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Author Topic: Visual Attack Range  (Read 789 times)

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Offline Darkboy132

Visual Attack Range
« on: January 10, 2013, 07:04:43 pm »
Everyone remembers the recent snowball fight event and how that blue circle pops up after loading a ranged skill? Is there any possibility of applying that to our skills, especially Windmill?

Offline MidnightGenius

Re: Visual Attack Range
« Reply #1 on: January 10, 2013, 10:01:47 pm »
I was thinking something similar actually, it was a pretty nice circle.

Offline cloudkiller2006

Re: Visual Attack Range
« Reply #2 on: January 11, 2013, 01:54:51 am »
It was difficult to see on the blinding white snow, unfortunately :(
-ck06


Offline NeuroticX

Re: Visual Attack Range
« Reply #3 on: January 12, 2013, 05:56:37 pm »
Oh, your talking about like a mod that shows the range of an attack.
That would actually be very helpful. good idea x3

Offline Hakushi3

Re: Visual Attack Range
« Reply #4 on: January 14, 2013, 10:46:56 am »
It might be helpful in PvE but I think it might be kinda broken in PvP..Unless the only persons range you can see is your own then I guess I don't see a problem with it just make sure if you do find it make it for your character only :3 If you can make it happen I would love to download that.

Offline Gyzarus

Re: Visual Attack Range
« Reply #5 on: January 14, 2013, 03:44:45 pm »
In the snowball event, it only showed your range.


Offline Fl0rn

Re: Visual Attack Range
« Reply #6 on: January 14, 2013, 07:44:14 pm »
Also don't forget, range upgrades.

Offline Darkboy132

Re: Visual Attack Range
« Reply #7 on: February 14, 2013, 10:39:16 am »
Ba bump.

Sutsako

  • Guest
Re: Visual Attack Range
« Reply #8 on: February 20, 2013, 01:00:57 pm »
someone make this happen please ;w;

Offline Plonecakes

Re: Visual Attack Range
« Reply #9 on: February 21, 2013, 12:20:22 am »
I'm sure this would be an extremely extensive code modification for each skill that one wants it for.

There are few that have the skill and even fewer that have the care to do it.
My releases

Offline ╰( ´◔ ω ◔ `)╯

Re: Visual Attack Range
« Reply #10 on: February 21, 2013, 01:42:46 am »
If I recall correctly while doing research on it, the circle appeared through a packet with no parameters.

Meaning, even if you were to get it to work (you'd need a pake module), you would not be able to modify the radius of the circle without modification of the client.

Offline Plonecakes

Re: Visual Attack Range
« Reply #11 on: February 21, 2013, 05:46:39 pm »
Even worse. >>

Then again, really, there must be a routine to draw the circle that one could likely call from the skill's loading code, it would just be a minor pain to adjust the circle drawing function to take a parameter, and it would take some effort to adjust the packet handle so that it might still work too.

Complex, since you would be modifying at least four procedures. Of course, you also need to find them. Tracing from the case for that packet would easily find the circle procedure but finding the proper place to hook in the windmill loading procedure (and the undraw in the windmill use procedure) would probably be a chore in itself, not to mention any stack adjustments you'll have to account for from calling a function from a location where such a call does not belong. That will probably account for the biggest pain considering some of what I've been through before with Mabi.
My releases