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Author Topic: [September 3, 2023]Abyss Patcher  (Read 359484 times)

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Offline Chacha

Re: [April 15, 2016]Abyss Patcher R226
« Reply #3850 on: June 21, 2015, 12:59:11 am »
Ah, lovely. Looks like I'm having issues again with the client locking up during dungeon cutscenes. Locks up for about 4 minutes, then unfreezes... but then crashes a minute later. I'm guessing something changed with the last update or two to Mabi?

Windows 8.1, of course.

Offline Blade3575

Re: [April 15, 2016]Abyss Patcher R226
« Reply #3851 on: June 21, 2015, 02:52:43 am »
I'll have 8.1 soon. Might end up figuring out what's going on. If I have time.

Re: [April 15, 2016]Abyss Patcher R226
« Reply #3852 on: June 21, 2015, 07:02:06 am »
Ah, lovely. Looks like I'm having issues again with the client locking up during dungeon cutscenes. Locks up for about 4 minutes, then unfreezes... but then crashes a minute later. I'm guessing something changed with the last update or two to Mabi?

Windows 8.1, of course.

Let me guess, Peaca Abyss? at Duke's cutscene? xD

Pretty ironic how Peaca Abyss would crash Abyss
 

Offline Chacha

Re: [April 15, 2016]Abyss Patcher R226
« Reply #3853 on: June 21, 2015, 05:36:36 pm »
Let me guess, Peaca Abyss? at Duke's cutscene? xD

Pretty ironic how Peaca Abyss would crash Abyss
Funny! But, no. I was helping someone with G1, locked up before Morgant's cutscene.

Offline GiratinaAltered

Re: [April 15, 2016]Abyss Patcher R226
« Reply #3854 on: June 21, 2015, 05:54:05 pm »
Funny! But, no. I was helping someone with G1, locked up before Morgant's cutscene.
Frankly enough I did locked up during the cutscene after beating Macha in Saga with the older Abyss. I just use Saga skip cutscene to skip it. Sadly enough I just did some Theater mission run and got locked up when doing Guardian of Avon because Grim decided to kick me. Mods with Mabi ain't going to take it.

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Draconis.Pendragon

  • Guest
Re: [April 15, 2016]Abyss Patcher R226
« Reply #3855 on: June 21, 2015, 09:55:19 pm »
Let me guess, Peaca Abyss? at Duke's cutscene? xD

Pretty ironic how Peaca Abyss would crash Abyss
Just ran it 2x so far.  In the last few hours.  No issues for me with the latest Tiara Data Folder v205 used with the latest Abyss.  That's the one with added cutscene skips for Duke and Saga 1&2 (Drama)

Right after I mentioned that again, I ran it again... A few of the PCs I've worked on were in the same party. Same files that we're all using...  No issues.

Offline cobbsrock

Re: [April 15, 2016]Abyss Patcher R226
« Reply #3856 on: June 29, 2015, 04:54:40 am »
I can't start mabi when I download this. 

Does it not work on Windows 8?

Offline Rydian

Re: [April 15, 2016]Abyss Patcher R226
« Reply #3857 on: June 29, 2015, 11:54:40 am »
I can't start mabi when I download this. 

Does it not work on Windows 8?
What exactly have you done, and what exactly happens when you try?

EDIT: Okay I updated to the latest Abyss a few minutes ago, and the client won't get past the splash screen (eternal white, no login music) when ExtraThreads is on.

Offline cobbsrock

Re: [April 15, 2016]Abyss Patcher R226
« Reply #3858 on: June 29, 2015, 01:42:59 pm »
I downloaded abyss and extracted it to the file like usual. When I try and start up mabi through the old launcher as soon as I press start the launcher closes and nothing starts up.

EDIT: when I uninstall abyss it works perfectly

Offline Rydian

Re: [April 15, 2016]Abyss Patcher R226
« Reply #3859 on: June 29, 2015, 01:52:36 pm »
Edit Abyss.ini and at the bottom change ExtraThreads to 0, if that lets the game start up then it's the same issue I'm having (I'm on W7 here).

Offline cobbsrock

Re: [April 15, 2016]Abyss Patcher R226
« Reply #3860 on: June 29, 2015, 04:09:10 pm »
Changed nothing :(

Offline pairayd

Re: [April 15, 2016]Abyss Patcher R226
« Reply #3861 on: July 02, 2015, 06:53:56 pm »
I have a request. Could a borderless fullscreen option be implemented into Abyss? I can implement it for you, if you don't want to do it yourself. I know there's Borderless Gaming, and probably several other programs, but it would be nice to just have a slash command to toggle borderless back and forth. That way you can still access the context menu from the title bar.

Offline Blade3575

Re: [April 15, 2016]Abyss Patcher R226
« Reply #3862 on: July 03, 2015, 01:36:21 am »
I have a request. Could a borderless fullscreen option be implemented into Abyss? I can implement it for you, if you don't want to do it yourself. I know there's Borderless Gaming, and probably several other programs, but it would be nice to just have a slash command to toggle borderless back and forth. That way you can still access the context menu from the title bar.

