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Author Topic: [September 3, 2023]Abyss Patcher  (Read 359768 times)

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Offline ShaggyZE

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Re: [April 15, 2016]Abyss Patcher R226
« Reply #2200 on: October 19, 2013, 06:15:40 pm »
After deleting the registry key and restarting my computer again, I was able to play but after installing tiara, the problem rose up again. Turns out the problem started with abyss acting up but tiara sill had the problem afterwards. I'll just play clean for the time being.
what?, uo tiara is just a data folder, so i don't see how that could stop your pleione from loading and not be doing the same for me.
"People are stupid; given proper motivation, almost anyone will believe almost anything. Because people are stupid, they will believe a lie because they want to believe it's true, or because they are afraid it might be true. People's heads are full of knowledge, facts, and beliefs, and most of it is false, yet they think it all true. People are stupid; they can only rarely tell the difference between a lie and the truth" ― Wizard's First Rule

Offline Kama

Re: [April 15, 2016]Abyss Patcher R226
« Reply #2201 on: October 19, 2013, 11:02:55 pm »
No there's probably something wrong on my computer that's making it so i can't play with Tiara. No matter what i do, i can't get my game to load with Tiara installed which is weird, because I've had no problems with it for at least a year since i started using it.

Offline ShaggyZE

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Re: [April 15, 2016]Abyss Patcher R226
« Reply #2202 on: October 19, 2013, 11:07:30 pm »
even so, i can't think of anything about your computer and a correct installation of mabi + uo tiara that could cause your problem, so i think your looking in the wrong place simply because no one has enough information of what is causing your issue.
"People are stupid; given proper motivation, almost anyone will believe almost anything. Because people are stupid, they will believe a lie because they want to believe it's true, or because they are afraid it might be true. People's heads are full of knowledge, facts, and beliefs, and most of it is false, yet they think it all true. People are stupid; they can only rarely tell the difference between a lie and the truth" ― Wizard's First Rule

Offline xDesPaiRx

Re: [April 15, 2016]Abyss Patcher R226
« Reply #2203 on: October 20, 2013, 01:00:32 am »
http://wiki.mabinogiworld.com/view/Rosemary_Glove

Gloves sell for 10-20m onwards.


NOW, we are off topic.

Dang, what server are you in? The gloves in Tarlach don't sell past 7m. I'd have more incentive to make them if we had those prices, haha.

Offline Aaron1990

Re: [April 15, 2016]Abyss Patcher R226
« Reply #2204 on: October 20, 2013, 06:17:45 pm »
Ok so I did a clean install of mabinogi AGAIN and tried to use abyss and got this error
0x3000ffff

Offline Akeno

Re: [April 15, 2016]Abyss Patcher R226
« Reply #2205 on: October 20, 2013, 06:21:37 pm »
While we're all waiting for crackshield to update, anyone want to shoot me a link to the font Abyss uses? Mabi's default font is killing me.

Offline ╰( ´◔ ω ◔ `)╯

Re: [April 15, 2016]Abyss Patcher R226
« Reply #2206 on: October 20, 2013, 06:32:38 pm »
Ok so I did a clean install of mabinogi AGAIN and tried to use abyss and got this error
0x3000ffff
You realize that Abyss is nonfunctional without a working crackshield, right?

While we're all waiting for crackshield to update, anyone want to shoot me a link to the font Abyss uses? Mabi's default font is killing me.
You have no idea what you're doing.

Offline ShaggyZE

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Re: [April 15, 2016]Abyss Patcher R226
« Reply #2207 on: October 20, 2013, 06:35:39 pm »
i didn't even know what to say...
"People are stupid; given proper motivation, almost anyone will believe almost anything. Because people are stupid, they will believe a lie because they want to believe it's true, or because they are afraid it might be true. People's heads are full of knowledge, facts, and beliefs, and most of it is false, yet they think it all true. People are stupid; they can only rarely tell the difference between a lie and the truth" ― Wizard's First Rule

Offline ╰( ´◔ ω ◔ `)╯

Re: [April 15, 2016]Abyss Patcher R226
« Reply #2208 on: October 20, 2013, 06:36:58 pm »
i didn't even know what to say...
Nor did I. It took me 5 minutes to come up with that previous post...

Offline Akeno

Re: [April 15, 2016]Abyss Patcher R226
« Reply #2209 on: October 20, 2013, 07:08:13 pm »
You have no idea what you're doing.
NOPE.

neoconker

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Re: [April 15, 2016]Abyss Patcher R226
« Reply #2210 on: October 20, 2013, 07:32:46 pm »
I could keep over a thousand back up clients, yet I have none.

