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Author Topic: [September 3, 2023]Abyss Patcher  (Read 359159 times)

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Offline donavankelley

Re: [June 16, 2016]Abyss Patcher R229-231
« Reply #4625 on: July 17, 2016, 10:02:22 pm »
the ijl11 is the problem that is getting everyone kicked
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Re: [June 16, 2016]Abyss Patcher R229-231
« Reply #4626 on: July 18, 2016, 02:38:35 am »
the ijl11 is the problem that is getting everyone kicked
not if it's the original ilj11.dll and not abyss's.....i'm trying to tell you like every one else not to use abyss if it's not working for you, or maybe that's too hard of a concept to explain, hell pick a number 1-99 and rename all your files that contain numbers substituted by the new number of your choice, let me know what happens.
"People are stupid; given proper motivation, almost anyone will believe almost anything. Because people are stupid, they will believe a lie because they want to believe it's true, or because they are afraid it might be true. People's heads are full of knowledge, facts, and beliefs, and most of it is false, yet they think it all true. People are stupid; they can only rarely tell the difference between a lie and the truth" ― Wizard's First Rule

Offline donavankelley

Re: [June 16, 2016]Abyss Patcher R229-231
« Reply #4627 on: July 18, 2016, 01:45:47 pm »
not if it's the original ilj11.dll and not abyss's.....i'm trying to tell you like every one else not to use abyss if it's not working for you, or maybe that's too hard of a concept to explain, hell pick a number 1-99 and rename all your files that contain numbers substituted by the new number of your choice, let me know what happens.

We all know that, We just want abys to work.
Drop the top, pull the whip out like a hamstring. You on your job but I'm a boss, I keep my hands clean. - Wiz

Offline theanomaly

Re: [June 16, 2016]Abyss Patcher R229-231
« Reply #4628 on: July 18, 2016, 09:08:50 pm »
Patience is a virtue.

Of course we all want it to work, but for those of us who are not code/mod savvy, we just have to wait it out without getting aggravated at NGS disconnections. It sucks, yes. However- stating the obvious about such and such getting us kicked and then griping about it doesn't fix the situation.

Personally- I just read the thread, keep myself informed and then wait it out like a considerate person. The people who distribute and update mods for us rock, and should be respected, but should also have their real-lives and other factors taken in account, because when it isn't and someone pops in here not knowing what's going on and sounding foolish, they're bound to get pissed off.

After a while though, it's just... We all need to relax. I'm sure it will be up to date in due time.
Take some chill.

Offline Xhi

Re: [June 16, 2016]Abyss Patcher R229-231
« Reply #4629 on: July 18, 2016, 09:31:43 pm »
abyss doesn't work lets all bug blade because we have no idea how to fix it xdddddd we dont support him in any way but its his job to supply us abyss!!

be useful and go bypass NGS if you want abyss to work without problems every patch :)

Offline ShiPL

Re: [June 16, 2016]Abyss Patcher R229-231
« Reply #4630 on: July 19, 2016, 12:17:42 am »
Personaly what is actually my brightest idea is to write petition to Nexon for official Mabinogi mod pack with at least bunch of mods that can reduce lags / glitches that are in game. Screw even the exact timer or CP scooter. I am pretty sure lot's of peoples here got Abyss to fix thier lag issues problem at first.

Offline GiratinaAltered

Re: [June 16, 2016]Abyss Patcher R229-231
« Reply #4631 on: July 19, 2016, 12:42:31 am »
Personaly what is actually my brightest idea is to write petition to Nexon for official Mabinogi mod pack with at least bunch of mods that can reduce lags / glitches that are in game. Screw even the exact timer or CP scooter. I am pretty sure lot's of peoples here got Abyss to fix thier lag issues problem at first.
Well Nexon forums did made a post to let players write feedbacks of what needs to be added before NGS was introduced. The forum post was flooded with majority of related mods from Tiara/Abyss combine.
The actual post as it is now locked forever: http://mabinogi.nexon.net/Community/forums#%2Fshowthread.php%3F1533673-Security-Update-Feedback-and-Suggestion-Thread-Game-Improvements%26nxid%3D10

