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Author Topic: [September 3, 2023]Abyss Patcher  (Read 359672 times)

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Offline wallarcher

Re: [April 15, 2016]Abyss Patcher R226
« Reply #3350 on: April 27, 2015, 01:33:40 pm »
Could you make that when you sketch the camera view does not change?
It is really annoying when you have maximum zoom and everytime you do a sketch you have to zoom in again.
DUNGEON.

Offline Flashbang

Re: [April 15, 2016]Abyss Patcher R226
« Reply #3351 on: April 27, 2015, 02:04:34 pm »
Hey Step, would it be possible to make the party menu default to parties again instead of the raid party menu?


I'd like that as well

Offline Chexmixer

Re: [April 15, 2016]Abyss Patcher R226
« Reply #3352 on: April 27, 2015, 03:55:03 pm »

I'm curious, was having this additional information in item description ever a part of mods?

Offline ╰( ´◔ ω ◔ `)╯

Re: [April 15, 2016]Abyss Patcher R226
« Reply #3353 on: April 27, 2015, 04:37:32 pm »

I'm curious, was having this additional information in item description ever a part of mods?
No. That's a screenshot from a website. =.=

Offline Chacha

Re: [April 15, 2016]Abyss Patcher R226
« Reply #3354 on: April 27, 2015, 05:01:07 pm »
Could you make that when you sketch the camera view does not change?
It is really annoying when you have maximum zoom and everytime you do a sketch you have to zoom in again.
Somewhat related: I hate how talking with Partners messes with the camera. Every time you talk with a Partner, it causes the camera to become zoomed in very close, and rotated around. And even after you finish talking with your Partner, it causes the camera to permanently be tilted (until you relog/CC). If that could somehow be disabled, that'd be great.

Offline kazoka122

Re: [April 15, 2016]Abyss Patcher R226
« Reply #3355 on: April 27, 2015, 07:08:55 pm »
I have an interesting mod idea. How about something to indicate whether a monster has heavy stander/mana deflect/natural shield. like their color turns red/blue/yellow and depending on the lvl maybe a small number on them? idk just a random idea XD.


Offline Xhi

Re: [April 15, 2016]Abyss Patcher R226
« Reply #3357 on: April 27, 2015, 11:17:05 pm »
Hi, is there any way to include a mod in Abyss that shows Royal Alchemist points without having to travel all the way to Sinead? I'm not sure if this is even possible but it's always a pain in the butt to have to go all the way over there in order to see them...

Thanks! :)

I've never been an RA, but if it's an NPC option probably not, since most NPCs will display a "You're not close enough to talk" message.

Somewhat related: I hate how talking with Partners messes with the camera. Every time you talk with a Partner, it causes the camera to become zoomed in very close, and rotated around. And even after you finish talking with your Partner, it causes the camera to permanently be tilted (until you relog/CC). If that could somehow be disabled, that'd be great.

Do you use auto-camera? I'm able to zoom out after talking with partners, but the zoom in is still annoying.

Offline Chacha

Re: [April 15, 2016]Abyss Patcher R226
« Reply #3358 on: April 28, 2015, 02:27:50 am »
Do you use auto-camera? I'm able to zoom out after talking with partners, but the zoom in is still annoying.
No, I don't think so. If what you mean is the Auto POV/User POV hotkey... it's set to User POV, and I even removed that hotkey. I can still zoom out, but the thing is, after you talk to a partner, the camera is actually tilted counter-clockwise a bit. This is only corrected once you CC or relog.

Offline Drakelegion

Re: [April 15, 2016]Abyss Patcher R226
« Reply #3359 on: April 28, 2015, 09:56:06 am »
No, I don't think so. If what you mean is the Auto POV/User POV hotkey... it's set to User POV, and I even removed that hotkey. I can still zoom out, but the thing is, after you talk to a partner, the camera is actually tilted counter-clockwise a bit. This is only corrected once you CC or relog.

Have you tried right clicking and dragging your mouse to the side......?

Offline shionyuri

Re: [April 15, 2016]Abyss Patcher R226
« Reply #3360 on: April 28, 2015, 11:15:57 am »
is it still not working? or qq..

Offline GiratinaAltered

Re: [April 15, 2016]Abyss Patcher R226
« Reply #3361 on: April 28, 2015, 11:24:38 am »
is it still not working? or qq..
No worries member. The team is working hard fixing everything before releasing. Hopefully it'll be done soon while they add in suggested mods people have commented as far.