It's totally pointless to have, since the 4 gigs are pack files, movies, and other data that you never actually edit..
Unless you use the pack file editor, and I doubt anyone does these days.

Removing my mods:
Deleted ijl15.dll
renamed ijl15.dat
deleted dinput8.dll

Done. I left my data folder, my abyss.ini, everything else.

And I have a lot more besides abyss/CS.


Seriously, I get being lazy and not wanting to write your own patcher, but being too lazy to learn how to install/remove the patcher? This is just going too far.

Blade, next patcher, put in a system that asks questions.
Either algebraic problems, basic questions about modding, something that forces them to read the first post, or a mixture of all three.

"Water is to life as Crackshield is to... ?"

I'd even lend server time to such a project, if you want to pull questions and answers from a remote source.

"I get being lazy and not wanting to write your own patcher" are you serious...? If everyone could just write their own patchers and maintain it, having the knowledge to do that, then almost no one here would be using this forum, and the people creating these patchers wouldn't of created them in the first place. You act as if someone with no knowledge of this can write one up in 5 minutes.

By your logic, you're lazy if you use any tool or feature that you didn't create, because you should know how to do everything. So get off your high horse, because I don't see you creating your own patchers either.

And you're dumb for assuming I didn't know how to uninstall. I've been modding for over 3 and a half years, if I didn't know how to uninstall something or read directions, I would of left a long time ago. I keep a separate client if i feel like running something clean without touching anything. I don't have to delete or remove uo tiara and abyss, then re-install to run everything clean, or remove the mods with data packer. If you recall, tiara and frontend used to make a backup copy of the client in this manner as an option.

Lets look at my profession. Animator/Rigger. I can animate and or rig a character well. But lets say an animator needs a fully functioning professional rig with x amount of features. And i say, well i'm sorry you're too lazy to make a fully functioning rig that suits your needs, you should have spent the months and months learning how to properly rig a professional rig, even though in the field someone would do that for you anyway, and you would of been better off training your animation. Rigging is a highly complex process that takes a long time to learn, calling someone lazy because they don't dedicate their time learning something they don't want to, nor will need is plain stupidity.

And just because of your statement, you BETTER NOT HAVE ever used an external custom animation, polygon model or ui. Because if you did, you're lazy for not having the skills to create a good looking model, animation, or ui, and know how to get it to work in game, which is a lot harder for this game than most. And I can also guarantee you any decent animator will say your animation sucks unless you've spent months, preferably years practicing it, so why not let someone better at something do it for you if they're willing to help?.

Offline Squadmastermind

Re: [April 15, 2016]Abyss Patcher R226
« Reply #2211 on: October 20, 2013, 07:33:14 pm »
It's memory editing i believe, no?..

Re: [April 15, 2016]Abyss Patcher R226
« Reply #2212 on: October 20, 2013, 09:04:19 pm »
...
We're doomed.
 

Offline Fl0rn

Re: [April 15, 2016]Abyss Patcher R226
« Reply #2213 on: October 20, 2013, 11:50:14 pm »
...
We're doomed.

Is it still doomed if you're at that point where you weren't playing anyway?

Offline Europe

Re: [April 15, 2016]Abyss Patcher R226
« Reply #2214 on: October 21, 2013, 04:24:33 am »
"I get being lazy and not wanting to write your own patcher" are you serious...? If everyone could just write their own patchers and maintain it, having the knowledge to do that, then almost no one here would be using this forum, and the people creating these patchers wouldn't of created them in the first place. You act as if someone with no knowledge of this can write one up in 5 minutes.

By your logic, you're lazy if you use any tool or feature that you didn't create, because you should know how to do everything. So get off your high horse, because I don't see you creating your own patchers either.

And you're dumb for assuming I didn't know how to uninstall. I've been modding for over 3 and a half years, if I didn't know how to uninstall something or read directions, I would of left a long time ago. I keep a separate client if i feel like running something clean without touching anything. I don't have to delete or remove uo tiara and abyss, then re-install to run everything clean, or remove the mods with data packer. If you recall, tiara and frontend used to make a backup copy of the client in this manner as an option.

Lets look at my profession. Animator/Rigger. I can animate and or rig a character well. But lets say an animator needs a fully functioning professional rig with x amount of features. And i say, well i'm sorry you're too lazy to make a fully functioning rig that suits your needs, you should have spent the months and months learning how to properly rig a professional rig, even though in the field someone would do that for you anyway, and you would of been better off training your animation. Rigging is a highly complex process that takes a long time to learn, calling someone lazy because they don't dedicate their time learning something they don't want to, nor will need is plain stupidity.

