musicbattlefielduse.1 The effects of {0} are fading.
musicbattlefielduse.2 The sound of {0}'s {1} fills the area.\n
musicbattlefielduse.3 The marvelous sound of {0}'s {1} fills the area.\n
musicbattlefielduse.4 The haunting sound of {0}'s {1} fills the area.\n
musicbattlefielduse.5 Your Min ATT increased by {0}%.\n
musicbattlefielduse.6 Your Max ATT increased by {0}%.\n
musicbattlefielduse.7 Critical increased by {0}%.
musiccontractspaceuse.1 The effects of {0} are fading.
musiccontractspaceuse.2 The sound of {0}'s {1} fills the area.\n
musiccontractspaceuse.3 The marvelous sound of {0}'s {1} fills the area.\n
musiccontractspaceuse.4 The haunting sound of {0}'s {1} fills the area.\n
musiccontractspaceuse.5 Your Speed increased by {0}%.\n
musicharvestuse.1 The effects of {0} are fading.
musicharvestuse.2 The sound of {0}'s {1} fills the area.\n
musicharvestuse.3 The marvelous sound of {0}'s {1} fills the area.\n
musicharvestuse.4 The haunting sound of {0}'s {1} fills the area.\n
musicharvestuse.5 Your Production Success Rate increased by {0}%.\n
musicharvestuse.6 Your Gathering Success Rate increased by {0}%.\n
musicharvestuse.7 Your Gathering Speed increased by {0}%.\n
musiclightspeeduse.1 The effects of {0} are fading.
musiclightspeeduse.2 The sound of {0}'s {1} fills the area.\n
musiclightspeeduse.3 The marvelous sound of {0}'s {1} fills the area.\n
musiclightspeeduse.4 The haunting sound of {0}'s {1} fills the area.\n
musiclightspeeduse.5 Your Magic Charging Speed increased by {0}%.\n
musiclightspeeduse.6 Your Alchemy Charging Speed increased by {0}%.\n
musiclightspeeduse.7 Your Attack Speed increased by {0}%.\n
musicpatienceuse.1 The effects of {0} are fading.
musicpatienceuse.2 The sound of {0}'s {1} fills the area.\n
musicpatienceuse.3 The marvelous sound of {0}'s {1} fills the area.\n
musicpatienceuse.4 The haunting sound of {0}'s {1} fills the area.\n
musicpatienceuse.5 Your Defense increased by {0}.\n
musicpatienceuse.6 Your Protection increased by {0}.\n
musicpatienceuse.7 Your MP Recovery Speed increased by {0}%.\n
musicpatienceuse.8 Your Stamina Recovery Speed increased by {0}%.\n
musicpeaceuse.1 The sound of {0}'s {1} fills the area.\n
musicpeaceuse.2 The marvelous sound of {0}'s {1} fills the area.\n
musicpeaceuse.3 The haunting sound of {0}'s {1} fills the area.\n
musicpeaceuse.4 Downed {0} enemies.\n
musicpeaceuse.5 Downed no enemies. \n
I assume that's what you want?
132_to_133.pack
Data\local\code/skill.english.txt
language.pack
data\code/skill.english.txt
What to do
You basically have the skill designation, then you have your text. You want to leave the skill designation and delete the text. So, let's check battlefield as an example.
musicbattlefielduse.1 The effects of {0} are fading
The bold is the skill designation, you leave it alone. Underlined is the text, that's what you delete.
Last one, enduring melody. After this you're on your own, same principle. Delete the underline, leave the bold. Do this with all music skills. Whenever the client updates, you must repeat this process, if the files are contained within the new files and/or language.pack is updated. Failure to do so will leave untranslated or missing text in game.
musicpatienceuse.5 Your Defense increased by {0}.\n