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Offline SpyxedDemon

Re: [June 16, 2016]Abyss Patcher R229-231
« Reply #4632 on: July 19, 2016, 01:17:15 am »
Well Nexon forums did made a post to let players write feedbacks of what needs to be added before NGS was introduced. The forum post was flooded with majority of related mods from Tiara/Abyss combine.
The actual post as it is now locked forever: http://mabinogi.nexon.net/Community/forums#%2Fshowthread.php%3F1533673-Security-Update-Feedback-and-Suggestion-Thread-Game-Improvements%26nxid%3D10

This. All of this in the post. I'm laughing but it's not even funny as it is......
Mabinogi has been around since like 2004? What am I not understanding from their preservation on the whole "modding" thing and the definition to it.
I'd say full majority use mods not to cheat  but to run the game smoother. I invited a friend to play mabi, whom had constant dc's, custscene freezes, and the constant lag and all the other mabinogi-goods.
I told them to try and install Abyss, he decided to go with it despite they are against modding games in any way. And what'ya know, it fixed all the problems he was fascing when he had clean mabinogi.
He hated to say it but he loved to use these mods only to fix the game.

But what am I explaining here, that's why we're all here on this site. D:

Offline theanomaly

Re: [June 16, 2016]Abyss Patcher R229-231
« Reply #4633 on: July 19, 2016, 06:12:23 am »
I invited a friend to play mabi, whom had constant dc's, custscene freezes, and the constant lag and all the other mabinogi-goods.
I told them to try and install Abyss, he decided to go with it despite they are against modding games in any way. And what'ya know, it fixed all the problems he was fascing when he had clean mabinogi.
He hated to say it but he loved to use these mods only to fix the game.

But what am I explaining here, that's why we're all here on this site. D:

Exactly this. This right here.
My boyfriend started playing Mabinogi ~1 year and a half ago, and when he first started, his computer ran it just fine. He has a gaming computer built to put up with Mabi's bullcrap. Though, even with an expensive, top line gaming computer, (which everyone says oh-ho-ho, get a better computer to run the game!), isn't always the answer- update after update he continued to get horrible lag, disconnections and crashes.

Yes, you heard it here! After all the people saying you need a better computer, it doesn't always help!
His computer is a monster and can run just about anything, and it's hella better than mine- so why does he still get issues?
Because Mabinogi is still a hog and still has so much to run on our CPU, and so many eye-sore fonts, and everything else, he had asked me for the mods I use.
With the number of .pack mod files I have, that cut down on trees, buildings, and other graphic assortments, I also gave him Abyss.
Of course, what would you expect? The game ran so much nicer, and looked a hell of a lot cleaner, and without it, both of us have a horrible frame rate, and certain times, the client just looks awful and ugly. (i.e font, glare, antialiasing, lack of zoom).
Because the game is so old, it's going to have it's stupid issues, and if the dev's could just fix it all up, update it, and fix the things that the people at MabiMods had to, we wouldn't need to break the rules. But alas- we don't live in a perfect world...

Offline Fl0rn

Re: [June 16, 2016]Abyss Patcher R229-231
« Reply #4634 on: July 19, 2016, 10:52:18 am »
Because the game is so old, it's going to have it's stupid issues, and if the dev's could just fix it all up, update it, and fix the things that the people at MabiMods had to, we wouldn't need to break the rules. But alas- we don't live in a perfect world...


Age isn't the problem.  Used to i could walk in dunby, i'd spike long enough to load all the players there, but then i'd go back to say 20 fps, on a computer with like 1 freaking gig of ram.  So, you wanna tell me why with a laptop with way better specs, and modded to help with performance to boot, hits like 12 fps if i don't minimize characters?  Age of the game isn't the issue, it's that nexon doesn't optimize their content and doesn't utilize the game engine as intended.  So it creates dead weight, which progressively gets worse as nexon wants to mutilate their game engine usage even more and more as time goes on, and we're lucky if they ever optimize a single thing. 

Rafting is a good example of this, with the thunder glitch.   It may not be a performance issue per se, but the fact that the thunder glitch has existed for so long shows how little effort nexon puts into fixing bugs.



