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Nexon has recently updated Mabinogi to a 64 bit client. This update has broken many mods in memory patchers for the time being. The mod creators are working hard to essentially rebuild all mods from scratch, and this process will take some time. Please be patient, and stay tuned for more updates.

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Author Topic: [September 3, 2023]Abyss Patcher  (Read 359598 times)

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Offline ╰( ´◔ ω ◔ `)╯

Re: [April 15, 2016]Abyss Patcher R226
« Reply #3400 on: May 04, 2015, 04:06:11 pm »

Offline Sozen Cratos Focker

Re: [April 15, 2016]Abyss Patcher R226
« Reply #3401 on: May 04, 2015, 04:10:48 pm »
A way to switch autoattack AIs while ingame like we can with pet AIs would be awesome.
Quote from: mabimods
<size=1000>Sozen Cratos Focker has no signature! Everybody point and laugh!!</size>
...Way to rub it in? lol

Re: [April 15, 2016]Abyss Patcher R226
« Reply #3402 on: May 04, 2015, 04:13:32 pm »
Wat

I assume he means the bottom part on the log in screen.
Since that's litterly the only reference of Pleione now.
 

Offline Sozen Cratos Focker

Re: [April 15, 2016]Abyss Patcher R226
« Reply #3403 on: May 04, 2015, 04:20:55 pm »
I assume he means the bottom part on the log in screen.
Since that's litterly the only reference of Pleione now.
Were there other references to it?
Quote from: mabimods
<size=1000>Sozen Cratos Focker has no signature! Everybody point and laugh!!</size>
...Way to rub it in? lol

Re: [April 15, 2016]Abyss Patcher R226
« Reply #3404 on: May 04, 2015, 04:26:29 pm »
Were there other references to it?
Of course. There used to be a file related to the whole game as a dynamic library which had all this cool features xD
I still use it to this day for dry analyzation which is offen critcial to fix Abyss and also the keypoint to creating new modifications :3
 

Offline ╰( ´◔ ω ◔ `)╯

Re: [April 15, 2016]Abyss Patcher R226
« Reply #3405 on: May 04, 2015, 05:04:58 pm »
I assume he means the bottom part on the log in screen.
Since that's litterly the only reference of Pleione now.
I'm aware, but he does not "open" Pleione.

