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Author Topic: [September 3, 2023]Abyss Patcher  (Read 359698 times)

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Offline ShaggyZE

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Re: [April 15, 2016]Abyss Patcher R226
« Reply #1700 on: August 01, 2013, 11:11:26 pm »
Okay still getting Code: 5 0x00000206

I have;

1. Deleted Mabinogi
2. Deleted Vindictus
3. Cleared out my recycle bin
4. Ran a registry cleaner
5. Deleted all AhnLab registries by hand
6. Reinstalled Mabinogi
7. Opened, let it patch, started the game, allowed HShield to update, closed
8. Ran Autoup.exe
9. Placed Crackshield & Dinput8.dll in the mabi folder, ran crackshield.


Same error.
so it works without abyss? have you tried disabling some of the patch's in abyss to see if its a specific mod, and do you have anything in your data folder?
you could also try using an older crackshield or abyss.
"People are stupid; given proper motivation, almost anyone will believe almost anything. Because people are stupid, they will believe a lie because they want to believe it's true, or because they are afraid it might be true. People's heads are full of knowledge, facts, and beliefs, and most of it is false, yet they think it all true. People are stupid; they can only rarely tell the difference between a lie and the truth" ― Wizard's First Rule

Offline vb286

Re: [April 15, 2016]Abyss Patcher R226
« Reply #1701 on: August 02, 2013, 10:08:16 am »
so it works without abyss? have you tried disabling some of the patch's in abyss to see if its a specific mod, and do you have anything in your data folder?
you could also try using an older crackshield or abyss.
I looked this code up prior to my original post in replying to aldeel's post.  There is really nothing helpful on it.  As far as this error is concerned, it doesn't seem like a regular occurring error item.
Pain...
Agony...
My hatred burns through the cavernous deeps. The world heaves with my torment. Its wretched kingdoms quake beneath my rage...
But at last...
The whole of Azeroth will break...
...And all will burn beneath the shadow of my wings..

When the people fear their government, there is only tyranny.  When the Government fears its people, there is freedom.

Now accepting negative Karma.  As of now, Current Karma=-(X); Where X is current amount of Karma.

The :censored: Guild  Join today!

Offline ShaggyZE

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Re: [April 15, 2016]Abyss Patcher R226
« Reply #1702 on: August 02, 2013, 10:20:54 am »
I looked this code up prior to my original post in replying to aldeel's post.  There is really nothing helpful on it.  As far as this error is concerned, it doesn't seem like a regular occurring error item.
as did i, and in one case Playtime fixed the problem by simply deleting skillinfo.xml; so its obvious that this error is a lot like 0xc0000005 which means there are about 1,000 other things to try other then whats already been mentioned.

like removing the iTunes folder from your My Music folder of all things.
"People are stupid; given proper motivation, almost anyone will believe almost anything. Because people are stupid, they will believe a lie because they want to believe it's true, or because they are afraid it might be true. People's heads are full of knowledge, facts, and beliefs, and most of it is false, yet they think it all true. People are stupid; they can only rarely tell the difference between a lie and the truth" ― Wizard's First Rule

Offline Plonecakes

Re: [April 15, 2016]Abyss Patcher R226
« Reply #1703 on: August 02, 2013, 07:29:41 pm »
so it works without abyss? have you tried disabling some of the patch's in abyss to see if its a specific mod, and do you have anything in your data folder?
you could also try using an older crackshield or abyss.
This error is from CrackShield, not Abyss.

Considering how near it is to 204, I would guess it is a driver error as well. Developers usually have families of errors, after all.

Aldeel, you can attempt the same suggestion I gave for 204.

Additionally, Googling it I have found two descriptions of the error. A shaky one indicating that it's a random program interference, and one naming it and indicating that it's a duplicate instance.

From the latter case, I would say that you should be sure your CrackShield.exe is in the same directory as the Mabinogi that you're actually running. If it is in a separate directory, there will be a conflict. I had this error once, but I forget the code. Similarly, ensure the Client is not running before you place the DLL into the directory.

