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Author Topic: [RELEASE] SAO Mod Pack (Updated to V3) A.K.A Celtic Art Online  (Read 7099 times)

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Offline [Bloodhound]

[RELEASE] SAO Mod Pack (Updated to V3) A.K.A Celtic Art Online
« on: February 16, 2013, 11:27:55 pm »
YOU MUST HAVE ABYSS AND HAVE LOG IN SCREEN CHANGE SETTING LIKE THIS
Again a sudden update, with a whole bunch of new goodies. Hope you all enjoy. This updated pack features:
9Features from V1, V2, and V3)
-->SAO OST from the SAO Soundtrack
-->SAO interface sound mod made by dalbeenet is included
-->SAO font
-->SAO log in screen and Nexon icon changed to SAO's Nrgus icon before log in screen
--> Complete overhaul of the interface to make it feel like its exactly like SAO (ALL UIs are overhalled to be the same AND they should be set at transparent)
--> Log-In UI is now SAO style
--> Virtual Keyboard is SAO style
Whats in V4 (Celtic Art Online)
--> From the Jap Mabi pack files I got all the SAO equipment that has been released, all in working order (equipment from Kirito, Asuna, Heathcliff, Lizbeth equipment and all SAO weapons that was released)
--> Towns have been renamed to towns from SAO (not just from the anime, but also from the manga and light novels)
--> Phoenix Feather icon has been changed to SAOs crystals
--> Rath Royal Castle A.K.A Tara Royal Castle has been changed to KoB Castle
--> Rath Royal Castle A.K.A Tara Royal Castle guards has been changed to have a KoB style clothing (as close as i can get it
--> Chat Box is now SAO styled (Its a bit dark)
Icons not included
Heres a few previews
Data FolderMusic PT1Music PT2

Offline GiratinaAltered

Re: [RELEASE] SAO Music and Status bar set
« Reply #1 on: February 17, 2013, 12:00:00 am »
Very very nice. I like how you have the order of all of them.
I'll used this tomorrow since I'm heading to bed soon.
Just being questionable, does the font has reduce lags? I really like SAO font but I like being a bit lagless from bitmap font from Abyss.

Made items:

Offline [Bloodhound]

Re: [RELEASE] SAO Music and Status bar set
« Reply #2 on: February 17, 2013, 01:06:29 am »
i dont lag unless im in a extreamly populated place then ill lag very lil, so i really cant answer your question. sorry

Offline Sasori

Re: [RELEASE] SAO Music and Status bar set
« Reply #3 on: February 17, 2013, 01:23:13 am »
Lolz thank again man, it works great. I can't thank you enough for making my idea come to life!

Offline Sasori

Re: [RELEASE] SAO Music and Status bar set
« Reply #4 on: February 17, 2013, 01:41:52 am »
IS there a way to change the font size for the SAO font? lolz its supperrrr tiny.

Offline Axel!

Re: [RELEASE] SAO Music and Status bar set
« Reply #5 on: February 17, 2013, 09:36:55 am »
Hey which dds is the healthbar located? I'm doing my interface too and I cant seem to find it.
Anyone mine giving me more - karma.

IGN
Miku21

Offline Sasori

Re: [RELEASE] SAO Music and Status bar set
« Reply #6 on: February 17, 2013, 10:06:57 am »
All the files should be located in the SAO pack. I'm not sure which part of it is it. i just throw them all in the data folder. unless you have mods already in it. then i'd just look through and place files where they need to be.

Offline Fl0rn

Re: [RELEASE] SAO Music and Status bar set
« Reply #7 on: February 17, 2013, 11:06:28 am »
The sound files, not the music ones, are they part of your work or someone else?  I know there was someone who released SAO sound files for things like criticals and window controls/actions.  If it is indeed someone else's work, you need to make sure you credit the individual.


Bit of criticism here.  While it's nice that you share your works, i would also advise you to work on your formatting and spacing.  Use things like periods and commas more as well.  While it may seem trivial to you, decent formatting makes it easier on others to read what you have to say as well as being more willing to read your posts.  It also reflects what kind of quality of work or effort people can come to expect from you, before ever even downloading anything.



EDIT:
I went through the music files, cuz i like to know what i downloaded, and got some remarks to make. 

