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Author Topic: [September 3, 2023]Abyss Patcher  (Read 359679 times)

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Offline Ekaterin

Re: [April 15, 2016]Abyss Patcher R226
« Reply #3300 on: April 23, 2015, 05:26:36 am »
FOV is down at this time.  There are a few other mods that don't work like giantcamerafix if you have it.

Giant Camera Fix?  Does this, by any chance make it so the character is lower on the screen?

Trial Caves were half a pain bc mobs like Tabartha were too tall to be seen easily.  I would love a mod like this.  Where can I find it and can it be loaded by Abyss?

Offline Jessica

Re: [April 15, 2016]Abyss Patcher R226
« Reply #3301 on: April 23, 2015, 05:30:59 am »
I am so thankful to everyone who contributes to the making of Abyss, I know a lot of idiots must make it feel less worthwhile but there are a few people who are really delighted to use this tool in order to make the game playable.  ;D

Offline Rydian

Re: [April 15, 2016]Abyss Patcher R226
« Reply #3302 on: April 23, 2015, 05:33:21 am »
Giant Camera Fix?  Does this, by any chance make it so the character is lower on the screen?

Trial Caves were half a pain bc mobs like Tabartha were too tall to be seen easily.  I would love a mod like this.  Where can I find it and can it be loaded by Abyss?

Yesterday's game patch broke pretty much everything.

Lots of things are still being re-created right now.

Offline Finalrebirth

Re: [April 15, 2016]Abyss Patcher R226
« Reply #3303 on: April 23, 2015, 06:27:33 am »
You have to enable the Multi client in the abyss.ini or i think its activated automaticly and on the main post on page 1 at the bottom of the FIRST post there some file you can download, you have to download MabiDirectLunch and you start your second mabi from that .exe make sure you run it as administrator or else it doesn't work

I have both of that set up,  but when I start MabiDirectLaunch, the log gives me a fail to load the patch for multiclient.  I was thinking that it required more than just those 2 things.
Only in Mabinogi, where you sketch :censored: and get Enchant scrolls for them.

Offline Rydian

Re: [April 15, 2016]Abyss Patcher R226
« Reply #3304 on: April 23, 2015, 07:53:52 am »
You only need abyss and some sort of direct launch.

But stuff is broken right now.  The game updates yesterday with a big technical update that broke almost every custom patch.

Wait for stuff to get fixed.

Offline Finalrebirth

Re: [April 15, 2016]Abyss Patcher R226
« Reply #3305 on: April 23, 2015, 08:43:39 am »
You only need abyss and some sort of direct launch.

But stuff is broken right now.  The game updates yesterday with a big technical update that broke almost every custom patch.

Wait for stuff to get fixed.

Thank you,  I was just wondering because of this.

[04/22/15 19:38:47] - Source created by Blade3575 and Plonecakes for MabiMods
[04/22/15 19:38:47] - Credits: kotarou3, spr33 and whoever made mod_kirisame.
[04/22/15 19:38:47] - Initialization successful.
[04/22/15 19:38:49] - IJL hook installation successful.
[04/22/15 19:38:49] - Applying unpack detection hooks..
[04/22/15 19:38:49] - Finished applying unpack detection hooks.
[04/22/15 19:38:50] - Client unpacked.
[04/22/15 19:38:50] - Reverting unpack detection hooks..
[04/22/15 19:38:51] - LoadDLL undefined
[04/22/15 19:38:51] - Applying patches..
[04/22/15 19:38:51] - Abyss: Bitmap patch succeeded.
[04/22/15 19:38:51] - Abyss: Bitmap Position patch succeeded.
[04/22/15 19:38:51] - Abyss: Allow Monitor Sleep patch succeeded.
[04/22/15 19:38:51] - Abyss: Cancel Lance Counter patch succeeded.
[04/22/15 19:38:51] - Abyss: Clear Dungeon Fog patch succeeded.
[04/22/15 19:38:51] - Abyss: Enable Multi-Client patch succeeded.
[04/22/15 19:38:51] - Finished patching.
[04/22/15 19:39:05] - Menu modification successful.