Is it even possible to toggle that kind of thing? I thought those options were only available when creating the window itself.

Re: [April 15, 2016]Abyss Patcher R226
« Reply #3863 on: July 03, 2015, 02:00:58 am »
Is it even possible to toggle that kind of thing? I thought those options were only available when creating the window itself.

Portal 2 did it.
 

Offline Blade3575

Re: [April 15, 2016]Abyss Patcher R226
« Reply #3864 on: July 03, 2015, 02:40:26 am »
Portal 2 did it.


Guess it has to be possible then. Though I guess if I actually think about it full screen is probably the same thing. Can implement it after I get WindowPosition's 3rd option working correctly I guess.

Offline pairayd

Re: [April 15, 2016]Abyss Patcher R226
« Reply #3865 on: July 03, 2015, 03:51:49 am »
Basically, you store the Style and ExStyle of the window via GetWindowsLong(hWnd, GWL_STYLE) and GetWindowsLong(hWnd, GWL_EXSTYLE). You use that to revert to bordered window. To go borderless, you remove remove a few styles and then set GWL_(EX)STLYE to the stored style long, without the border style flags.

Example:
Code: [Select]
const LONG BORDER_STYLE = (WS_CAPTION | WS_THICKFRAME | WS_MINIMIZE | WS_MAXIMIZE | WS_SYSMENU);
const LONG BORDER_EXSTYLE = (WS_EX_DLGMODALFRAME | WS_EX_CLIENTEDGE | WS_EX_STATICEDGE);

LONG g_defaultStyle;
LONG g_defaultExStyle;
HWND g_hWnd; // guessing you already have the hWnd, so I won't set it in the example

void RefreshWindow() {
    // could alternatively set the position here instead of just update the frame
    // since setting the position will also update the frame
    SetWindowPos(g_hWnd, NULL, 0, 0, 0, 0, ONLY_FRAME_CHANGED);
}

void StoreStyles() {
    g_defaultStyle = GetWindowLong(g_hWnd, GWL_STYLE);
    g_defaultExStyle = GetWindowLong(g_hWnd, GWL_EXSTYLE);
}

void DecorateWindow() {
    SetWindowLong(g_hWnd, GWL_STYLE, g_defaultStyle & ~BORDER_STYLE);
    SetWindowLong(g_hWnd, GWL_EXSTYLE, g_defaultExStyle & ~BORDER_EXSTYLE);
    RefreshWindow(); // necessary for the change to actually happen
}

void UndecorateWindow() {
    SetWindowLong(g_hWnd, GWL_STYLE, g_defaultStyle);
    SetWindowLong(g_hWnd, GWL_EXSTYLE, g_defaultExStyle);
    RefreshWindow(); // necessary for the change to actually happen
}

Offline Fl0rn

Re: [April 15, 2016]Abyss Patcher R226
« Reply #3866 on: July 03, 2015, 09:01:54 am »
A lot of windows games implement this feature actually.  It's emulate fullscreen, windowed fullscreen, or something along those lines depending on the game.

Offline Lady Playtime

Re: [April 15, 2016]Abyss Patcher R226
« Reply #3867 on: July 03, 2015, 11:10:34 am »
Best feature is best... Unless you crossfire...
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Offline Sozen Cratos Focker

Re: [April 15, 2016]Abyss Patcher R226
« Reply #3868 on: July 05, 2015, 10:04:30 am »
...
...
Anyone caught using pake will be banned, indefinitely, from the use of Abyss.

...
Would MabiPale be a problem?
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Offline Blade3575

Re: [April 15, 2016]Abyss Patcher R226
« Reply #3869 on: July 05, 2015, 12:47:05 pm »
Would MabiPale be a problem?

Not at all. Nothing that Aura uses is a problem being it can't send any packets.

Offline goldent

Re: [April 15, 2016]Abyss Patcher R226
« Reply #3870 on: July 05, 2015, 05:43:19 pm »
Not at all. Nothing that Aura uses is a problem being it can't send any packets.
*cough*yesitcan*cough*

Oh.

Offline Blade3575

Re: [April 15, 2016]Abyss Patcher R226
« Reply #3871 on: July 05, 2015, 11:53:15 pm »
*cough*yesitcan*cough*

Oh.

.. You're either misunderstanding something or really dumb.

Offline goldent

Re: [April 15, 2016]Abyss Patcher R226
« Reply #3872 on: July 06, 2015, 12:05:55 am »
.. You're either misunderstanding something or really dumb.
*cough*

Oh.

Offline Blade3575

Re: [April 15, 2016]Abyss Patcher R226
« Reply #3873 on: July 06, 2015, 12:14:47 am »
*cough*

Oh.

I guess it's the latter then.

Offline goldent

Re: [April 15, 2016]Abyss Patcher R226
« Reply #3874 on: July 06, 2015, 12:17:13 am »
I guess it's the latter then.
:'( y u gots to hurts mah feelins like dat. bwade?