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Author Topic: [September 3, 2023]Abyss Patcher  (Read 359602 times)

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Offline kazoka122

Re: [April 15, 2016]Abyss Patcher R226
« Reply #3375 on: April 30, 2015, 06:06:59 am »
One of the race xml files lists skill ranks and equips. There are 2 mob skills for each passive defense, and some monsters like the skeletons in Rabie adv have autodefense on their armor. You could probably do what you're asking for as a data folder mod by just putting each mob's pd levels in it's name.


awesome! So it is possible XD

Offline Rydian

Re: [April 15, 2016]Abyss Patcher R226
« Reply #3376 on: April 30, 2015, 08:50:39 am »
One of the race xml files lists skill ranks and equips. There are 2 mob skills for each passive defense, and some monsters like the skeletons in Rabie adv have autodefense on their armor. You could probably do what you're asking for as a data folder mod by just putting each mob's pd levels in it's name.
Potentially, but that'd only work for older stock monsters and not custom ones the server sends out (events and some RPs and junk).
Also there's the issue of shared race names if Mabi still does that.

so it has to do with the fact they changed to MVC++ 2010 that stinks, i can only hope this doesn't further complicate things in the future
Nope, it just changed the executable so patches need to be remade.  Stuff is still done in the same sort of fashion.

Offline Sozen Cratos Focker

Re: [April 15, 2016]Abyss Patcher R226
« Reply #3377 on: April 30, 2015, 08:13:37 pm »
Event monsters are in there. Last time i checked, the giant spinning scarecrow from the first Halloween event was still in there, and I'm pretty sure the game would crash when an event mob showed up if they forgot to add it to all the xmls. Different versions of monsters with the same visible name and model but different abilities have different race names and separate entries in that xml. Other than pvp and maybe Doppelgangers, I'm not aware of anything it wouldn't work on.
Quote from: mabimods
<size=1000>Sozen Cratos Focker has no signature! Everybody point and laugh!!</size>
...Way to rub it in? lol

Offline Rydian

Re: [April 15, 2016]Abyss Patcher R226
« Reply #3378 on: May 01, 2015, 09:34:11 am »
Oh darn you're right, I knew we could get monster customization from the server in terms of HP and CP and junk, but I didn't know that was about it.  Just checked race.xml and sure enough there's like 5 different entries for Merrow, including the anniversary Cave of Trials one, and each one has a different name entry...

Offline mukanick

Re: [April 15, 2016]Abyss Patcher R226
« Reply #3379 on: May 01, 2015, 07:36:20 pm »
im so lazy ;-; lol i gave up doing the chest event since its such a hassle to close game n relog into each acc.. wish we could go back to logging out n then logging into another acc like back in the day~ lol
"Hope and good intentions are always fraught with disappointment"

Draconis.Pendragon

  • Guest
Re: [April 15, 2016]Abyss Patcher R226
« Reply #3380 on: May 01, 2015, 10:43:49 pm »
im so lazy ;-; lol i gave up doing the chest event since its such a hassle to close game n relog into each acc.. wish we could go back to logging out n then logging into another acc like back in the day~ lol
Per Blade via the status thread:
17 left.

Be patient is all I can say (One of our lacking virtues now days)... Good things come to those who wait.  I must say though that the way they update is a lot quicker and more effective than Nexon's updates.  We had a hotfix that was pushed to the servers today to address channel issues, and I've been running Elites with a friend... I've died 4x during missions that normally give me no trouble at all.  So Nexon's track record isn't the greatest.  By Nexon I mean Devdo--er I mean Devcat. >_>  At this point I feel that they need to extend the event for those that might get fed up with their nonsense and log out, out of disgust, because for many it's not playable.  Compensation might be in order too but not likely.

Offline Fl0rn

Re: [April 15, 2016]Abyss Patcher R226
« Reply #3381 on: May 02, 2015, 12:07:23 am »
At this point I feel that they need to extend the event for those that might get fed up with their nonsense and log out, out of disgust, because for many it's not playable.  Compensation might be in order too but not likely.

I won't even play atm, not due to event, lag, or w/e is the issue.  But game's too blasted easy.  When they ramp up the difficulty for previous mobs, and not just a new area where mobs are up to speed for 1-2 updates, as well as stabilize their servers some, then i may go back to playing.