It's getting there. Slowly.
Only in Mabinogi, where you sketch :censored: and get Enchant scrolls for them.

Re: [April 15, 2016]Abyss Patcher R226
« Reply #3306 on: April 23, 2015, 09:32:26 am »
Thank you,  I was just wondering because of this.


That's just our developmental abyss, the public one is still not yet ready. Most of the major mods was fixed yesterday (except CP) now today I should be fixing the minor mods, and after that blade will release it while I still work on CP and other things on abyss
 

Offline SaraBBrown

Re: [April 15, 2016]Abyss Patcher R226
« Reply #3307 on: April 23, 2015, 11:48:43 am »
Thank you guys for all your hard work! You're amaaaaazing!

Offline Squadmastermind

Re: [April 15, 2016]Abyss Patcher R226
« Reply #3308 on: April 24, 2015, 09:59:25 pm »
Thanks for the hard work guys! Keep it up!!

Offline mukanick

Re: [April 15, 2016]Abyss Patcher R226
« Reply #3309 on: April 25, 2015, 01:51:58 pm »
the main mod status post by professor will update when these are updated right?

"Hope and good intentions are always fraught with disappointment"

Re: [April 15, 2016]Abyss Patcher R226
« Reply #3310 on: April 25, 2015, 02:05:07 pm »
the main mod status post by professor will update when these are updated right?



That's correct.
So far right now. We are working very hard to get CP working again. MoneyString has been fixed, as well as 60% of the minor mods. Blade wants everything to be fixed before releasing abyss instead of a half completed one.

My expection: Most likely by Wensday, but anything can happen


So while we're waiting... you guys want anything new in Abyss? Give me a suggestion, idea, etc ill see if it's possible and if we can implement it
 

Offline -IDK-

Re: [April 15, 2016]Abyss Patcher R226
« Reply #3311 on: April 25, 2015, 02:30:30 pm »
That's correct.
So far right now. We are working very hard to get CP working again. MoneyString has been fixed, as well as 60% of the minor mods. Blade wants everything to be fixed before releasing abyss instead of a half completed one.

My expection: Most likely by Wensday, but anything can happen


So while we're waiting... you guys want anything new in Abyss? Give me a suggestion, idea, etc ill see if it's possible and if we can implement it

Is it possible to make a mod that can make any gear hotkey-able "equip"? For example I put my Chinese Dragon Helm as one of my hotkey, by pressing it it'll equip the helm. This will be useful for players to easily switch gears without opening their inventory. Right now you can hotkey any gear but it won't do anything with ItemHotkey mod enable from Abyss/mod_sharker since I assume it's trying to actually "use" the equipment.


Offline mukanick

Re: [April 15, 2016]Abyss Patcher R226
« Reply #3312 on: April 25, 2015, 02:34:58 pm »



So while we're waiting... you guys want anything new in Abyss? Give me a suggestion, idea, etc ill see if it's possible and if we can implement it

tbh im content with whats offered already :)

only things i even like using is the autologin, zoom, cp, and inf ad party. other than that i dont use any other functions x3

if i had to request something..... ill have to get back to you on it...

update: im probably stupid as this is probably already a mod but..... removing damage above a mob and removing health bars above head (for US)?

"Hope and good intentions are always fraught with disappointment"

Offline Yaiishi

Re: [April 15, 2016]Abyss Patcher R226
« Reply #3313 on: April 25, 2015, 02:41:50 pm »
That's correct.
So far right now. We are working very hard to get CP working again. MoneyString has been fixed, as well as 60% of the minor mods. Blade wants everything to be fixed before releasing abyss instead of a half completed one.