Offline shionyuri

Re: [April 15, 2016]Abyss Patcher R226
« Reply #3406 on: May 04, 2015, 07:03:12 pm »
~~~~~~ anyluck~~~~?

Offline wallarcher

Re: [April 15, 2016]Abyss Patcher R226
« Reply #3407 on: May 04, 2015, 10:15:48 pm »
I'm aware, but he does not "open" Pleione.

Everytime you open the game and you have to load it.... same thing :(
DUNGEON.

Offline GiratinaAltered

Re: [April 15, 2016]Abyss Patcher R226
« Reply #3408 on: May 05, 2015, 08:53:21 am »
Everytime you open the game and you have to load it.... same thing :(
I rather say having mods makes the engine run slow. When my game runs on clean client it loads it quickly. Saying open compare to loading makes it confusing in a way.

Made items:

Offline Kirawea

Re: [April 15, 2016]Abyss Patcher R226
« Reply #3409 on: May 05, 2015, 11:47:42 am »
Alright i haven't been reading along, just wanted to find out, how's the process with abyss going along so far? Any updates? Anything that can be used at the moment? Rain lag is killing my insides o.e

Offline ╰( ´◔ ω ◔ `)╯

Re: [April 15, 2016]Abyss Patcher R226
« Reply #3410 on: May 05, 2015, 01:42:12 pm »
I rather say having mods makes the engine run slow. When my game runs on clean client it loads it quickly. Saying open compare to loading makes it confusing in a way.
More data folder mods = longer loading

Draconis.Pendragon

  • Guest
Re: [April 15, 2016]Abyss Patcher R226
« Reply #3411 on: May 05, 2015, 03:50:59 pm »
More data folder mods = longer loading
^This... 
Alright i haven't been reading along, just wanted to find out, how's the process with abyss going along so far? Any updates? Anything that can be used at the moment? Rain lag is killing my insides o.e
One point to bear in mind as well is how .packs work.  They load consecutively: 190_full.pack, 190_to_195.pack, etc...   So I make my own full version .pack every so often to cut down on load times a bit.  This is for you to explore, but pretty easy to figure out once you use Mabipacker.  As of late I've been running my mods in .pack form.  (2000_Tiara_v203.pack) Most work, some require functionality that'll be restored when hackshield is sorted.  I'll try more on this later. 

Offline Joesan

Re: [April 15, 2016]Abyss Patcher R226
« Reply #3412 on: May 05, 2015, 04:47:19 pm »
^This...  One point to bear in mind as well is how .packs work.  They load consecutively: 190_full.pack, 190_to_195.pack, etc...   So I make my own full version .pack every so often to cut down on load times a bit.  This is for you to explore, but pretty easy to figure out once you use Mabipacker.  As of late I've been running my mods in .pack form.  (2000_Tiara_v203.pack) Most work, some require functionality that'll be restored when hackshield is sorted.  I'll try more on this later.

what do you mean by once hack shield is sorted? It still works fine atm o.o

Offline Rydian

Re: [April 15, 2016]Abyss Patcher R226
« Reply #3413 on: May 05, 2015, 05:49:56 pm »
Well to be fair there he didn't say crackshield either, but hackshield... so looks like it was a double misname.

And yeah I've taken to merging packs every so often too.

Offline rommyyap

Re: [April 15, 2016]Abyss Patcher R226
« Reply #3414 on: May 06, 2015, 12:21:53 am »
so the mods r still broken till now? >:

Offline ╰( ´◔ ω ◔ `)╯

Re: [April 15, 2016]Abyss Patcher R226
« Reply #3415 on: May 06, 2015, 12:29:08 am »
so the mods r still broken till now? >:
YEP YEP YEP

Offline Teto Hashiba

Re: [April 15, 2016]Abyss Patcher R226
« Reply #3416 on: May 06, 2015, 02:37:40 pm »
just my two cents with this, but it can also help if you have the "Use Skill After Targeting" option on, combined with changing Normal Attack to Bash, it should work in conjunction to make a combo.

Not sure if I listed the correct thing or not though ;u;

It still would overwrite and make other Combat impossible since you'd overwrite what is used upon Leftclick and if you switch it to Bash you won't be able to attack with anything that does NOT show a special Skill icon above your head when used except, as said, Axes, Blunts and Swords.

Offline Chacha

Re: [April 15, 2016]Abyss Patcher R226
« Reply #3417 on: May 06, 2015, 10:17:52 pm »
so the mods r still broken till now? >:
Don't worry, Blade will update the original post once the new version of Abyss is ready for primetime. Until then, please be patient.

Offline Drakelegion

Re: [April 15, 2016]Abyss Patcher R226
« Reply #3418 on: May 06, 2015, 10:44:06 pm »
Don't worry, Blade will update the original post once the new version of Abyss is ready for primetime. Until then, please be patient.

That, while wise, is not easy in the slightest.

Offline Mooper123

Re: [April 15, 2016]Abyss Patcher R226
« Reply #3419 on: May 07, 2015, 03:28:41 am »
This is a bit farfetched, but do any mods in particular have the ability to have pets force attack props? Props meaning lamp-posts, rocks, signs, bushes, or anything with the fist icon.

Offline Rydian

Re: [April 15, 2016]Abyss Patcher R226
« Reply #3420 on: May 07, 2015, 10:53:10 am »
so the mods r still broken till now? >:
If you're willing to use CE, I did some zoom/render mods and I put Step's bitmap script and mana tunnel delagger here.
http://rydian.net/downloads/mabinogi/Client.CT
And they work on the current version, though you need to attach and check them manually each time you run the game.

Offline mukanick

Re: [April 15, 2016]Abyss Patcher R226
« Reply #3421 on: May 07, 2015, 12:34:58 pm »
If you're willing to use CE, I did some zoom/render mods and I put Step's bitmap script and mana tunnel delagger here.
http://rydian.net/downloads/mabinogi/Client.CT
And they work on the current version, though you need to attach and check them manually each time you run the game.

he just needs patience ;) we all need it lol.
"Hope and good intentions are always fraught with disappointment"

Offline FreedomPrince

Re: [April 15, 2016]Abyss Patcher R226
« Reply #3422 on: May 08, 2015, 07:39:37 am »
Is Abyss working yet~?

Offline Yaiishi

Re: [April 15, 2016]Abyss Patcher R226
« Reply #3423 on: May 08, 2015, 09:31:21 am »
Is Abyss working yet~?
Do you see an updated download link / op post?

| Server: Tarlach | IGN: Bleir  | Race: Elf | Retired |

Draconis.Pendragon

  • Guest
Re: [April 15, 2016]Abyss Patcher R226
« Reply #3424 on: May 08, 2015, 08:00:49 pm »
Do you see an updated download link / op post?
This is the closest anyone will get so far: https://mabimods.net/index.php?topic=16635.msg239732#msg239732
Might just fix up ItemDetail and release it this weekend. Not positive if it will work out that easily though. It's a fairly large patch with all of the info it gets and needs. If I do release after doing that, that will mean two patches will stay broken for the time being, until I manage to be on when someone uses a bugle so I can get the parameters passed to the function to enhance BugleToSystemMessage. The other one I'm just not sure about right now.

tl;dr: Don't hold your breath just yet.