By base, I meant the human and elf purely naked. I found the dds file for the giant, fairly easily, but I couldn't for the human and elf. After a while I assumed that the way the modeler placed his vertices and edges on his model were the cause of a few of the "misinterpretations" of what I deemed as a texture. It seems the shader was the culprit and that the model for human/elf (without clothings, etc.) is just a pure color with no texture map (dds) to influence it. Looking at npc characters that're human and elf proved my point. Then again, I could be stupid, someone mind proving me wrong or right, either one is good.