My expection: Most likely by Wensday, but anything can happen


So while we're waiting... you guys want anything new in Abyss? Give me a suggestion, idea, etc ill see if it's possible and if we can implement it

The only things that I don't remember being in abyss that I really loved to use were "no 2nd title" and "Elf Lag fix". I could probably still use them in mod sharker if they weren't patched though

| Server: Tarlach | IGN: Bleir  | Race: Elf | Retired |

Offline Zemedelphos

Re: [April 15, 2016]Abyss Patcher R226
« Reply #3314 on: April 25, 2015, 02:42:53 pm »
That's correct.
So far right now. We are working very hard to get CP working again. MoneyString has been fixed, as well as 60% of the minor mods. Blade wants everything to be fixed before releasing abyss instead of a half completed one.

My expection: Most likely by Wensday, but anything can happen


So while we're waiting... you guys want anything new in Abyss? Give me a suggestion, idea, etc ill see if it's possible and if we can implement it

If there's any way to prevent character models from fading when they get in between you and the camera, that'd be much appreciated.

Offline Dynami

Re: [April 15, 2016]Abyss Patcher R226
« Reply #3315 on: April 25, 2015, 02:50:38 pm »
is there a blacksmith/tailor minigame finish by any chance?

Offline Rydian

Re: [April 15, 2016]Abyss Patcher R226
« Reply #3316 on: April 25, 2015, 03:25:35 pm »
- User-selectable FOV (I posted info on the patch in the other thread).  If not user-selectable, 120 seems good.

Other than that, there's mods I've wanted but didn't know where to start or made no progress on...

- Remove the timeout on the pet mount/dismount command.  There's a timer for how often you can attempt it and it's pretty darn annoying to summon a pet, try to mount too soon, and then have to wait a few seconds to try mounting it again.

- Homestead rain showing up.  Unfortunately it's not just a missing texture, the rain billboards aren't spawning or something.

- Wider item description window so people who have totally pimped-out gear can actually see the reforges due to there being less lines total.  This is an old interface so it's actual client code and not XMLs from what I see.

- Minimap visibility mod.  Unfortunately most minimap info (monsters, etc.) is streamed from the server (like after you us an Arat Berry), but the orb/spawn locations on the map in basic difficulty shadow missions isn't streamed so it could potentially be modded.
--- Yui showing the right dungeon orbs is wanted but I'm not sure if that info is sent from the server or not.  I know the client knows about a form of it due to some really old mods, but Idunno' if Yui uses that setup or not.  When equipping Yui in a dungeon there's no stream of packets from the server like there is for an Arat Berry... but it could just be a one-time send per room.

- The ability to split stacks from inside a pet's inventory.  Not sure if it's possible, and probably detectable, but this is a wishlist (and same-channel changing is detectable too but people do it all the time).

- (Probably a data folder thing, but just in case...) make the knockdown players get from magic bolts last as long as it should.  Right now it's shorter for the client than the server by like half, leading to lots of position desync if players move right after getting hit.


The only things that I don't remember being in abyss that I really loved to use were "no 2nd title" and "Elf Lag fix". I could probably still use them in mod sharker if they weren't patched though
To be technical stuff didn't get patched on purpose.  Client.exe changed around a lot due to the use of a new compiler, and things broke as a side-effect.  For instance I was able to hop right back on and immediately edit the zoom, render, and FOV mods in the data reading table to work with the new version.

If there's any way to prevent character models from fading when they get in between you and the camera, that'd be much appreciated.
Step had something for that in Sharker format previously, but the result isn't perfect.

Offline Zemedelphos

Re: [April 15, 2016]Abyss Patcher R226
« Reply #3317 on: April 25, 2015, 03:47:37 pm »
Did it do something funny?

Offline Chocobubba

Re: [April 15, 2016]Abyss Patcher R226
« Reply #3318 on: April 25, 2015, 04:13:06 pm »
Hey Step, would it be possible to make the party menu default to parties again instead of the raid party menu?

Offline Sy­­­­­­­­

Re: [April 15, 2016]Abyss Patcher R226
« Reply #3319 on: April 25, 2015, 04:51:49 pm »

So while we're waiting... you guys want anything new in Abyss? Give me a suggestion, idea, etc ill see if it's possible and if we can implement it
Probably has to be done outside of abyss, but changes so that when unable to use skills(mounted or transformed) that they wont grey out so the cooldowns are viewable, and changes so that the cooldowns show circular rather than fill, so it'd be easier to tell when its almost out.

