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Author Topic: [RELEASE] SAO Mod Pack (Updated to V3) A.K.A Celtic Art Online  (Read 7100 times)

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Offline GiratinaAltered

Re: [RELEASE] SAO Mod Pack (Updated to V2)
« Reply #50 on: April 17, 2013, 05:23:02 pm »
hi um, may i ask how to change it from the Bas&tard sword to abattle sword? i tried everything, packing and unpacking, renaming the pmg to weapon_battlesword.pmg and i tried weapon_battle_sword.pmg but nothing works, any tips? =X
Did you make sure the file directory is correct?
It should be located data/gfx/char/human(Unless other race)/tool
And the sword should be weapon_battlesword01.pmg which is the Battle Sword(I have it so it should be correct.)

Made items:

Offline daomeister

Re: [RELEASE] SAO Mod Pack (Updated to V2)
« Reply #51 on: April 17, 2013, 06:55:22 pm »
Did you make sure the file directory is correct?
It should be located data/gfx/char/human(Unless other race)/tool
And the sword should be weapon_battlesword01.pmg which is the Battle Sword(I have it so it should be correct.)

yea my directory is right, and i renamed it as you said, but when i try to pack it, its not being read, and it just says no changes found~

Offline daomeister

Re: [RELEASE] SAO Mod Pack (Updated to V2)
« Reply #52 on: April 18, 2013, 01:43:32 am »
ahh doesnt matter, ill just wait till the solid fill color version is released then ill try with those, thanks for your help though =)

Offline specialgirl2

Re: [RELEASE] SAO Mod Pack (Updated to V2)
« Reply #53 on: April 18, 2013, 09:25:58 am »
Does any of this affect Giants?
R1 everything now thank gods

Offline Caul

Re: [RELEASE] SAO Mod Pack (Updated to V2)
« Reply #54 on: April 18, 2013, 03:03:00 pm »
I know for a fact that the sound effects should work for giants more or less, but I think you already know music will. I don't see how the Elucidator and Dark Repulsor would though since giants can't particularly dual wield swords, I mean you could replace iron mace and or other blunt weapons to look like it, but the animations and sfx would probably seem odd.
"The strings have been torn, as the bonds of the battle have been loosened!"

Offline warlun123

Re: [RELEASE] SAO Mod Pack (Updated to V2)
« Reply #55 on: April 26, 2013, 01:22:39 am »
The music doesn't loop, by the way.  Is this happening for anyone else?

The music initially didn't loop for me as well. However, once I chanced the open file property from itunes to media player, it seems to be looping.

Having the loop function selected for the program you are running the mp3 file may be the fix.

Offline ShaggyZE

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Re: [RELEASE] SAO Mod Pack (Updated to V2)
« Reply #56 on: April 26, 2013, 09:20:42 am »
The music initially didn't loop for me as well. However, once I chanced the open file property from itunes to media player, it seems to be looping.

Having the loop function selected for the program you are running the mp3 file may be the fix.
pretty sure he's talking about it not looping in game.
"People are stupid; given proper motivation, almost anyone will believe almost anything. Because people are stupid, they will believe a lie because they want to believe it's true, or because they are afraid it might be true. People's heads are full of knowledge, facts, and beliefs, and most of it is false, yet they think it all true. People are stupid; they can only rarely tell the difference between a lie and the truth" ― Wizard's First Rule

Offline warlun123

Re: [RELEASE] SAO Mod Pack (Updated to V2)
« Reply #57 on: April 26, 2013, 12:08:40 pm »
pretty sure he's talking about it not looping in game.

Was referring to in game. Before the change stated above, the in game music did not loop. However, once I did chance it, it magically looped indefinitely.

Offline [Bloodhound]

Re: [RELEASE] SAO Mod Pack (Updated to V3) A.K.A Celtic Art Online
« Reply #58 on: August 14, 2013, 08:59:32 pm »
Does any of this affect Giants?
I can make it use-able for all races when I do the final update. Sorry it took so long for me to reply on anything. Been working on the update i just posted. And yes I know the 30 day limit. (In-case something get started about it)

Offline xenmax161

Re: [RELEASE] SAO Mod Pack (Updated to V3) A.K.A Celtic Art Online
« Reply #59 on: August 15, 2013, 06:06:45 pm »
Can u send me the swords in a war sword pmg? only the swords elucidator*

Offline xenmax161

Re: [RELEASE] SAO Mod Pack (Updated to V3) A.K.A Celtic Art Online
« Reply #60 on: August 16, 2013, 02:32:59 pm »
and i got a problem with this mod , when i start mabi it gives me error , an advice i dont know what is it :x

Offline xenmax161

Re: [RELEASE] SAO Mod Pack (Updated to V3) A.K.A Celtic Art Online
« Reply #61 on: August 17, 2013, 10:08:44 am »
Ughh! help :l it dc me it gives me a crash message when i install , i put the folder in data packer , it would be the new data packer version? or something? bcuz i really want elucidator swords on my war swords :'C

Offline [Bloodhound]

Re: [RELEASE] SAO Mod Pack (Updated to V3) A.K.A Celtic Art Online
« Reply #62 on: August 20, 2013, 06:40:59 pm »
I can make it use-able for all races when I do the final update. Sorry it took so long for me to reply on anything. Been working on the update i just posted. And yes I know the 30 day limit. (In-case something get started about it)
I got it working for all races, just had to get into JP files, and with it I almost have it done. Just updated it, but more should go on soon.

