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Author Topic: ego glow not on modded ego  (Read 326 times)

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Offline swither

ego glow not on modded ego
« on: January 06, 2010, 01:00:52 pm »
how could this happen ?



is it a problem with the pgm or do i have to change something in ego glow file ?

thanks for answering



Offline TheSkai

Re: ego glow not on modded ego
« Reply #1 on: January 06, 2010, 01:02:19 pm »
Is that giant lug of Metal over your shoulder your ego? if so theres your problem :D

Offline swither

Re: ego glow not on modded ego
« Reply #2 on: January 06, 2010, 02:34:31 pm »
yes it's my ego and i want to know why the ego glow isn't on the ego
so is there a problem in the pmg of this sword that can be corrected or should i change something int the xml of ego glow position



Offline Boo

Re: ego glow not on modded ego
« Reply #3 on: January 06, 2010, 02:47:59 pm »
pretty sure you have to re-adjust the glow
.

Offline swither

Re: ego glow not on modded ego
« Reply #4 on: January 06, 2010, 02:52:18 pm »
but does someone know why isn't it adjuted when i only changed the pmg ?

and i don't realy know where i have to change the glow position
ound something here :
data/gfx/fx/effect/c2_g5_s4_spirit_weapon.xml
but it's written Glasgavelen_ShoutOfDeath_explosion (for mabi eu though, have to check on na files)
and spirit_character.xml

and gfx/char/human/ego_weapon/ego_male_sword.xml
but since it's different for male and femal i suppose it's for ego incarnate

some other in db/egoweapon
(ego effect there is for glow color only but red and purple are awesome, black however is a white glow ball with black effect on the blade of 2H)



Offline litkuriboh

Re: ego glow not on modded ego
« Reply #5 on: January 07, 2010, 06:08:11 pm »
I've had this happen before.
Basically any time you have a custom PMG model as an XML you need to tinker with a few things.

First off, find a pmg2mqo and mqo2pmg converters; run the PMG through both of those in that order. For some reason no matter what you do to ego glow positioning, it will not work until you do this step.

Next, open your [weaponname]_ego.xml file.  Your job now is to get what ever effect you want in the position you want.  An easy way is to load your PMG into Metaseq and find the coordinates that way.

I've gone through a similar dilemna so I somewhat know what's going on.  If you have an account on MU you can do searches for the topic/guide.

Offline swither

Re: ego glow not on modded ego
« Reply #6 on: January 07, 2010, 06:32:36 pm »
hum thank you

EDIT:
coordinates given by metaseq were not accurate but after checking on the game many times i got this result

i find it good enough (2 summon materia in buster sword :P)
thank you again
(metaseq doesn't read pmg but mqo yes, it's why the converter was needed,
change the xml for the original pmg worked)