Made items:

Offline Teto Hashiba

Re: [April 15, 2016]Abyss Patcher R226
« Reply #3362 on: April 28, 2015, 02:00:33 pm »
The only thing currently making me impatient to get Abyss back is that i'm in the process of ranking Support Shot and my Arm starts to hurt from clicking that Hotkey XD

Re: [April 15, 2016]Abyss Patcher R226
« Reply #3363 on: April 28, 2015, 03:07:13 pm »
It might take longer then wensday guys  ::)
 

Offline GiratinaAltered

Re: [April 15, 2016]Abyss Patcher R226
« Reply #3364 on: April 28, 2015, 03:16:36 pm »
It might take longer then wensday guys  ::)
Np just keep up the good work.

Made items:

Offline Mexh5

Re: [April 15, 2016]Abyss Patcher R226
« Reply #3365 on: April 28, 2015, 05:26:47 pm »
Thanks for all the hard work everyone.
ಠ_ಠ

Offline Chacha

Re: [April 15, 2016]Abyss Patcher R226
« Reply #3366 on: April 28, 2015, 08:15:52 pm »
Have you tried right clicking and dragging your mouse to the side......?
Please don't treat me like an idiot. I know the camera controls for the game.

Perhaps I'm not explaining it clearly as to what happens. Allow me to illustrate, then.

Before talking to a Partner:


And after:


Does that help illustrate what I mean by the camera being tilted? No amount of rotating the camera fixes this. As it stands, it can only be corrected by CCing or relogging.


Re: [April 15, 2016]Abyss Patcher R226
« Reply #3368 on: April 29, 2015, 10:45:35 am »
Progress:


38/57 Mods in Abyss complete

66% in total
 

Offline InfinityInfern0

Re: [April 15, 2016]Abyss Patcher R226
« Reply #3369 on: April 29, 2015, 11:20:10 am »
Progress:


38/57 Mods in Abyss complete

66% in total

wooo~  keep it up guys good work love abyss ^^

Offline kazoka122

Re: [April 15, 2016]Abyss Patcher R226
« Reply #3370 on: April 29, 2015, 12:30:17 pm »
That info isn't sent to the client last I checked.

Darn, thought it would work XD. Hate shooting things with arrows and hearing a ping sound then im like "crap" run run run run run >.<

Offline NovaDracon28

Re: [April 15, 2016]Abyss Patcher R226
« Reply #3371 on: April 29, 2015, 02:39:51 pm »
what parts of abyss actually work right now so i can install it in my steam copy again cause i need to know. (P.M. me with info)
There is a fine line between being smart and being stupid. I find that many people choose not to be smart

Draconis.Pendragon

  • Guest
Re: [April 15, 2016]Abyss Patcher R226
« Reply #3372 on: April 29, 2015, 03:28:51 pm »
what parts of abyss actually work right now so i can install it in my steam copy again cause i need to know. (P.M. me with info)
In this thread they've mentioned a few times that Abyss won't be released until they feel it's ready for the public, until then... We have to wait it out.  Patience, being a virtue of course.  :) The past versions of Abyss no longer work because of a different compiler setup.  We now use: Microsoft Visual C++ 2010.  This means that past versions of Abyss are effectively broken... So "no features" of Abyss currently work in past versions due to different versions of Microsoft Visual C++. 
This means that they're working diligently on it... Per Step29 here who's helping Blade along with others:
Progress:


38/57 Mods in Abyss complete

66% in total

Offline NovaDracon28

Re: [April 15, 2016]Abyss Patcher R226
« Reply #3373 on: April 29, 2015, 03:39:07 pm »
In this thread they've mentioned a few times that Abyss won't be released until they feel it's ready for the public, until then... We have to wait it out.  Patience, being a virtue of course.  :) The past versions of Abyss no longer work because of a different compiler setup.  We now use: Microsoft Visual C++ 2010.  This means that past versions of Abyss are effectively broken... So "no features" of Abyss currently work in past versions due to different versions of Microsoft Visual C++. 
This means that they're working diligently on it... Per Step29 here who's helping Blade along with others:

so it has to do with the fact they changed to MVC++ 2010 that stinks, i can only hope this doesn't further complicate things in the future
There is a fine line between being smart and being stupid. I find that many people choose not to be smart

Offline Sozen Cratos Focker

Re: [April 15, 2016]Abyss Patcher R226
« Reply #3374 on: April 30, 2015, 04:09:46 am »
I have an interesting mod idea. How about something to indicate whether a monster has heavy stander/mana deflect/natural shield. like their color turns red/blue/yellow and depending on the lvl maybe a small number on them? idk just a random idea XD.
That info isn't sent to the client last I checked.
One of the race xml files lists skill ranks and equips. There are 2 mob skills for each passive defense, and some monsters like the skeletons in Rabie adv have autodefense on their armor. You could probably do what you're asking for as a data folder mod by just putting each mob's pd levels in it's name.
Quote from: mabimods
<size=1000>Sozen Cratos Focker has no signature! Everybody point and laugh!!</size>
...Way to rub it in? lol