Offline Blaze

Re: [RELEASE] SAO Mod Pack (Updated to V3) A.K.A Celtic Art Online
« Reply #63 on: August 21, 2013, 10:25:53 am »
Cool i going use this on the alchemy coats

Offline mythies32

Re: [RELEASE] SAO Mod Pack (Updated to V3) A.K.A Celtic Art Online
« Reply #64 on: August 22, 2013, 01:00:08 pm »
I got a weird problem x.x , when i try and get me dragon rider greaves to turn into heathcliffs greaves they don't turn x-x either kiritos D: , I need help!!! and i put the shoes file within the mantle file , or do i need to make another folder for it? x-x plzzz thats the only thing not really working x-x

Offline taichiisoulcross

Re: [RELEASE] SAO Mod Pack (Updated to V3) A.K.A Celtic Art Online
« Reply #65 on: August 28, 2013, 06:47:32 am »
uhh can i ask somethig? what if i only want the music files? O w O do i download the music part 1 and part 2 and copy them to the sound folder? o . o
Ign : Taiichii
n_n

Offline [Bloodhound]

Re: [RELEASE] SAO Mod Pack (Updated to V3) A.K.A Celtic Art Online
« Reply #66 on: August 28, 2013, 11:34:27 am »
I got a weird problem x.x , when i try and get me dragon rider greaves to turn into heathcliffs greaves they don't turn x-x either kiritos D: , I need help!!! and i put the shoes file within the mantle file , or do i need to make another folder for it? x-x plzzz thats the only thing not really working x-x
You might have just renamed them wrong or something, look threw itemdb to get the correct pmg name, thats really all i can do
uhh can i ask somethig? what if i only want the music files? O w O do i download the music part 1 and part 2 and copy them to the sound folder? o . o
Yea just download music part 1 and part 2, if would have been one set but mediafire wouldent let me upload a big file

Offline Nanabanboshi

Re: [RELEASE] SAO Mod Pack (Updated to V3) A.K.A Celtic Art Online
« Reply #67 on: August 30, 2013, 07:35:42 pm »
I just want to confirm something before I start using this stupidly and encounter problems that may have simple answers. Is Abyss required for these PMG swaps?

Edited: Probably should make my question more clear. Does Abyss carry some stuff that the graphics of the mods require that Frontend or simple data packer doesn't include? Mainly for the PMGs.

Offline [Bloodhound]

Re: [RELEASE] SAO Mod Pack (Updated to V3) A.K.A Celtic Art Online
« Reply #68 on: August 31, 2013, 11:30:55 am »
I just want to confirm something before I start using this stupidly and encounter problems that may have simple answers. Is Abyss required for these PMG swaps?

Edited: Probably should make my question more clear. Does Abyss carry some stuff that the graphics of the mods require that Frontend or simple data packer doesn't include? Mainly for the PMGs.
To be exact you only need Abyss to change the log in screen, everything else in the pack can be used as long as you use data packer. Just extract it to your data folder and use data packer. If you did it correctly then the PMG's will work.

aesondae

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Re: [RELEASE] SAO Mod Pack (Updated to V3) A.K.A Celtic Art Online
« Reply #69 on: August 31, 2013, 12:12:14 pm »
Where is the login screen change setting?

Offline Nanabanboshi

Re: [RELEASE] SAO Mod Pack (Updated to V3) A.K.A Celtic Art Online
« Reply #70 on: August 31, 2013, 06:05:35 pm »
Thank you. It all works fine. I probably should guessed that PMG swaps are PMG swaps, but better safe than sorry right?

Offline NovaDracon28

Re: [RELEASE] SAO Mod Pack (Updated to V3) A.K.A Celtic Art Online
« Reply #71 on: September 14, 2013, 11:36:29 am »
hey blood any chance that you could get to work with v165, just wondering.
There is a fine line between being smart and being stupid. I find that many people choose not to be smart

Offline NeuroticX

Re: [RELEASE] SAO Mod Pack (Updated to V3) A.K.A Celtic Art Online
« Reply #72 on: October 22, 2013, 05:54:25 am »
Sooo this is a thing...
HummingBird Wings To Caitsith Wings. Lolz.
data\gfx\chapter4\human\female\mantle\uni_c4_wing03_close.pmg


Offline [Bloodhound]

Re: [RELEASE] SAO Mod Pack (Updated to V3) A.K.A Celtic Art Online
« Reply #73 on: October 22, 2013, 06:21:40 am »
The wings were for mainly to replace what current wings that are replaced, meaning they are used for a pmg swap. Or they can be used to attach to clothing. Anything else besides that, I'm confused by what your asking.

Offline NeuroticX

Re: [RELEASE] SAO Mod Pack (Updated to V3) A.K.A Celtic Art Online
« Reply #74 on: October 22, 2013, 08:14:43 am »
They should work on all wings tho right?
These are just humming bird black wings and it does this.
I would much rather be able to wear my Cupid wings as is then have to wear My Humming Bird ones as they are.
Do you think you could take a look at making this work?
  That was a Pmg Swap Btw..