Okay, new hero is Professor J. This hero feels that Merlin (that guy with magic knuckles) is too carefree and will be a bad influence on Diva.
The effected talents are Construct Alchemy, Battle Alchemy, and Melee
His hero-specific title is Sage of the Night
Bonus: +5 Stamina, Intellect +10, HP +5, Mana +5, Stamina +5
Level up bonus: HP +0.25, +0.25 mana, stamina +0.25, +0.25 stamina, intellect 0.25
Also released are 3 skills and a new type of shield/cylinder: The Guard Cylinder
An Guard Cylinder allows a person to equip a one-handed weapon (mace, sword, wand, another cylinder, 2h/lance for giants, etc.) with it, and acts as a shield (allows charge, etc.)
Where's it cool is that it allows a person to perform alchemy with it equipped. This is a weakened form though, but this negative effect can be reduced by Guard Cylinder Mastery.
The three new skills are Hydra, Elemental Wave, and Golden Time.
Hydra summons four mini-urobori that spew venom 3 times before despawning. Each time it spews, the damage roughly doubles. Costs 329 AP total. Reduces enemies' magic and regular defense, iirc.
Golden Time is an activated instant-cast skill for Alchemy. When activated the next loaded skill will be instantly charged. Cool down of 5~3 minutes depending on rank. Costs 285 AP total. Also fills the four elemental circles for Elemental Wave (see below)
When you equip a cylinder and a guard cylinder together, 4 circles will appear with 0% on each. As you use alchemy skills, their respective "element circles" fill up (water cannon increases water slot by 2%) Using Golden Time fills all of these to 100%, unless you activate a skill other than elemental wave, which resets them to what they previously were.
When you active Elemental Wave, the next skill used is buffed. It also provides special effects and buffs to some skills (AoE for Frozen Blast)
Other reworks:
Golem, Life Drain, Shock, Rain Cast, Barrier Spikes, etc. no longer requires a specific crystal, uses a specific amount of various elemental crystals
Golem's appearance is now rank-dependent, golem can now be controlled with a menu and now has taunt (also slightly lessened attack, but buffed hp/def/prot)
All alchemy damage has been increased
The Professor's hairstyle/wig (not sure which) is male human
only, one for elves/giants
Uniform is however, equippable and unisex (given upon rebirth)