And just because of your statement, you BETTER NOT HAVE ever used an external custom animation, polygon model or ui. Because if you did, you're lazy for not having the skills to create a good looking model, animation, or ui, and know how to get it to work in game, which is a lot harder for this game than most. And I can also guarantee you any decent animator will say your animation sucks unless you've spent months, preferably years practicing it, so why not let someone better at something do it for you if they're willing to help?.

Your profession..?

Quick background about myself. I am in my third year of my game design/development and computer simulation major. I've designed, made, uv mapped, textured, rigged, and animated dozens and dozens of characters among many other things. I can say i have quite some skill in this and i know what i'm doing. BUT, i use high-end programs such as autodesk maya, 3ds max, mudbox, etc. I can also use blender and even metaseqoia if needed though.

However the few mods I've made in this game seem to have been SEVERELY limited as to what i can do with them. My question is why? For example, my assumption is i'm limited by the frameworks in this game. Like a paladin has wings, and is no where near the shape and size of a human. But of course uses the human's framework (male or female).

Yet for example, if i take say, the female ego pmg, which uses an entirely different framework of its own, and try to use the female framework on it, it looks fine in the pmg editor (but i CANNOT have the wings or hair work, even after editing it trying to get it to work with the framework). But when i try to put it in the game several parts of the mesh are missing (mid torso has a break in the mesh, resulting in transparency, also around the neck area, etc. But i still cant quite figure out why. Why is a human character, paladin, and anything else that uses human frameworks that different from this mesh.



Heres a finagle i've setup to actually edit these pmg's with something i know and can use: I can convert a pmg+framework file into an mqo file to edit it in metaseqoia. However i can also import mqo files into autodesk's maya, allowing me to edit this in maya, export it to 3ds max and save it as a 3ds file in order to preserve all the parts. Then export it back out to a pmg.

One problem i've found with this method is that its very picky. Trying to export a pmg that isnt very close to the existing mesh seems to fail upon conversion (because the framework supposedly wont take it).

So I can create and skin virtually any weapon you can think of and get it to work in game. However while i'm skilled in animation i have no idea how to create custom animations because i don't know how to edit ani files.

But what i'm interested in is characters. So if i say, made iron man in maya, most likely the human framework wouldn't take it, why is that?

Well, basically the jist is, if frameworks are so limited, how do you guys go about making things. Or am i going about this the wrong way.


Weird how you're saying you're a professional, yet, you don't seem to understand frames.. Which would be your "job" in it's entirety.
It's also pretty odd how you're incapable of making simple mods that would take one of us seconds to implement.

You know how to uninstall?

Is it me or has your uninstaller not been working for a while? For quite some versions any time i try to use uninstaller (run with or without admin privellages) will simply show the loading bar zoom to full, yet nothing has been removed or changed. I don't know if this is for everyone or just for me but i'm not sure how to fix it...

Ooooh, 3 whole years! I've been modding for what, more than 5 years now?
I worked on documenting the file formats.
I've made a renderer for the PMG/FRM format.
It's also pretty concerning that you've apparently been modding for 3 years, but only learned anything about uninstalling less than a year ago..
So, my response to your post can be summarised by:




I'd respond to the rest, but it's rather pointless as we've already covered how you're basically inept in your chosen field/generally.

Thanks for the offtopic lulz though.

PS: I can't get off my high horse! IT'S TOO TAAAAAAAAAAAAAAAAAAAAAAALLLLLLLLL.



Back at the topic though:

It's pretty annoying how limited your ability to do things becomes with hackshield active.
I was making simple programs to use olly/IDA on, so I could learn some ASM, and now the client freaks out when just the visual studio debugger brushes it's virtual shoulder, let alone should I run olly.

neoconker

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Re: [April 15, 2016]Abyss Patcher R226
« Reply #2215 on: October 21, 2013, 09:00:35 am »
Your profession..?


Weird how you're saying you're a professional, yet, you don't seem to understand frames.. Which would be your "job" in it's entirety.
It's also pretty odd how you're incapable of making simple mods that would take one of us seconds to implement.

You know how to uninstall?

Ooooh, 3 whole years! I've been modding for what, more than 5 years now?
I worked on documenting the file formats.
I've made a renderer for the PMG/FRM format.
It's also pretty concerning that you've apparently been modding for 3 years, but only learned anything about uninstalling less than a year ago..
So, my response to your post can be summarised by:




I'd respond to the rest, but it's rather pointless as we've already covered how you're basically inept in your chosen field/generally.