SAO Music Part 1, many re-used songs for town/field areas.  It's to be expected that if you're pulling music from somewhere else, you get repeat songs.  However, 5+ is redundant imo and i'd recommend trying to replay some of the other songs rather than the same one excessive number of times.

SAO Music part 2, you need to merge with the first one.  All but 2 of the files in this, are the original songs from mabi.  Trim the excess and either merge with the first part, or trim the excess and cut some of the songs from the first part and place them in the 2nd part to balance file sizes.

Offline NinjaStickMan

Re: [RELEASE] SAO Music and Status bar set
« Reply #8 on: February 17, 2013, 12:23:18 pm »
Hey which dds is the healthbar located? I'm doing my interface too and I cant seem to find it.
data/gfx/gui/gui_ver2


That's it I think.

The sound files, not the music ones, are they part of your work or someone else?  I know there was someone who released SAO sound files for things like criticals and window controls/actions.  If it is indeed someone else's work, you need to make sure you credit the individual.
SAO interface sound mod made by dalbeenet is included

Offline [Bloodhound]

Re: [RELEASE] SAO Music and Status bar set
« Reply #9 on: February 17, 2013, 12:51:56 pm »
The sound files, not the music ones, are they part of your work or someone else?  I know there was someone who released SAO sound files for things like criticals and window controls/actions.  If it is indeed someone else's work, you need to make sure you credit the individual.


Bit of criticism here.  While it's nice that you share your works, i would also advise you to work on your formatting and spacing.  Use things like periods and commas more as well.  While it may seem trivial to you, decent formatting makes it easier on others to read what you have to say as well as being more willing to read your posts.  It also reflects what kind of quality of work or effort people can come to expect from you, before ever even downloading anything.



EDIT:
I went through the music files, cuz i like to know what i downloaded, and got some remarks to make. 

SAO Music Part 1, many re-used songs for town/field areas.  It's to be expected that if you're pulling music from somewhere else, you get repeat songs.  However, 5+ is redundant imo and i'd recommend trying to replay some of the other songs rather than the same one excessive number of times.

SAO Music part 2, you need to merge with the first one.  All but 2 of the files in this, are the original songs from mabi.  Trim the excess and either merge with the first part, or trim the excess and cut some of the songs from the first part and place them in the 2nd part to balance file sizes.
I did the music in 2 parts cause mediafire said the file was to big when i tried to upload it as 1 file so i split it in 2, the music is the actual OST from the anime. the interfaces i made myself , the log in screen i did myself, as along with the nexon icon befor you get to the log in screen is mine,, the rest was helo of ther people cause they allready had it posted and i added it in, along with swords, i did a lil edit myself adding sheaths to them and putig them on your back cause alot of people asked for them to be that way

Offline Axel!

Re: [RELEASE] SAO Mod Pack
« Reply #10 on: February 17, 2013, 03:10:38 pm »
data/gfx/gui/gui_ver2


That's it I think.


Thanks for that I would have never found it !
Anyone mine giving me more - karma.

IGN
Miku21

shanehu

  • Guest
Re: [RELEASE] SAO Mod Pack
« Reply #11 on: February 17, 2013, 04:39:49 pm »
Nice job with Elucidator & Dark Repulsor.
I like it  ;D

Offline GiratinaAltered

Re: [RELEASE] SAO Music and Status bar set
« Reply #12 on: February 17, 2013, 06:10:28 pm »
i dont lag unless im in a extreamly populated place then ill lag very lil, so i really cant answer your question. sorry
Ah I tested it myself, font is small and pretty but when I put on my set effects they lag a bit. So I'll take that off for now till I get a better pc to handle.

Made items:

Offline [Bloodhound]

Re: [RELEASE] SAO Mod Pack
« Reply #13 on: February 17, 2013, 09:22:09 pm »
Nice job with Elucidator & Dark Repulsor.
I like it  ;D
Thank you, i thought you would like what i done with it. I tried to make it as if it was ripped off SAO but i couldent have done it without your mod to help me out

Offline GiratinaAltered

Re: [RELEASE] SAO Mod Pack
« Reply #14 on: February 17, 2013, 11:30:27 pm »
Hmm I also noticed if you only equipped one sword and sheath it, it will show two swords in the back sheathed instead of just one. It's intentional right?