Offline specialgirl2

Re: [April 15, 2016]Abyss Patcher R226
« Reply #3382 on: May 02, 2015, 04:56:17 am »
I hope once abyss is working again they add in a new mod that replaces normal attack with bash lol
R1 everything now thank gods

Offline Drakelegion

Re: [April 15, 2016]Abyss Patcher R226
« Reply #3383 on: May 02, 2015, 06:00:08 pm »
I hope once abyss is working again they add in a new mod that replaces normal attack with bash lol

That doesnt sound very possible... Ranged attack is an active skill, melee attacks CAN be an action, and used that way, or you can just click and smack something, to the best of my knowledge, melee attacks do not use a skill to attack.

Offline ╰( ´◔ ω ◔ `)╯

Re: [April 15, 2016]Abyss Patcher R226
« Reply #3384 on: May 02, 2015, 06:05:56 pm »
That doesnt sound very possible... Ranged attack is an active skill, melee attacks CAN be an action, and used that way, or you can just click and smack something, to the best of my knowledge, melee attacks do not use a skill to attack.
At least have some background knowledge before you start assuming.

Offline Xhi

Re: [April 15, 2016]Abyss Patcher R226
« Reply #3385 on: May 02, 2015, 06:18:38 pm »
At least have some background knowledge before you start assuming.

>free

Offline Drakelegion

Re: [April 15, 2016]Abyss Patcher R226
« Reply #3386 on: May 02, 2015, 06:48:21 pm »
At least have some background knowledge before you start assuming.

It was based on background knowledge. The ranged attack mod changes which skill gets loaded. The default melee attack isnt a skill in our skill list. Based on how sloppy devcat's coding was for Mabinogi, it is conceivable that the client treats it as one, as such, the mod is SLIGHTLY possible, BUT... I have not seen that confirmed, nor any proof or sign of it.

Offline GiratinaAltered

Re: [April 15, 2016]Abyss Patcher R226
« Reply #3387 on: May 02, 2015, 07:31:37 pm »
At least have some background knowledge before you start assuming.
Hai Steve.

Made items:

Offline ╰( ´◔ ω ◔ `)╯

Re: [April 15, 2016]Abyss Patcher R226
« Reply #3388 on: May 02, 2015, 07:34:26 pm »
The default melee attack isnt a skill in our skill list.
>Combat Mastery

Re: [April 15, 2016]Abyss Patcher R226
« Reply #3389 on: May 02, 2015, 07:45:23 pm »
 

Offline Drakelegion

Re: [April 15, 2016]Abyss Patcher R226
« Reply #3390 on: May 02, 2015, 08:30:20 pm »
>Normal Attack

I am guessing the passive combat mastery is in fact, NOT the attack we use when we hit things with normal attack?

Offline Fuyuko

Re: [April 15, 2016]Abyss Patcher R226
« Reply #3391 on: May 02, 2015, 09:17:30 pm »
yeah, they're not the same.

Guys, he's saying that 'normal attack' is not actually a skill (even though at some point nexon did add it to actions), but ranged attack is a skill. This is why range swap would work (swapping a skill for a skill), but perhaps that is why a melee swap of normal attack and bash would not.
It wasn't a difficult concept to grasp.

Offline Rydian

Re: [April 15, 2016]Abyss Patcher R226
« Reply #3392 on: May 02, 2015, 09:32:37 pm »
Actually I'm pretty sure the problem is that Bash will never Bash.

Now matter how many times you tell the game "Use Bash", it will never attack the enemy, because Bash doesn't attack.  It just loads up Bash and puts you under the Bash status for your next attack.

Try it yourself manually.  Run up to a monster, load Bash, and try to execute it by only using the Bash hotkey.  You'll never attack.



EDIT: One Bash was not capitalized.  This is unacceptable and has been fixed.  Have a nice day.

Offline Erskin

Re: [April 15, 2016]Abyss Patcher R226
« Reply #3393 on: May 02, 2015, 09:59:12 pm »
Actually I'm pretty sure the problem is that Bash will never Bash.

Now matter how many times you tell the game "Use Bash", it will never attack the enemy, because Bash doesn't attack.  It just loads up Bash and puts you under the Bash status for your next attack.

Try it yourself manually.  Run up to a monster, load Bash, and try to execute it by only using the Bash hotkey.  You'll never attack.
Haven't used the skill in god knows how long but kinda like how Ranged Attack, etc., won't shoot on their own…?

