for that, unless it's been updated and/or I'm thinking of the wrong PMG application... >It's been a long time
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Offline Noonehere

Re: pmg viewing
« Reply #4 on: March 07, 2015, 11:40:01 PM »
Step 1: Use PMG Editor instead
Step 2: Load everything; Frame, every PMG that is important (or nothing if you're brave), and animation of your choice.
Step 3: File->Export .3ds
Step 4: Use your animation software that can open .3ds
Step 5: ???
▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄
/o/ r200 \o\
body -> chest -> leg1l -> leg1r -> leg2l -> leg2r -> head -> claviclel -> clavicler -> footl -> footr -> arm1l -> arm1r -> arm2l -> arm2r -> handl -> handr
Releases:
Vertical Bow Range Shot [.ani]
Everything I make is here
Flying Star Staff [.pmg]
Weapon Animation Translator Guide
Custom Animation on Clothing Guide
PMG Editor Guide

Offline [Bloodhound]

Re: pmg viewing
« Reply #5 on: March 10, 2015, 08:41:28 PM »
The PMG viewer here in the file section still works, besides that i also did upload mine somewhere on the site once before. there is some DLLs that is needed before you use the PMG viewer. as far as i remember all i needed was Direct X updated and some extra DLLs but it still works fine for me. As for animations they are controlled by a compleatly different file.