Thanks for the offtopic lulz though.

PS: I can't get off my high horse! IT'S TOO TAAAAAAAAAAAAAAAAAAAAAAALLLLLLLLL.



Back at the topic though:

It's pretty annoying how limited your ability to do things becomes with hackshield active.
I was making simple programs to use olly/IDA on, so I could learn some ASM, and now the client freaks out when just the visual studio debugger brushes it's virtual shoulder, let alone should I run olly.

Thats quite some arrogance there. One, I was in my third year a year ago. My ability to animate and rig has nothing to do with being confused about importing something into a primitave outdated system. I've created various mods and gotten them to work since then, but back then I was unfamiliar with this system. You look at technical prowess as artistical prowess. You have not seen 1 animation or rig I've created. You know nothing of me, you've seen 2 posts i made a year ago and decide all that stuff about it?

And for a while the tiara uninstaller, when you ran it, all that would happen is it would run the loading bar, despite the uninstaller working on the last patch, but everything would still be there. It has since fixed. And again, I shouldn't even be arguing with someone who thinks something a year ago would be relevant, when they don't even know the details.

In dragon nest I can mod with ease. It is more advanced, and much easier to impliment into the game engine, using .3ds files which also contain the bones in it, allowing me to make completely new models to replace in game ones with without truoble, and not having to resort going to some primitive .PMG file or .frm which nobody uses. In this game, it is much harder to do custom PMG swaps, which is why I was confused about the .frm files. But again, arguing with someone as arrogant as you really has no use.

So lets look at your little analysis:
"I pick up threads you made a year ago, Haven't seen 1 animation or rig you've made, I'm unfamiliar with your work, and I haven't asked you about any details, but you suck. I didn't understand that you were talking about a .frm file which is the bone structure for the models, but i'm going to stupidly assume you were talking about animation frames. I don't understand that this technology is very old, and the engines that you do use such as UDK and unity are very dissimilar to Mabinogi's. I understand that you were in your last semester at the college you attended at the time of your posting. I assume that you've been in limbo for the past year, and went into hibernation. You probably just sat there and didn't improve your skills, or get a job in the field. You probably didn't graduate last year, and probably didn't get a couple small off-site jobs to get your foot in the door. Blah blah blah, i'm a pretentious jerk."

AND FYI, animation and rigging skills =/= knowledge to import something in a game engine which you aren't familiar with. In your training course at a company you are trained to understand how to operate a new game engine, and how to import and export. The engineers often give the design team tools to quickly import and export something into a game engine, so they can get their assets in there quickly, for the engineers to work with.
And of course there's the matter of, you're not even importing stuff into the game engine in this game, as a user you're just modding and swapping out files. If you make a model that doesnt fit to the frameowrk, it's not going to work, or at the very least it will look weird as hell. The reason is that it is applying skinning data and bones from whatever you're swapping onto your model. A .frm file was confusing, is because when you make a rig yourself, your creating bones, networks, nodes, ik, fk (which a game engine doesnt take, aside from the basic skeleton), and more importantly skinning. A .frm file isn't just putting in bones from maya or 3ds max, and apparently the only way you can edit them is in a hex editor, or something that is overly complicated, rather than just laying down new bones. From what I saw there was no way for the game to receive skinning data from you, nor was there an easy way to edit the framworks, because the transformations use the human framework. To change the human framework even if you could figure it out, would screw up all of the normal human models.

And please, don't ever try to tell me what my job entails. Just reading your post made me laugh, and made me realize you don't understand anything about animation or rigging. If I asked you what did it take to animate something (especialy 3d animate), and you thought it was "just frames" in its entirety, you're a moron. And if i asked you, do you understand what a rig was, and you thought it was "frames" you're wrong because rigging doesn't involve any animation or frames. And seriously, you don't know what a .frm file, or framwork/bone structure is? Or skinning? Do you think the models just automatically work for the engine willy nilly?

Oh yeh, and lets see you get a working model of a spirit weapon to replace human paladin transformation, have it look perfectly fine in game in "seconds". Because guess what genius, you can't just replace the model file, otherwise you get what is in that picture there, which again goes to show that you don't know crap about what I was talking about in the first place. The spirit model uses a different framework, and you cant replace the human framwork with the spirit weapon model framwork because everything will screw up. The only real way to do this, is to completely remodel the spirit weapon intricately to fit the human framework and have all the skinning work. That's why most mods are weapon mods, because they are static, and dont require movement, or anything. It just goes in your hand, which allows you to create virtually any weapon you want, and even change the animation of the type of weapon your replacing.

