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Author Topic: [September 3, 2023]Abyss Patcher  (Read 359763 times)

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Offline Axel!

Re: [April 15, 2016]Abyss Patcher R226
« Reply #2825 on: July 04, 2014, 11:07:31 am »
my client won't launch. Like, you double click, and hit game start and nothing. (The client.exe briefly is on task manager but dissapears shortly after)

And yes I tried the extra threads = 0 thing. No cigar.
I had this same probably however I solved it by setting extra threads to 0 and not starting my game with crackshield. Run your mabinogi.exe and then when you get to the log in screen, start your crackshield and it should work. At least that's what did it for me.
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Offline Green Jester

Re: [April 15, 2016]Abyss Patcher R226
« Reply #2826 on: July 06, 2014, 12:00:12 am »
How do you disable the AntiFlashy? I'm trying to synth dyes and it's harder for me to tell the difference between the ones that are and aren't. From Frontend's page I gather you had to add AntiFlashy=0, do I just add that line into Abyss.ini? Thanks.

Edit: Yea, all you have to do is type AntiFlashy=0 into your Abyss.ini file and it should disable it.


Offline clohne

Re: [April 15, 2016]Abyss Patcher R226
« Reply #2828 on: July 07, 2014, 04:28:36 pm »
So, I've tried searching the forums to no avail...  I'm getting a standard HS error.  When I look inside the patchlog the only error I see is this:

ERROR: Inserting Abyss submenu failed.

I've tried re-installing already, went through and picked each mod to disable, opened crackshield after getting on the client, etc.  I just want to know if this is a normal error or if I'm doing something wrong myself.

Offline Squadmastermind

Re: [April 15, 2016]Abyss Patcher R226
« Reply #2829 on: July 08, 2014, 07:53:53 pm »
So i loaded crackshield and launched my client, then i crashed after the login screen and my crakshield wont close. Not even by trying to kill the process. Any ideas?

Offline Tekashi

Re: [April 15, 2016]Abyss Patcher R226
« Reply #2830 on: July 09, 2014, 04:52:07 pm »
Nice to see an update for this. Can you explain how the RamTrim feature works? Does it increase or decrease performance? Is it mainly for people with low memory and crashing problems? I'm only looking for performance increases, so if it causes brief lag or something when it trims the ram, I assume this feature would not be wise for someone like me who does not experience crashing problems. Just some more clarification on the pros and cons of this feature would be great.

Thank you so much for this patch, truly great work here.

Offline The Proffessor

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Re: [April 15, 2016]Abyss Patcher R226
« Reply #2831 on: July 10, 2014, 01:25:24 am »
From Frontend's page I gather you had to add AntiFlashy=0, do I just add that line into Abyss.ini? Thanks.

Edit: Yea, all you have to do is type AntiFlashy=0 into your Abyss.ini file and it should disable it.

If you did that manually in the ini, the next time you changed anything, the INI would get overwritten and it would go back to the way it was. For Frontend, I recommend the following:

This issue isn't a glitch with Frontend, it's actually the newest Abyss that's causing it. Blade added new features, that being one of them, and it's stuck on by default. To disable it, go into the options tab in Frontend, click the "Show Custom Memory Patch System Arguments" button, and add "BugleToSystemMessage=0" without the quotes in the box that appears to the right. The same goes for flashy dyes not flashing anymore. For that you would also add "AntiFlashy=0" on the next line.
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Offline ShaggyZE

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Re: [April 15, 2016]Abyss Patcher R226
« Reply #2832 on: July 10, 2014, 01:28:20 am »
not everyone is going to read, i suggest you make it a more permanent solution by either having it disabled by default in abyss(not just it's .ini) or having it disabled by default in your custom abyss.ini

that is when either one of you have the time or will to do so.
"People are stupid; given proper motivation, almost anyone will believe almost anything. Because people are stupid, they will believe a lie because they want to believe it's true, or because they are afraid it might be true. People's heads are full of knowledge, facts, and beliefs, and most of it is false, yet they think it all true. People are stupid; they can only rarely tell the difference between a lie and the truth" ― Wizard's First Rule

Offline ChMorto1

Re: [April 15, 2016]Abyss Patcher R226
« Reply #2833 on: July 10, 2014, 04:08:23 pm »
Probably answered this? but how do i save my abyss settings? (the drop down menu when you right click the window) so i do not have to change them again after i open mabi

Offline ImagineA

Re: [April 15, 2016]Abyss Patcher R226
« Reply #2834 on: July 10, 2014, 05:06:22 pm »
Probably answered this? but how do i save my abyss settings? (the drop down menu when you right click the window) so i do not have to change them again after i open mabi

Go to C:\Nexon\Mabinogi and open Abyss.ini, change the settings there and save.

