Is it possible to make a mod that can make any gear hotkey-able "equip"? For example I put my Chinese Dragon Helm as one of my hotkey, by pressing it it'll equip the helm. This will be useful for players to easily switch gears without opening their inventory. Right now you can hotkey any gear but it won't do anything with ItemHotkey mod enable from Abyss/mod_sharker since I assume it's trying to actually "use" the equipment.
As much as I want to say it's possible, It would require heavy reverse engineering.
The reason for this is because each item works differently. So first we would have to filter the item ID's base on equipments on the code, once we do that then we would have to make it so it would equip it on your inventory. How it works is when you equip the item, you're basicly telling the server "Hey I am putting
this item on the
headgear slot".In the code we
have to specify that the item, if it's a headgear, then it would be in the headgear slot. After that, the server would give us three things: "OK.", "This is not a headgear item (if there was an error)" or "OK but you already have a headgear on the headgear inventory. Therefore the previous headgear will be on your cursor.
It's possible but complicated. And since we got the new compiler it might take a long while to get used to the new field before we could even do anything about it.
update: im probably stupid as this is probably already a mod but..... removing damage above a mob and removing health bars above head (for US)?
I don't see this much potential as an Abyss mod, but I can definelty work it out for mod_sharker after we fix abyss.
If there's any way to prevent character models from fading when they get in between you and the camera, that'd be much appreciated.
I have done this a long time ago. With the new compiler I would have to take extended research on it again and re-learn how it works again.
Once I remade it I'll see if it can be added into Abyss, if not then mod_sharker.
is there a blacksmith/tailor minigame finish by any chance?
Custom made by a Japanese person many many years ago...We would have let the community decide if getting that would benefit or impact a conflict to the community (of all grounds, not just us.). Then (if applicable) we would have to get permission from the Japanese gang if we could use it. Then it all comes down to the main leads of this website.
- User-selectable FOV (I posted info on the patch in the other thread). If not user-selectable, 120 seems good.
Other than that, there's mods I've wanted but didn't know where to start or made no progress on...
- Remove the timeout on the pet mount/dismount command. There's a timer for how often you can attempt it and it's pretty darn annoying to summon a pet, try to mount too soon, and then have to wait a few seconds to try mounting it again.
- Homestead rain showing up. Unfortunately it's not just a missing texture, the rain billboards aren't spawning or something.
- Wider item description window so people who have totally pimped-out gear can actually see the reforges due to there being less lines total. This is an old interface so it's actual client code and not XMLs from what I see.
- Minimap visibility mod. Unfortunately most minimap info (monsters, etc.) is streamed from the server (like after you us an Arat Berry), but the orb/spawn locations on the map in basic difficulty shadow missions isn't streamed so it could potentially be modded.
--- Yui showing the right dungeon orbs is wanted but I'm not sure if that info is sent from the server or not. I know the client knows about a form of it due to some really old mods, but Idunno' if Yui uses that setup or not. When equipping Yui in a dungeon there's no stream of packets from the server like there is for an Arat Berry... but it could just be a one-time send per room.
- The ability to split stacks from inside a pet's inventory. Not sure if it's possible, and probably detectable, but this is a wishlist (and same-channel changing is detectable too but people do it all the time).
- (Probably a data folder thing, but just in case...) make the knockdown players get from magic bolts last as long as it should. Right now it's shorter for the client than the server by like half, leading to lots of position desync if players move right after getting hit.
I know that FoV has been highly in demand. (and one of the reasons why we need a mod_sharker with allocation tools. mod_sharker is a very powerful tool that works not just for mabi but any game that is packed even if it wasn't intentional, all it requires is allocation support.) I'll see if it's possible to put it in abyss.
The pet timer...to be very honest I've looked thurout the code in and out several times...I haven't been able to find the timer and I can't figure out what triggers it within the code. That's the only embarrassing part about me right here
I can see if wider is an option. One of my strategies to combat that particular part was JMPing over the item description, since I'd figured anyone with a low resolution wouldn't bother to read the item description if you have already read it once. Saves a huge space, showing only the stats.
How minimap visibility works... Each time you enter the shadow mission (Doesn't matter what difficulty it is). You are also telling the server "Hey, I want to know if there is any information about those orbs or other map markers, if so give them to me." and the server will do three checks : What shadow mission quest are you doing and what difficulty are you doing, and if the information exist, after that the server then determines if you have the rights to view those orbs or markers, obviously if you are playing in basic. The server will give you every information it has regarding to the map markers. If the server sees otherwise, the server will not give anything to the client.
I would have to look into that. Maybe?
I once wrote a mod_sharker code to skip the knockdown animation. But kept it private for a while. I guess I can re look into it after fixing abyss.
Did it do something funny?
devCAT wants new code, so they use new compiler, so mods go kaboom
Hey Step, would it be possible to make the party menu default to parties again instead of the raid party menu?
I'll have to look into that.
Probably has to be done outside of abyss, but changes so that when unable to use skills(mounted or transformed) that they wont grey out so the cooldowns are viewable, and changes so that the cooldowns show circular rather than fill, so it'd be easier to tell when its almost out.
Not gray out is easy, cooldowns showing circular motions sounds more difficult.
Think it's possible for us to see ping numbers again rather than just colors?
If I study hard into that code, It's possible.