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Nexon has recently updated Mabinogi to a 64 bit client. This update has broken many mods in memory patchers for the time being. The mod creators are working hard to essentially rebuild all mods from scratch, and this process will take some time. Please be patient, and stay tuned for more updates.

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Author Topic: [September 3, 2023]Abyss Patcher  (Read 359767 times)

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Offline [Bloodhound]

Re: [April 15, 2016]Abyss Patcher R226
« Reply #2225 on: October 22, 2013, 06:46:13 am »
Oh yeh, and lets see you get a working model of a spirit weapon to replace human paladin transformation, have it look perfectly fine in game in "seconds". Because guess what genius, you can't just replace the model file, otherwise you get what is in that picture there, which again goes to show that you don't know crap about what I was talking about in the first place. The spirit model uses a different framework, and you cant replace the human framwork with the spirit weapon model framwork because everything will screw up. The only real way to do this, is to completely remodel the spirit weapon intricately to fit the human framework and have all the skinning work. That's why most mods are weapon mods, because they are static, and dont require movement, or anything. It just goes in your hand, which allows you to create virtually any weapon you want, and even change the animation of the type of weapon your replacing.
Im not trying to encourage this fight or anything but I'm not a 3D designer (although Im trying to get there by modding with my 6 years of doing so) and I can't help but reply to this. I have gotten to get the model of a spirit weapon to work compleatly normal. It's just editing the wings, renameing the parts to another, puting them in the right spot and there you go. Ill even add screenshots to show what I mean cause Ive done this all when I made my Goddess wing mod years ago. Its not so much hard work or not understanding, just got to understand how the files work with the frames.
1)2)3)4)5)6)
And Shaggy, I do agree that Europe did take it to far, everyone learns from mistakes and I'm not criticizing anyone. All I did is say making any pmg to work with any framework you want IS possible for this game, as long as you know how the PMG and framework work togeather and on there own. Oh and sorry of the pictures made this reply so long.

Offline ShaggyZE

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Re: [April 15, 2016]Abyss Patcher R226
« Reply #2226 on: October 22, 2013, 07:06:55 am »
yea, i'm not saying either one of them is right or wrong; i could care less about the context, but thanks for providing some proof to dismiss or encourage either one of them.
"People are stupid; given proper motivation, almost anyone will believe almost anything. Because people are stupid, they will believe a lie because they want to believe it's true, or because they are afraid it might be true. People's heads are full of knowledge, facts, and beliefs, and most of it is false, yet they think it all true. People are stupid; they can only rarely tell the difference between a lie and the truth" ― Wizard's First Rule

Offline [Bloodhound]

Re: [April 15, 2016]Abyss Patcher R226
« Reply #2227 on: October 22, 2013, 09:06:13 am »
Your welcome shaggy, all I wanted to do was show no mater what your background is (3D modeling or just normal modding), as long as you know how something works then just go with it. There's no reason to start fights cause of there point of view or having questions about something or having a small mistake on something, etc.

Offline Chacha

Re: [April 15, 2016]Abyss Patcher R226
« Reply #2228 on: October 22, 2013, 10:03:05 am »
I can't use dyelite after i remove abyss, dyelite can't even detect the color pattern
You're not the first to report issues with Dye Lite after the latest patch, but I haven't had any issues with it myself. I can still use Dye Lite all the same as before the latest patch. I'm wondering what the cause is, then...

Offline Chocobubba

Re: [April 15, 2016]Abyss Patcher R226
« Reply #2229 on: October 22, 2013, 10:51:48 am »
You're not the first to report issues with Dye Lite after the latest patch, but I haven't had any issues with it myself. I can still use Dye Lite all the same as before the latest patch. I'm wondering what the cause is, then...

The latest hackshield, I believe, is actively blocking/scrambling the detection... it may be your OS that allows it to work though...

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Offline hikari1690

Re: [April 15, 2016]Abyss Patcher R226
« Reply #2230 on: October 22, 2013, 03:11:35 pm »
*Chooses to ignore this post*
Does CS being broken have anything to do with tiara's map mods breaking occasionally or does it break all the time? :3
Meow

Offline Fl0rn

Re: [April 15, 2016]Abyss Patcher R226
« Reply #2231 on: October 22, 2013, 09:53:15 pm »
*Chooses to ignore this post*
Does CS being broken have anything to do with tiara's map mods breaking occasionally or does it break all the time? :3

The two are, in a way, related, but mostly unrelated.

CS being broke is because there was an update to hackshield, the game's protection.