Offline specialgirl2

Re: [April 15, 2016]Abyss Patcher R226
« Reply #3394 on: May 03, 2015, 12:34:01 am »
Actually I'm pretty sure the problem is that Bash will never Bash.

Now matter how many times you tell the game "Use Bash", it will never attack the enemy, because Bash doesn't attack.  It just loads up Bash and puts you under the Bash status for your next attack.

Try it yourself manually.  Run up to a monster, load Bash, and try to execute it by only using the Bash hotkey.  You'll never attack.



EDIT: One Bash was not capitalized.  This is unacceptable and has been fixed.  Have a nice day.

altho you can possibly change that in the skill xml
R1 everything now thank gods

Offline Sidhepock

Re: [April 15, 2016]Abyss Patcher R226
« Reply #3395 on: May 03, 2015, 03:26:40 am »
Actually I'm pretty sure the problem is that Bash will never Bash.

Now matter how many times you tell the game "Use Bash", it will never attack the enemy, because Bash doesn't attack.  It just loads up Bash and puts you under the Bash status for your next attack.

Try it yourself manually.  Run up to a monster, load Bash, and try to execute it by only using the Bash hotkey.  You'll never attack.



EDIT: One Bash was not capitalized.  This is unacceptable and has been fixed.  Have a nice day.


I did it. Click on Auto Combat and hit the hotkey.

Offline Teto Hashiba

Re: [April 15, 2016]Abyss Patcher R226
« Reply #3396 on: May 03, 2015, 08:00:01 am »
Normal Attack isn't considered a Skill per se

it's something that kinda gets.... how should i put it?

It's a thing that happens if you click the left mouse button except you're equipped with a Bow/Crossbow/(Atlatl?)

The problem with this is:

Giants load Throwing attack which is the only Ranged skill they have
Elves and Humans with a bow/Crossbow use Ranged as Default which is a skill being loaded (as indicated by the Skillicon above your head)

Now Normal Attacking....
A mod to switch it with Bash MAY work.

But you'd screw yourself if you choose to use ANY weapon type except Swords, Axes or Blunts ;3 Since you wouldn't be able to attack with the others anymore (except Bow/Crossbow and Atlatl since those are scripted to load their respective Ranged attack)

There is the Action "Normal Attack" which probably works as follows: It sends the Server the same command as you do with a left click.

The action was added upon introduction of Keyboard controls. It's sole purpose is being able to attack without using a Mouse, it's basically a "Left Mouse button" hotkey XD

Offline Rydian

Re: [April 15, 2016]Abyss Patcher R226
« Reply #3397 on: May 03, 2015, 05:28:26 pm »
Haven't used the skill in god knows how long but kinda like how Ranged Attack, etc., won't shoot on their own…?
I'm actually not sure on the link there, dunno' how those are triggered.

altho you can possibly change that in the skill xml
Potentially, but it needing a companion mod that would need to be updated every game update wouldn't be that fun.

Does the basic auto combat thing just attack endlessly as it is?


I did it. Click on Auto Combat and hit the hotkey.
That's not just "use bash" though, the default auto combat uses "attack".  Mod your auto-combat to use nothing but bash (to simulate an attack->Bash swap) and that won't work anymore.



EDIT: Actually, if the attack swap only loads tries to load a skill when no skill is currently loaded, then it should actually work just fine?  Dunno' if it'll allow for double-Bash.

Offline Beliest

Re: [April 15, 2016]Abyss Patcher R226
« Reply #3398 on: May 04, 2015, 02:19:06 pm »
That's not just "use bash" though, the default auto combat uses "attack".  Mod your auto-combat to use nothing but bash (to simulate an attack->Bash swap) and that won't work anymore.

EDIT: Actually, if the attack swap only loads tries to load a skill when no skill is currently loaded, then it should actually work just fine?  Dunno' if it'll allow for double-Bash.
just my two cents with this, but it can also help if you have the "Use Skill After Targeting" option on, combined with changing Normal Attack to Bash, it should work in conjunction to make a combo.

Not sure if I listed the correct thing or not though ;u;

Offline wallarcher

Re: [April 15, 2016]Abyss Patcher R226
« Reply #3399 on: May 04, 2015, 02:57:47 pm »
Man I love having to re-open pleione engine everytime the game decided to disappear when I continent warp.
DUNGEON.