Offline Chocobubba

Re: [April 15, 2016]Abyss Patcher R226
« Reply #2835 on: July 11, 2014, 02:39:54 am »
Nice to see an update for this. Can you explain how the RamTrim feature works? Does it increase or decrease performance? Is it mainly for people with low memory and crashing problems? I'm only looking for performance increases, so if it causes brief lag or something when it trims the ram, I assume this feature would not be wise for someone like me who does not experience crashing problems. Just some more clarification on the pros and cons of this feature would be great.

Thank you so much for this patch, truly great work here.

From what I can tell from my use, leaving it on automatic is a dreadful idea unless you have a solid state. What it seems to do is clear every bit of resources mabi is using (except what is currently on the screen)

This is great for afking/leaving a shop open or something because it lowers mabi's ram usage to somewhere between 25-100MB, but if you intend on actually playing I'd say use it sparingly as it will have to reload everything on a need to need basis, meaning the first time it loads *anything* (a pet, icon in your inventory, someone changing clothes, a skill effect, etc) you'll suffer a small lag spike as it tries to load that file into the ram.

Offline lilhermit

Re: [April 15, 2016]Abyss Patcher R226
« Reply #2836 on: July 11, 2014, 12:52:23 pm »
I'm having problems because if I talk to a npc. My Client freezes.. Help please...

Offline Drakelegion

Re: [April 15, 2016]Abyss Patcher R226
« Reply #2837 on: July 11, 2014, 05:31:28 pm »
HSlaunch gives error "code:5, Result 0x00000200" whenever i try to open it, and did not do this yesterday, or the day before

Any suggestions? extra threads is off.

[EDIT]I replaced my HShield folder with one from 4/13/2013(and made it update) and hslaunch works, but mabi still wont open[/EDIT]

UPDATED EDIT:
replaced it with a friend's HShield folder and now it works fine

Offline hirosetsuken

Re: [April 15, 2016]Abyss Patcher R226
« Reply #2838 on: July 13, 2014, 11:37:45 am »
TURNING OFF WINDOWS DEFENDER WILL LEAVE YOUR COMPUTER VULNERABLE. YOU HAVE BEEN WARNED!


For days on end I've had an APPCRASH with client.exe on Windows 8.1 Pro x64 that no matter what I did would keep crashing over and over again. I finally found the solution after the ExtraThreads=0 did not work. Go to Search on the Charm Bar (on the right of Windows 8/8.1) and type in Windows Defender and click on the Icon to go to the program. Go to the Settings tab and then go to Administrator and turn it off. This will turn off Windows Defender and you should be able to load Mabinogi fine with Abyss and Tiara. Tiara works fine without it being turned off but for some reason without turning off Windows Defender it would just keep crashing when trying to use Abyss. Hope this helps others.

Offline ImagineA

Re: [April 15, 2016]Abyss Patcher R226
« Reply #2839 on: July 13, 2014, 01:42:03 pm »
HSlaunch gives error "code:5, Result 0x00000200" whenever i try to open it, and did not do this yesterday, or the day before

Any suggestions? extra threads is off.

[EDIT]I replaced my HShield folder with one from 4/13/2013(and made it update) and hslaunch works, but mabi still wont open[/EDIT]

UPDATED EDIT:
replaced it with a friend's HShield folder and now it works fine

Just run the HSUpdate.vbs file...

Offline ImagineA

Re: [April 15, 2016]Abyss Patcher R226
« Reply #2840 on: July 21, 2014, 07:57:16 am »
I have a somewhat new idea.

Would there be a way to force your party into the <PARTY> chat without it even open? That would eliminate the problem of people recognizing your party being open while you're trying to sell something etc. and decrease possible bans.

Offline Fl0rn

Re: [April 15, 2016]Abyss Patcher R226
« Reply #2841 on: July 21, 2014, 10:03:14 am »
I have a somewhat new idea.