UO Tiara breaking, is due to an update to related game files, not in any way related to hackshield.

Offline ╰( ´◔ ω ◔ `)╯

Re: [April 15, 2016]Abyss Patcher R226
« Reply #2232 on: October 23, 2013, 01:34:03 am »
*Chooses to ignore this post*
Does CS being broken have anything to do with tiara's map mods breaking occasionally or does it break all the time? :3
Map mods break just because the client's dumb. Nothing to do with CS.

Offline ShaggyZE

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Re: [April 15, 2016]Abyss Patcher R226
« Reply #2233 on: October 23, 2013, 02:32:38 am »
the maps are breaking on clean client's too
"People are stupid; given proper motivation, almost anyone will believe almost anything. Because people are stupid, they will believe a lie because they want to believe it's true, or because they are afraid it might be true. People's heads are full of knowledge, facts, and beliefs, and most of it is false, yet they think it all true. People are stupid; they can only rarely tell the difference between a lie and the truth" ― Wizard's First Rule

Re: [April 15, 2016]Abyss Patcher R226
« Reply #2234 on: October 23, 2013, 03:09:14 am »
the maps are breaking on clean client's too

Not true.
if so, which map?
 

Offline ShaggyZE

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Re: [April 15, 2016]Abyss Patcher R226
« Reply #2235 on: October 23, 2013, 03:37:57 am »
it's randomly happened to me on all maps on clean client's and i'm not the only one.
"People are stupid; given proper motivation, almost anyone will believe almost anything. Because people are stupid, they will believe a lie because they want to believe it's true, or because they are afraid it might be true. People's heads are full of knowledge, facts, and beliefs, and most of it is false, yet they think it all true. People are stupid; they can only rarely tell the difference between a lie and the truth" ― Wizard's First Rule

Re: [April 15, 2016]Abyss Patcher R226
« Reply #2236 on: October 23, 2013, 03:44:27 am »
it's randomly happened to me on all maps on clean client's and i'm not the only one.

Ahh, yes it can get glitchy at times
I thought you meant that tail SM map
 

Offline Nagisa

Re: [April 15, 2016]Abyss Patcher R226
« Reply #2237 on: October 23, 2013, 02:05:42 pm »
I can't use dyelite after i remove abyss, dyelite can't even detect the color pattern
I'm having the same problem.. My puush also does not work at all while mabi is open on my computer since the update. Is there a reason/fix for this?

Offline ImagineA

Re: [April 15, 2016]Abyss Patcher R226
« Reply #2238 on: October 23, 2013, 02:35:54 pm »
I'm having the same problem.. My puush also does not work at all while mabi is open on my computer since the update. Is there a reason/fix for this?

Use Neon Green Opaque skin for the GUI

Offline Nagisa

Re: [April 15, 2016]Abyss Patcher R226
« Reply #2239 on: October 23, 2013, 03:17:53 pm »
Use Neon Green Opaque skin for the GUI
Tried and does not work. Dyelite refuses to detect mabi at all anymore since abyss died.

Offline Chocobubba

Re: [April 15, 2016]Abyss Patcher R226
« Reply #2240 on: October 23, 2013, 04:29:30 pm »
Things I've discovered: dyelite will not work no matter what you do if mabi is open on Windows 7, but will work on Windows 8. I've tested this myself.

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Offline underlined penguin.

Re: [April 15, 2016]Abyss Patcher R226
« Reply #2241 on: October 23, 2013, 05:10:00 pm »
Things I've discovered: dyelite will not work no matter what you do if mabi is open on Windows 7, but will work on Windows 8. I've tested this myself.

Beamed in from my Nexus 7 via Tapatalk
AOSPAL/M-kernel



Wrong. I'm using Win 7, only tiara, no modded interface and Dye Lite works perfectly fine for me. The only time it didn't work was when I used Mabi HD. Then it refused to detect. Otherwise I've been using Dye Lite for years, without fail, no matter what.

Offline LtGeneral Andrew

Re: [April 15, 2016]Abyss Patcher R226
« Reply #2242 on: October 23, 2013, 05:18:43 pm »
Wrong. I'm using Win 7, only tiara, no modded interface and Dye Lite works perfectly fine for me. The only time it didn't work was when I used Mabi HD. Then it refused to detect. Otherwise I've been using Dye Lite for years, without fail, no matter what.