If nothing else, disable each nonessential application until you discover which is interfering.
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Offline vb286

Re: [April 15, 2016]Abyss Patcher R226
« Reply #1704 on: August 02, 2013, 07:56:00 pm »
This is one I am honestly not familiar with.
Pain...
Agony...
My hatred burns through the cavernous deeps. The world heaves with my torment. Its wretched kingdoms quake beneath my rage...
But at last...
The whole of Azeroth will break...
...And all will burn beneath the shadow of my wings..

When the people fear their government, there is only tyranny.  When the Government fears its people, there is freedom.

Now accepting negative Karma.  As of now, Current Karma=-(X); Where X is current amount of Karma.

The :censored: Guild  Join today!

Offline Aldeel

Re: [April 15, 2016]Abyss Patcher R226
« Reply #1705 on: August 02, 2013, 11:10:13 pm »
This error is from CrackShield, not Abyss.

Considering how near it is to 204, I would guess it is a driver error as well. Developers usually have families of errors, after all.

Aldeel, you can attempt the same suggestion I gave for 204.

Additionally, Googling it I have found two descriptions of the error. A shaky one indicating that it's a random program interference, and one naming it and indicating that it's a duplicate instance.

From the latter case, I would say that you should be sure your CrackShield.exe is in the same directory as the Mabinogi that you're actually running. If it is in a separate directory, there will be a conflict. I had this error once, but I forget the code. Similarly, ensure the Client is not running before you place the DLL into the directory.

If nothing else, disable each nonessential application until you discover which is interfering.

Well, here's the odd part.

2 different computers, one 32 bit, one 64 bit, both Win7, neither of which have the same applications aside from the basics (Winrar, skype, mabi) but i've closed out everything, including explorer.exe and ran the programs through CMD just incase something was causing a compatability issue. The new version of crackshield from Lays site throws this error on both computers. The old version I had before ran, but it didn't bypass. I'd get an error message when I logged in from Hackshield.

Would anyone be able to upload whatever version they're using?
Here's what I do with my spare time: www.youtube.com/AldeelGuitar

Musicians click this : http://mabimods.net/index.php?topic=9272.0

Offline ShaggyZE

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Re: [April 15, 2016]Abyss Patcher R226
« Reply #1706 on: August 03, 2013, 11:06:47 am »
Well, here's the odd part.

2 different computers, one 32 bit, one 64 bit, both Win7, neither of which have the same applications aside from the basics (Winrar, skype, mabi) but i've closed out everything, including explorer.exe and ran the programs through CMD just incase something was causing a compatability issue. The new version of crackshield from Lays site throws this error on both computers. The old version I had before ran, but it didn't bypass. I'd get an error message when I logged in from Hackshield.

Would anyone be able to upload whatever version they're using?
you should send me a team viewer id and pass so we can try various versions of crackshield or find the program interfering.

it might also help to see your latest *.mdmp bug reports too.
This error is from CrackShield, not Abyss.
i know the error is from crackshield, but the 204, 205 and 206 error can show from data folder mods too which is why i recommended disabling some like datafolder.
"People are stupid; given proper motivation, almost anyone will believe almost anything. Because people are stupid, they will believe a lie because they want to believe it's true, or because they are afraid it might be true. People's heads are full of knowledge, facts, and beliefs, and most of it is false, yet they think it all true. People are stupid; they can only rarely tell the difference between a lie and the truth" ― Wizard's First Rule

Offline Blade3575

Re: [April 15, 2016]Abyss Patcher R226
« Reply #1707 on: August 03, 2013, 11:13:58 pm »
Update: I made my own LoginScreen patch, but anything G11 and lower will cause an error right now. ReloadINI was added.

Offline Unpleasant

Re: [April 15, 2016]Abyss Patcher R226
« Reply #1708 on: August 03, 2013, 11:29:24 pm »
CP reader and some other parts of the mods don't work. Do I redownload mabinogi and then the mod? Or what should I do? The clock seems to be working.