Would there be a way to force your party into the <PARTY> chat without it even open? That would eliminate the problem of people recognizing your party being open while you're trying to sell something etc. and decrease possible bans.

Your wording is a bit confusing.

If you want to advertise your party, without the party advertisement over your head, yes you can.  Go to channel you want to advertise on, open party, change channels without closing parties, then change back to the desired channel again.  Don't open party after changing channels, to or back, or the party won't advertise.

To my knowledge, can't advertise with a party over your head, without a party ad in party chat.

Offline ImagineA

Re: [April 15, 2016]Abyss Patcher R226
« Reply #2842 on: July 21, 2014, 11:01:52 am »
Your wording is a bit confusing.

If you want to advertise your party, without the party advertisement over your head, yes you can.  Go to channel you want to advertise on, open party, change channels without closing parties, then change back to the desired channel again.  Don't open party after changing channels, to or back, or the party won't advertise.

To my knowledge, can't advertise with a party over your head, without a party ad in party chat.

Yeah that type of advertisement is what I mean, but a way where you don't have to CC in order for it to do that. Some type of mod in abyss

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Re: [April 15, 2016]Abyss Patcher R226
« Reply #2843 on: July 21, 2014, 11:05:50 am »
I got commissioned recently to do a mod a la DataCami that requires Abyss to load the DLL. Is there a spec or list of functions I need to implement to get it to load/run properly?

Offline Plonecakes

Re: [April 15, 2016]Abyss Patcher R226
« Reply #2844 on: July 21, 2014, 10:19:11 pm »
No there's no API. You will have to implement your own hooking and such.
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Offline e265626

Re: [April 15, 2016]Abyss Patcher R226
« Reply #2845 on: July 22, 2014, 05:30:52 am »
There seems to be an outstanding issue getting Abyss patcher to work on a new installation of Windows 7 with a new installation of Mabinogi R188 (or possibly earlier). I'm going to give you guys the whole story so maybe someone can pinpoint the issue.

Sorry for my name, I wanted something different from my Nexon Passport ID and couldn't think of anything. I've been using Abyss since early 2013. At the time I built a new computer and installed windows from a downloaded ISO "Windows 7 Ultimate SP1 (64) Integr January 2013". I'm sure Mabinogi isn't the first application I installed, I must have installed several Steam games, media codecs, Visual Studio 2010 and 2012 prior to installing Mabinogi. My current installation of Mabinogi, Abyss, and Tiara's Moonshine still works.

A few days ago, I bought a new solid state drive. The purchase also gave me a key I could use to download some 30 day trial software to clone my HDD onto the SSD. I'd rather not use that, so I brought out my same Windows 7 ISO I used to install on this system earlier. My UEFI BIOS lets me easily choose which drive to boot from so I installed Windows 7 on my SSD and have been using this dual booting system. I plan to format my old primary HDD, but it would not be wise to format until I know for sure that my most important software will work on my SSD.

After doing all the Windows updates and installing VC++ 2008, 2010, 2012, and 2013 Redistributables, The first non-Microsoft program I install is Mabinogi using the latest installer from the official site. I test it out and can get in game with my character. Loading times are a little bit better, but poor DevCat coding has it's limits. I then installed Abyss in order to get multiclient working, but when I load the game it crashes instantly. It never gets to the point of creating the client window, all I get is a "Mabinogi has stopped working" popup.

Here's two things that are interesting:

1) Now when you instal Mabinogi, it goes into its usual C:/Nexon/Mabinogi, and if you look in there, you'll see that some permissions have been set on all the files as if Nexon is trying to stop users from modifying them. It's laughable if they think they can stop client modification with Windows file permissions. That's the kind of solution a developer uses to show their idiot boss the problem is solved. I don't understand Windows 7 permissions as well as I should, but there were tiny padlock icons for every file, and I removed them.

2) I'm using the exact same Windows 7 installation base, same hardware, and have access to both drives. I can boot into my HDD and run the game with Abyss installed from my HDD and I can run the game with Abyss installed from my SSD. The Abyss.ini from my SSD shows that I am indeed using that installation from the SSD (I modify the WindowPositionX option for a sanity check). But if I boot from my SSD, I can not run either of the game installations on my HDD or SSD. This suggests that my SSD OS has an environment problem outside of the <C|D>:/Nexon/Mabinogi directory.