Offline Carmine

Re: [April 15, 2016]Abyss Patcher R226
« Reply #3320 on: April 25, 2015, 05:15:45 pm »
So while we're waiting... you guys want anything new in Abyss? Give me a suggestion, idea, etc ill see if it's possible and if we can implement it
Think it's possible for us to see ping numbers again rather than just colors?
My Current MP3 files
http://depositfiles.com/files/nqmlejr96
PW: what

Re: [April 15, 2016]Abyss Patcher R226
« Reply #3321 on: April 25, 2015, 05:22:52 pm »
Is it possible to make a mod that can make any gear hotkey-able "equip"? For example I put my Chinese Dragon Helm as one of my hotkey, by pressing it it'll equip the helm. This will be useful for players to easily switch gears without opening their inventory. Right now you can hotkey any gear but it won't do anything with ItemHotkey mod enable from Abyss/mod_sharker since I assume it's trying to actually "use" the equipment.



As much as I want to say it's possible, It would require heavy reverse engineering.

The reason for this is because each item works differently. So first we would have to filter the item ID's base on equipments on the code, once we do that then we would have to make it so it would equip it on your inventory. How it works is when you equip the item, you're basicly telling the server "Hey I am putting this item on the headgear slot".In the code we have to specify that the item, if it's a headgear, then it would be in the headgear slot. After that, the server would give us three things: "OK.", "This is not a headgear item (if there was an error)" or "OK but you already have a headgear on the headgear inventory. Therefore the previous headgear will be on your cursor.

It's possible but complicated. And since we got the new compiler it might take a long while to get used to the new field before we could even do anything about it.

update: im probably stupid as this is probably already a mod but..... removing damage above a mob and removing health bars above head (for US)?

I don't see this much potential as an Abyss mod, but I can definelty work it out for mod_sharker after we fix abyss.

If there's any way to prevent character models from fading when they get in between you and the camera, that'd be much appreciated.

I have done this a long time ago. With the new compiler I would have to take extended research on it again and re-learn how it works again.
Once I remade it I'll see if it can be added into Abyss, if not then mod_sharker.

is there a blacksmith/tailor minigame finish by any chance?

Custom made by a Japanese person many many years ago...We would have let the community decide if getting that would benefit or impact a conflict to the community (of all grounds, not just us.). Then (if applicable) we would have to get permission from the Japanese gang if we could use it. Then it all comes down to the main leads of this website.

- User-selectable FOV (I posted info on the patch in the other thread).  If not user-selectable, 120 seems good.
Other than that, there's mods I've wanted but didn't know where to start or made no progress on...
- Remove the timeout on the pet mount/dismount command.  There's a timer for how often you can attempt it and it's pretty darn annoying to summon a pet, try to mount too soon, and then have to wait a few seconds to try mounting it again.
- Homestead rain showing up.  Unfortunately it's not just a missing texture, the rain billboards aren't spawning or something.
- Wider item description window so people who have totally pimped-out gear can actually see the reforges due to there being less lines total.  This is an old interface so it's actual client code and not XMLs from what I see.
- Minimap visibility mod.  Unfortunately most minimap info (monsters, etc.) is streamed from the server (like after you us an Arat Berry), but the orb/spawn locations on the map in basic difficulty shadow missions isn't streamed so it could potentially be modded.
--- Yui showing the right dungeon orbs is wanted but I'm not sure if that info is sent from the server or not.  I know the client knows about a form of it due to some really old mods, but Idunno' if Yui uses that setup or not.  When equipping Yui in a dungeon there's no stream of packets from the server like there is for an Arat Berry... but it could just be a one-time send per room.
- The ability to split stacks from inside a pet's inventory.  Not sure if it's possible, and probably detectable, but this is a wishlist (and same-channel changing is detectable too but people do it all the time).
- (Probably a data folder thing, but just in case...) make the knockdown players get from magic bolts last as long as it should.  Right now it's shorter for the client than the server by like half, leading to lots of position desync if players move right after getting hit.