And as for nexon taking users' opinions into count, just no.  The entire concept is ridiculous, as they have a feedback section on the forums.  Yet when ideas are wanted from the players, they create an entirely new thread in general (90% of the time) and sticky it for players to post ideas in.  If they're taking players seriously, that would never happen.  The feedback section would be perused more, useful ideas that might not be implemented immediately would be archived for the future.  That or they'd remove the whole feedback section and only make a feedback thread once a month or once every few months.  As is, feedback is the place posts go to die, while you post in sticky to give the original poster gratitude. 
The whole thing is a nasty business that's no more than a slap in the face to the users.  Ideas being taken from players, are likely less to do with threads, and more to do with a mod honestly being useful, being around for a long time, and probably popularity.  Chalking it up to threads gives everyone too much credit in my perspective.

Offline Lady Playtime

Re: [June 16, 2016]Abyss Patcher R229-231
« Reply #4635 on: July 19, 2016, 11:44:05 am »
This thread is now locked until further notice.

Abyss doesn't work. That's it, that's final.  Blade is aware of the problems, so the massive flooding of the this thread is not needed, and some of them seem to be getting a little out of hand.

Until such a time that Blade has a solution, and updates Abyss, this will remain locked.
At which time, Blade can do it himself, or contact the staff team to set things back to normal.

This is just a matter of PATIENCE, so relax for a bit, maybe go outside and see the GnR concert tour. Or the new movies coming out!

But if you think you've got a working solution to this, or some of the above posts claim to have it working... Feel free to try, all links are still there... But the current version does not work.

Also note that all new threads created for Abyss, unless they contain new information, will be also locked or removed.  Again, this is a matter of patience, just wait until Blade has come to save Abyss.
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Offline Blade3575

Re: [July 21, 2016]Abyss Patcher R232
« Reply #4636 on: July 21, 2016, 04:33:25 pm »
Some mods will not work. Some mods require specific timing to work (DataFolder has to be early enough though it may be a patch that will forever be detected, not sure about WindowPosition). This is going to end up involving a lot of trial and error for everyone.

EDIT: It shouldn't matter what the "RenameMe.dll" is named. I'm guess Nexon will eventually start detecting the file "RenameMe.dll", so people can name it whatever they want to get around file name detection.

Offline Chocobubba

Re: [July 21, 2016]Abyss Patcher R232
« Reply #4637 on: July 21, 2016, 05:29:52 pm »
Here are my initial tests with default settings

OS: Windows 10 x64 Pro
PerX gets flagged by Windows Defender
PerX and RemoteDLL say they work, but Abyss outputs the following log
Code: [Select]
[07/21/16 19:07:08] - Source created by Blade3575 and Plonecakes for MabiMods
[07/21/16 19:07:08] - Credits: kotarou3, spr33 and whoever made mod_kirisame.
[07/21/16 19:07:08] - Initialization successful.

Tested, no patches actually apply. Abyss.ini and Abyss.dll are the file names used.

Also, I tested using CheatEngine as a .dll injector (it gave me success with mod_sharker)
Selecting no to execute a function of a .dll causes the same results as above.
Selecting yes and ijlWrite, ijlRead, ijlInit, ijlGetLibVersion, ijlFree, or ijlErrorStr will all cause immediate crashes.


Note: I never got detected by NGS in this testing.


Additional Testing
PerX works with mod_sharker
RemoteDLL works with mod_sharker


Does mod_sharker have a .dll injection function like abyss does?


Offline GiratinaAltered

Re: [July 21, 2016]Abyss Patcher R232
« Reply #4638 on: July 21, 2016, 05:34:14 pm »
PerX is being detected by Windows Defender and use to test and sadly no effect happened.
Used RemoteDLL, renamed the .dll randomly, tried injected said it's successful, however no mods applied.

Got the same result as Chocobubba.
Code: [Select]
[07/21/16 16:17:16] - Source created by Blade3575 and Plonecakes for MabiMods
[07/21/16 16:17:17] - Credits: kotarou3, spr33 and whoever made mod_kirisame.
[07/21/16 16:17:17] - Initialization successful.

Windows 8.1, x64

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Offline Blade3575

Re: [July 21, 2016]Abyss Patcher R232
« Reply #4639 on: July 21, 2016, 05:39:15 pm »
I guess the problem would be it needs to be injected a bit sooner. It waits until a certain function is called by the Client before applying the patches, due to unpack detection. If injected too late, the function will have already been called and will not apply any patches.

