Reformat, so you know i did something!
If you read this post previously and/or used this mod, just get the code if you want, nothing major in the post.
Mod removes all gunner effects, including bullet trail, except for the 'trail' on your character for stuff like shooting rush. The edit removed some stuff from the file. May just be my background processes or mobs i was fighting, but it seems to have improved things like the lag on bullet storm a bit over the previous posted code. Think i'm just gonna leave it like this, no more updates from me.
Coulda swore i edited this last night, but guess i forgot to hit save changes.
data/gfx/fx/effect/dramairia_gunner.xml
<?xml version="1.0" encoding="utf-16"?>
<EffectGroup classname="EffectGroup[10]" name="DramaIria_gunner">
<Effect classname="CEmitterType[0]" name="gunner_hit_01">
</Effect>
<Effect classname="CEmitterType[0]" name="gunner_crossbuster_ready">
</Effect>
<mon_dragon_fireball_projectile classname="CEmitterType[0]" name="gunner_all_ready">
</mon_dragon_fireball_projectile>
<lightningbolt_fire classname="CEmitterType[0]" name="gunner_shot_trace">
</lightningbolt_fire>
<magic_fireball_boom_base classname="CEmitterType[0]" name="gunner_crossbuster_bomb">
</magic_fireball_boom_base>
<mon_dragon_fireball_projectile classname="CEmitterType[0]" name="gunner_faraway_drag">
</mon_dragon_fireball_projectile>
<Effect classname="CEmitterType[0]" name="gunner_faraway_landing">
</Effect>
<Effect classname="CEmitterType[0]" name="gunner_faraway_jump">
</Effect>
<combat_hit classname="CEmitterType[0]" name="gunner_crossbuster_foottrail">
</combat_hit>
<Glasgavelen_ShoutOfDeath_beam classname="CEmitterType[0]" name="gunner_closer_wire">
</Glasgavelen_ShoutOfDeath_beam>
<Effect classname="CEmitterType[0]" name="gunner_closer_target">
</Effect>
<Effect classname="CEmitterType[0]" name="gunner_reload_bullet">
</Effect>
<paladin_transform_start_rank1a classname="CEmitterType[0]" name="gunner_frenzy">
</paladin_transform_start_rank1a>
<Effect classname="CEmitterType[0]" name="gunner_shot_speed">
</Effect>
<Effect classname="CEmitterType[10]" name="gunner_shot_damage">
</Effect>
<Effect classname="CEmitterType[0]" name="gunner_shot_short01">
</Effect>
<Effect classname="CEmitterType[0]" name="gunner_shot_bullet_storm">
</Effect>
</EffectGroup>