I know that FoV has been highly in demand. (and one of the reasons why we need a mod_sharker with allocation tools. mod_sharker is a very powerful tool that works not just for mabi but any game that is packed even if it wasn't intentional, all it requires is allocation support.) I'll see if it's possible to put it in abyss.

The pet timer...to be very honest I've looked thurout the code in and out several times...I haven't been able to find the timer and I can't figure out what triggers it within the code. That's the only embarrassing part about me right here  :-[

I can see if wider is an option. One of my strategies to combat that particular part was JMPing over the item description, since I'd figured anyone with a low resolution wouldn't bother to read the item description if you have already read it once. Saves a huge space, showing only the stats.

How minimap visibility works... Each time you enter the shadow mission (Doesn't matter what difficulty it is). You are also telling the server "Hey, I want to know if there is any information about those orbs or other map markers, if so give them to me." and the server will do three checks : What shadow mission quest are you doing and what difficulty are you doing, and if the information exist, after that the server then determines if you have the rights to view those orbs or markers, obviously if you are playing in basic. The server will give you every information it has regarding to the map markers. If the server sees otherwise, the server will not give anything to the client.

I would have to look into that. Maybe?

I once wrote a mod_sharker code to skip the knockdown animation. But kept it private for a while. I guess I can re look into it after fixing abyss.

Did it do something funny?

devCAT wants new code, so they use new compiler, so mods go kaboom

Hey Step, would it be possible to make the party menu default to parties again instead of the raid party menu?


I'll have to look into that.

Probably has to be done outside of abyss, but changes so that when unable to use skills(mounted or transformed) that they wont grey out so the cooldowns are viewable, and changes so that the cooldowns show circular rather than fill, so it'd be easier to tell when its almost out.


Not gray out is easy, cooldowns showing circular motions sounds more difficult.

Think it's possible for us to see ping numbers again rather than just colors?

If I study hard into that code, It's possible.
 

Offline Sy­­­­­­­­

Re: [April 15, 2016]Abyss Patcher R226
« Reply #3322 on: April 25, 2015, 07:25:59 pm »
As much as I want to say it's possible, It would require heavy reverse engineering.

The reason for this is because each item works differently. So first we would have to filter the item ID's base on equipments on the code, once we do that then we would have to make it so it would equip it on your inventory. How it works is when you equip the item, you're basicly telling the server "Hey I am putting this item on the headgear slot".In the code we have to specify that the item, if it's a headgear, then it would be in the headgear slot. After that, the server would give us three things: "OK.", "This is not a headgear item (if there was an error)" or "OK but you already have a headgear on the headgear inventory. Therefore the previous headgear will be on your cursor.

It's possible but complicated. And since we got the new compiler it might take a long while to get used to the new field before we could even do anything about it.


Could you hijack the control+click function to apply to a hotkey that way?

Offline Fl0rn

Re: [April 15, 2016]Abyss Patcher R226
« Reply #3323 on: April 25, 2015, 07:42:22 pm »
drink pots from bag

Offline aritus

Re: [April 15, 2016]Abyss Patcher R226
« Reply #3324 on: April 25, 2015, 08:45:42 pm »
That's correct.
So far right now. We are working very hard to get CP working again. MoneyString has been fixed, as well as 60% of the minor mods. Blade wants everything to be fixed before releasing abyss instead of a half completed one.

My expection: Most likely by Wensday, but anything can happen


So while we're waiting... you guys want anything new in Abyss? Give me a suggestion, idea, etc ill see if it's possible and if we can implement it

*.* aritus wants a mods in abyss that gives aritus the power to teleport his dragon into downtown Tokyo!

seriously though; is adjustable font size possible and adjustable character/general chat? When people use the name changer thing to make their names and their words red Aritus can't read them - they bleed together because Aritus has trouble differentiating different shades of red. Also Aritus has 20:100 vision so it's hard to read chat without the color issue...
Chaioh~! Air, that's meh, is the neko of ice and Air LAHVES chu! *noms cookie*