I'll make more adjustments either today or in a few days when I have more time.

Offline Chocobubba

Re: [July 21, 2016]Abyss Patcher R232
« Reply #4640 on: July 21, 2016, 05:41:49 pm »
I guess the problem would be it needs to be injected a bit sooner. It waits until a certain function is called by the Client before applying the patches, due to unpack detection. If injected too late, the function will have already been called and will not apply any patches.

I'll make more adjustments either today or in a few days when I have more time.

Using what you said, I tried out PerX on automatic mode, with it running before the process even started. Unfortunately, the results didn't change.

Offline GiratinaAltered

Re: [July 21, 2016]Abyss Patcher R232
« Reply #4641 on: July 21, 2016, 05:43:27 pm »
I tried to ninja it to the client.
I quickly select client.exe with the .dll with RemoteDLL, and hit load before Nexon Guard tries to load the logo.

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Offline Blade3575

Re: [July 21, 2016]Abyss Patcher R232
« Reply #4642 on: July 21, 2016, 05:45:16 pm »
Using what you said, I tried out PerX on automatic mode, with it running before the process even started. Unfortunately, the results didn't change.

I tried that as well, but the Client crashed. I ended up using RemoteDll and timed it around the time NexonGuard was loading or so, I believe.

Offline Chocobubba

Re: [July 21, 2016]Abyss Patcher R232
« Reply #4643 on: July 21, 2016, 05:48:19 pm »
I tried to ninja it to the client.
I quickly select client.exe with the .dll with RemoteDLL, and hit load before Nexon Guard tries to load the logo.

This works for me as well, with PerX (ran as admin) or RemoteDLL.

Offline GiratinaAltered

Re: [July 21, 2016]Abyss Patcher R232
« Reply #4644 on: July 21, 2016, 05:52:15 pm »
This works for me as well, with PerX (ran as admin) or RemoteDLL.
Hmm that maybe why I couldn't get PerX to work for me. RemoteDLL did auto admin but PerX didn't. Does running it automatic for PerX work for the injection?

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Offline Chocobubba

Re: [July 21, 2016]Abyss Patcher R232
« Reply #4645 on: July 21, 2016, 05:53:38 pm »
Hmm that maybe why I couldn't get PerX to work for me. RemoteDLL did auto admin but PerX didn't. Does running it automatic for PerX work for the injection?

Not as well. If you time it too early it will either fail or crash mabi. It seems like the golden window is around right before the NGS icon pops up, and mabi launches the white screen. PerX on automatic will execute long before NGS appears.

Offline Blade3575

Re: [July 21, 2016]Abyss Patcher R232
« Reply #4646 on: July 21, 2016, 05:55:52 pm »
I'll change some things, like including a function you can call with Cheat Engine to apply patches relatively soon. I may add a timer for patching if it the unpack detection doesn't trigger as well, not sure of this one though.

Offline DONOTOUCH

Re: [July 21, 2016]Abyss Patcher R232
« Reply #4647 on: July 21, 2016, 05:56:20 pm »
Great work! Thank you blade for the update as usual :D

Offline spirit2roam

Re: [July 21, 2016]Abyss Patcher R232
« Reply #4648 on: July 21, 2016, 06:08:34 pm »
Awesome Blade, thanks for the release!

So far, it seems the mods work using PerX and injecting manually. The only mod I can't figure out how to get working is Multiclient. Is that broken, or do I have to inject for each client? Although, if it's the later, I'm not sure if PerX is injecting for the new client that pops up.

Offline Chocobubba

Re: [July 21, 2016]Abyss Patcher R232
« Reply #4649 on: July 21, 2016, 06:13:23 pm »
Awesome Blade, thanks for the release!

So far, it seems the mods work using PerX and injecting manually. The only mod I can't figure out how to get working is Multiclient. Is that broken, or do I have to inject for each client? Although, if it's the later, I'm not sure if PerX is injecting for the new client that pops up.

You'll need to inject on a per-client basis. I haven't tested using PerX since it can't select by PID, but RemoteDLL worked for me.