Made items:

shanehu

  • Guest
Re: [RELEASE] SAO Mod Pack
« Reply #15 on: February 18, 2013, 02:43:00 am »
Hmm I also noticed if you only equipped one sword and sheath it, it will show two swords in the back sheathed instead of just one. It's intentional right?

he equipped two.. no?
i might be blind, sorry :(

Offline GiratinaAltered

Re: [RELEASE] SAO Mod Pack
« Reply #16 on: February 18, 2013, 11:55:17 am »
he equipped two.. no?
i might be blind, sorry :(

In the picture he equipped two, I saw someone equipped only one sword and a dragon shield on his back and both the swords appeared in the back sheathed. And I checked that he has nothing in his other slot.
Edit: I tried the shield with one sword.

It shows both the swords on back but I think I can understand that it was made for duals at first rather having 1 eventually.

Made items:

Offline NeuroticX

Re: [RELEASE] SAO Mod Pack
« Reply #17 on: February 18, 2013, 12:00:42 pm »
WOW This is Brilliant. keep up the good work +1
Only thing that kinda messes with my head is the how blockie hp,mp spam bars are on the bottom gui
and the font lil small and hard to read [Tho i am Getting Used to It]
Also is it possible to just drag any old mp3 file in and replace it with the correct name to make it work?
Or Do i have to convert it?


shanehu

  • Guest
Re: [RELEASE] SAO Mod Pack
« Reply #18 on: February 18, 2013, 01:53:03 pm »
In the picture he equipped two, I saw someone equipped only one sword and a dragon shield on his back and both the swords appeared in the back sheathed. And I checked that he has nothing in his other slot.
Edit: I tried the shield with one sword.

It shows both the swords on back but I think I can understand that it was made for duals at first rather having 1 eventually.

ah so that's what you meant.
i'll try to see the pmg later...
gotta go to uni orientation now >.>

Offline GiratinaAltered

Re: [RELEASE] SAO Mod Pack
« Reply #19 on: February 18, 2013, 02:28:18 pm »
ah so that's what you meant.
i'll try to see the pmg later...
gotta go to uni orientation now >.>
I think it might do the same without a shield but only one sword, forgot to test it but it's possible.
Edit: Yep it does the same if just one sword and no shield.

Made items:

Offline [Bloodhound]

Re: [RELEASE] SAO Mod Pack
« Reply #20 on: February 18, 2013, 06:43:28 pm »
WOW This is Brilliant. keep up the good work +1
Only thing that kinda messes with my head is the how blockie hp,mp spam bars are on the bottom gui
and the font lil small and hard to read [Tho i am Getting Used to It]
Also is it possible to just drag any old mp3 file in and replace it with the correct name to make it work?
Or Do i have to convert it?


Just drag and drop the mp3 files into your mp3 folder (its in C:/Nexon/Mabinogi) and when it asked if you wana replace/overwright them then say yes. on the other hand with the sword issue, the sheaths are suposed to be on your back even when you are wielding the swords but sence this issue deals with shields then im kinda at loss sorry

Offline NeuroticX

Re: [RELEASE] SAO Mod Pack
« Reply #21 on: February 19, 2013, 12:53:12 am »
Just drag and drop the mp3 files into your mp3 folder (its in C:/Nexon/Mabinogi) and when it asked if you wana replace/overwright them then say yes. on the other hand with the sword issue, the sheaths are suposed to be on your back even when you are wielding the swords but sence this issue deals with shields then im kinda at loss sorry

Thanks Hun!!
I'm going to add some techno music that will go along with the sao theme perfectly!! Its gana be MASSIVE ; D

shanehu

  • Guest
Re: [RELEASE] SAO Mod Pack
« Reply #22 on: February 19, 2013, 02:31:20 am »
i tried re-defining the pmg with bodytoolR/L instead of backtool, but it seems it doesn't work.
using one sword and sheathing it still shows it as 2 swords.

gg.

i'm out.

Offline [Bloodhound]

Re: [RELEASE] SAO Mod Pack (Updated to V2)
« Reply #23 on: February 19, 2013, 09:38:04 pm »
I did the best i can to fix the problem and i updated some it as well, hope everyone likes it

Offline NeuroticX

Re: [RELEASE] SAO Mod Pack (Updated to V2)
« Reply #24 on: February 20, 2013, 02:40:41 am »
Good job on the update :]
The text is much better!