Same. I have 2 computers on Win7 which work perfectly with dyelite (with and without mods). I use the G12[ENG] version with auto mode (although auto mode breaks for some people randomly).
-Is not LtGeneral Andrew on epvp or MZ
(but they're a close rl friend lol)

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Offline Yiting

Re: [April 15, 2016]Abyss Patcher R226
« Reply #2243 on: October 23, 2013, 09:44:03 pm »
Since the old method of restoring session by replaying initial packet has been patched, it takes time to try a new way out. :(

Offline ShaggyZE

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Re: [April 15, 2016]Abyss Patcher R226
« Reply #2244 on: October 23, 2013, 09:50:31 pm »
thanks yiting will try it in a few minutes.

Edit:
is working fine for me, thanks again.
"People are stupid; given proper motivation, almost anyone will believe almost anything. Because people are stupid, they will believe a lie because they want to believe it's true, or because they are afraid it might be true. People's heads are full of knowledge, facts, and beliefs, and most of it is false, yet they think it all true. People are stupid; they can only rarely tell the difference between a lie and the truth" ― Wizard's First Rule

Offline GiratinaAltered

Re: [April 15, 2016]Abyss Patcher R226
« Reply #2245 on: October 23, 2013, 10:18:05 pm »
Tested also, working fine on my side. Thanks again Yiting for the update.

Made items:

Re: [April 15, 2016]Abyss Patcher R226
« Reply #2246 on: October 23, 2013, 10:28:03 pm »
I must be a special case for you Yityit u.u

I updated using HSUpdate.exe, and then used your CS, but I seem to get this error when I log in
 

Offline GiratinaAltered

Re: [April 15, 2016]Abyss Patcher R226
« Reply #2247 on: October 23, 2013, 10:30:40 pm »
Did you also replace the dinput.dll in it too? It pops up once you launch the game I'm assuming(The error I'm saying)? ;-;

Made items:

Re: [April 15, 2016]Abyss Patcher R226
« Reply #2248 on: October 23, 2013, 10:33:19 pm »
Did you also replace the dinput.dll in it too? It pops up once you launch the game I'm assuming(The error I'm saying)? ;-;


Yes

This was a issue last time when yityit fixed CS, he later found out there was some kind of signing protection and it worked for me, So I'm not sure if the same issue is applying here

Here's what I did
took out dinput8 and HSlaunch, exited out HSlaunch as well
renamed ijl15 back to normal
logged in with hackshiled on
go to my character screen and log in
everything works
log out
put in new crackshield
error message

In other words...my computer is special c:
 

Offline [Bloodhound]

Re: [April 15, 2016]Abyss Patcher R226
« Reply #2249 on: October 23, 2013, 10:38:19 pm »
Oddly enough I eather crash at chara select screen, or after it fully loads. This is the error I get. I dont get a normal error screen like the rest of you so this will hafta do.

client.exe caused an ESL_EXCPT_CODE_REPORT_MSG()
in module KERNELBASE.dll at 001B:7540969B, RaiseException()+0x54

<system>

OS : Microsoft Windows 7
 x2
Video Adapter : Intel(R) G33/G31 Express Chipset Family (32902[0x8086]/10690[0x29c2]/8.14.10.1930)
Memory : 2047MB
Date/Time : 2013/10/23, 23:36:05
Version : 169


<registers>

EAX=00129BA8  EBX=00000000  ECX=00000002  EDX=00000000  ESI=241CD1B8
EDI=241CD1F4  EBP=00129BF8  ESP=00129BA8  EIP=7540969B  FLG=00200212
CS=001B   DS=0023  SS=0023  ES=0023   FS=003B  GS=0000


<call stack line>



<call stack>

[7540969B] KERNELBASE.dll::RaiseException() + 0x54
[0042B6B4] client.exe::??4IIMEEventHandler@esl@@QAEAAV01@ABV01@@Z() + 0x140ac
[005A9346] client.exe::??1IIMEEventHandler@esl@@UAE@XZ() + 0x14517e
[0066CF55] client.exe::?PreTranslateMessage@IIMEEventHandler@esl@@UAE_NIIJ@Z() + 0xc00ba
[00A39182] client.exe::?PreTranslateMessage@IIMEEventHandler@esl@@UAE_NIIJ@Z() + 0x48c2e7
[00A3BAED] client.exe::?PreTranslateMessage@IIMEEventHandler@esl@@UAE_NIIJ@Z() + 0x48ec52
[00BA1070] client.exe::?OnKeyDown@IIMEEventHandler@esl@@UAEXK@Z() + 0x1899d
[009D5E5E] client.exe::?PreTranslateMessage@IIMEEventHandler@esl@@UAE_NIIJ@Z() + 0x428fc3