If I had an environment problem due to some bad Windows configuration or missing dependencies, then what are those supposed to be? It could be something that I have on my old OS installation but not my new installation. However, to the best of my knowledge, I've already installed all of the public .NET frameworks and VC++ redistributables. DirectX is already installed to begin with. For the record, I tried to manually disable all patches in Abyss.ini, including ExtraThreads=0, still doesn't work.

Just thinking about how the SSD installed game works fine when I run it from my HDD booted OS but not vice versa just confounds me. Should I post the two sets of Abyss.ini and Abyss_patchlog.txt in whatever states they ended at? Is it possible that Nexon found a way to lock the client through new registry keys and/or invasive DRM software? Can the next version of Abyss please contain more debugging messages?

Offline e265626

Re: [April 15, 2016]Abyss Patcher R226
« Reply #2846 on: July 22, 2014, 08:01:06 am »
Following up on what I posted earlier, I tried enabling Windows Error reporting to create a crash dump next time the program crashes. That appears useless to me because it doesn't put out any stack trace from what I can see.  The error code is useless, it's the same one used for all C++ programs that have a runtime errors

All of a sudden, I attempt to run the game again to get another crash dump and it works, but with an error popup in the background.

Quote
Microsoft Visual C++ Runtime Library

Runtime Error!

Program: C:\Nexon\Mabinogi\Client.exe

This application has requested the Runtime to terminate it in an unusual way.
Please contact the applications's support team for more information.

This is the kind of pop-up where if you press OK the program closes, but if you ignore it, you can continue working. I went ahead and logged into the game with no problem. Since I disabled all patches except multiclient for this attempt, I decided to test that the patching actually happened for this instance. I logged off my account to the login screen and closed CrackShield. Upon pressing the Start Game button, I get the patched pop-up "Lose connect with CrackShield. Try again?" Good enough proof for me, I close the game and am unable to start it up again because I continue to get "Mabinogi has stopped working" errors on startup.

In my eyes, this proves that the patching works and nothing is wrong with Abyss settings. What is happening here is some external process must be shutting the game down when it detects code injection. I don't know why that would happen because I haven't enabled any additional security measures and I can't remember disabling security measures except UAC in my last Windows 7 Installation. Is this some kind of race between the code injection and another application that prevents code injection? Maybe I got lucky in this one instance that the code injection happened faster.

For reference this is my Abyss_patchlog.txt on the successful run with a background error:
Code: [Select]
[07/22/14 06:04:21] - Source created by Blade3575 and Plonecakes for MabiMods
[07/22/14 06:04:21] - Credits: kotarou3, spr33 and whoever made mod_kirisame.
[07/22/14 06:04:21] - Initialization successful.
[07/22/14 06:04:21] - IJL hook installation successful.
[07/22/14 06:04:21] - Applying unpack detection hooks..
[07/22/14 06:04:21] - Finished applying unpack detection hooks.
[07/22/14 06:04:21] - Client unpacked.
[07/22/14 06:04:21] - Reverting unpack detection hooks..
[07/22/14 06:04:21] - LoadDLL undefined
[07/22/14 06:04:21] - Applying patches..
[07/22/14 06:04:21] - Abyss: Enable Multi-Client patch succeeded.
[07/22/14 06:04:21] - Finished patching.

Offline ImagineA

Re: [April 15, 2016]Abyss Patcher R226
« Reply #2847 on: July 22, 2014, 12:55:39 pm »
Im not sure if I'm just blind as hell but I dont see where to download the abyss.rar
I see the bottom two attachments on the first post and downloaded them but Im pretty sure those arent all of it. Halp.

Mother.
freaking.
Read.
:censored:.

Offline ImagineA

Re: [April 15, 2016]Abyss Patcher R226
« Reply #2848 on: July 22, 2014, 01:31:28 pm »
Wow, I have read, like I said I may just have missed it but I have even reread a few times. Instead of maybe being a female dog about it maybe you could help?

See, you're not going to get help like that.

Offline Rydian

Re: [April 15, 2016]Abyss Patcher R226
« Reply #2849 on: July 22, 2014, 01:58:40 pm »
The download link is specifically hidden to make sure people read the first post.
When you hit the section that has it, you'll know because it talks about downloading it.