Offline Legacy

Re: [April 15, 2016]Abyss Patcher R226
« Reply #2216 on: October 21, 2013, 09:02:27 am »
Is it me or did this go really off topic xD?
The world and the things around it are tools to your success. Only if you use the tools at the right time and correct place will you meet this success.

Offline Akeno

Re: [April 15, 2016]Abyss Patcher R226
« Reply #2217 on: October 21, 2013, 09:52:22 am »
You two: take it to a different thread or in pms.

Offline hikari1690

Re: [April 15, 2016]Abyss Patcher R226
« Reply #2218 on: October 21, 2013, 10:00:03 am »
It is XD. I was tempted to go with the "Now now ladies, lets settle down and" response but decided not to.
Meow

Offline shanachan

Re: [April 15, 2016]Abyss Patcher R226
« Reply #2219 on: October 21, 2013, 02:21:33 pm »
Sigh... it's been days and no update yet? Booooo~~~ T3T

Offline Chacha

Re: [April 15, 2016]Abyss Patcher R226
« Reply #2220 on: October 21, 2013, 04:40:35 pm »
Be patient; Rome wasn't built in a day. Yiting has a life outside of Mabinogi, and the update to HackShield may require more than a simple patch to CrackShield. I don't know all of what's involved with creating a HackShield bypasser, but just saying you need to be patient.

Offline wallarcher

Re: [April 15, 2016]Abyss Patcher R226
« Reply #2221 on: October 21, 2013, 08:02:19 pm »
My motivation was already low with the game and its even worst now without it lol.
DUNGEON.

Offline Enova

Re: [April 15, 2016]Abyss Patcher R226
« Reply #2222 on: October 21, 2013, 10:02:14 pm »
I cannot log in at all. I can't even successfully launch the game. Here is the little error prompt thing that comes up whenever I try to log in. I have no idea how to read it or make use of what it says (if it says anything at all).

cLIENT.EXE caused an EXCEPTION_ACCESS_VIOLATION
in module cLIENT.EXE at 001B:0186A57E, esl::IIMEEventHandler::`vftable'()+0x71315a

<system>

OS : Microsoft Windows 7, Service Pack 1
 x4
Video Adapter : NVIDIA GeForce GTS 250 (4318[0x10de]/1557[0x615]/9.18.13.1106)
Memory : 2047MB
Date/Time : 2013/10/21, 22:54:41
Version : 168
Account : '', (0000000000000000)

<registers>

EAX=00000000  EBX=08A79488  ECX=0012B070  EDX=0012B010  ESI=00000000
EDI=0012B034  EBP=0012B07C  ESP=0012B038  EIP=0186A57E  FLG=00010246
CS=001B   DS=0023  SS=0023  ES=0023   FS=003B  GS=0000


<call stack line>



<call stack>

[0186A57E] client.exe::esl::IIMEEventHandler::`vftable'() + 0x71315a
[002E0038] <unknown module>::<unknown symbol>() + 0x0

I had Frontend, Abyss, and UO Tiara. I uninstalled and removed all of them. Tried removing the registry key and data folder from my Nexon/Mabi folder and putting in a clean ijl file...


I did a clean install and I STILL can't launch the game. Slightly frustrated. Any help would be appreciated.

Edit: I assume I need to go into my actual computer registry to fix whatever is broken but I don't know which thing in the message is the one I need to address, or even how to FIND it when in the registry?

Offline iamacher

Re: [April 15, 2016]Abyss Patcher R226
« Reply #2223 on: October 22, 2013, 04:18:53 am »
I can't use dyelite after i remove abyss, dyelite can't even detect the color pattern

Offline ShaggyZE

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Re: [April 15, 2016]Abyss Patcher R226
« Reply #2224 on: October 22, 2013, 05:48:02 am »
I didn't read either of your post's since your argument began because they were too long and should have been done privately so i don't know what bullcrap europe is talking about now; all i know is your right he is arrogant and has never done any good in this community because he thinks his crap has never stunk.
criticism is one thing but europe takes it to a level that makes me feel sad for him.
"People are stupid; given proper motivation, almost anyone will believe almost anything. Because people are stupid, they will believe a lie because they want to believe it's true, or because they are afraid it might be true. People's heads are full of knowledge, facts, and beliefs, and most of it is false, yet they think it all true. People are stupid; they can only rarely tell the difference between a lie and the truth" ― Wizard's First Rule