Offline GiratinaAltered

Re: [April 15, 2016]Abyss Patcher R226
« Reply #1709 on: August 04, 2013, 12:04:58 am »
CP reader and some other parts of the mods don't work. Do I redownload mabinogi and then the mod? Or what should I do? The clock seems to be working.
Shouldn't have any problems I'm still using the old one and only a few mods are broken but cp is still working for me. If others aren't working the wait for an update if there is one.

Made items:

Offline Aldeel

Re: [April 15, 2016]Abyss Patcher R226
« Reply #1710 on: August 05, 2013, 10:56:56 pm »
you should send me a team viewer id and pass so we can try various versions of crackshield or find the program interfering.

it might also help to see your latest *.mdmp bug reports too.i know the error is from crackshield, but the 204, 205 and 206 error can show from data folder mods too which is why i recommended disabling some like datafolder.

I might have some time to do that on Wednesday, just depends on whether or not our free time will line up. I did a complete system reformat before I left for work, so once everything is downloaded maybe it'll just work this time.
Here's what I do with my spare time: www.youtube.com/AldeelGuitar

Musicians click this : http://mabimods.net/index.php?topic=9272.0

Offline echox

Re: [April 15, 2016]Abyss Patcher R226
« Reply #1711 on: August 06, 2013, 09:18:05 am »
Is anyone else having the glitch of typing it alt codes showing up at ?, but when someone else types it, it shows up fine to you?

Example:

What they see:
Me: Hi love~ ♥
Them: Hi~ ♥

What I see:
Me: Hi love~ ?
Them: Hi~ ♥

Messing with bitmap settings didn't help.
Any ideas on a solution?
Whenever you feel like getting angry at someones question:
Count to 10, then pull the trigger.
You would be doing us all a favor if you weren't here.

Offline Blade3575

Re: [April 15, 2016]Abyss Patcher R226
« Reply #1712 on: August 06, 2013, 02:49:20 pm »
Is anyone else having the glitch of typing it alt codes showing up at ?, but when someone else types it, it shows up fine to you?

Example:

What they see:
Me: Hi love~ ♥
Them: Hi~ ♥

What I see:
Me: Hi love~ ?
Them: Hi~ ♥

Messing with bitmap settings didn't help.
Any ideas on a solution?

Pretty sure that's from having ExtraThreads on.

Offline echox

Re: [April 15, 2016]Abyss Patcher R226
« Reply #1713 on: August 06, 2013, 03:30:11 pm »
Is the only thing that extra threads does is allow you to change mod settings while in game and do limit CPU?
Whenever you feel like getting angry at someones question:
Count to 10, then pull the trigger.
You would be doing us all a favor if you weren't here.

Offline Blade3575

Re: [April 15, 2016]Abyss Patcher R226
« Reply #1714 on: August 06, 2013, 04:54:31 pm »
Is the only thing that extra threads does is allow you to change mod settings while in game and do limit CPU?

Yes, but doesn't affect the use of slash commands, so there's still that option.

Offline echox

Re: [April 15, 2016]Abyss Patcher R226
« Reply #1715 on: August 06, 2013, 05:47:37 pm »
Yes, but doesn't affect the use of slash commands, so there's still that option.

Thank you for all your answers ^ ^
Whenever you feel like getting angry at someones question:
Count to 10, then pull the trigger.
You would be doing us all a favor if you weren't here.

Re: [April 15, 2016]Abyss Patcher R226
« Reply #1716 on: August 06, 2013, 06:15:15 pm »
Uhh...blade?

I don't think it's possible to type ASCII Unicode in the bitmap font we have right now.

Another reason why I'm trying to find out how to unlock CJK compatibility mode for bitmap u.u;

If you guys wanna know more, this is the font we're using right now



The Japanese/Chinese/Korean clients has a Specialized bitmap font that's not being used by the picture we see. It is called bitmap because it's using a picture, not Truetype. In the Asian clients there are actually 4 bitmap fonts being used at the same time, Because the Characters for the CJK are so darn large.

I'm pretty sure it's somewhere on CultrualInfomation, Either Renderer2 (They have IsCJK calls, IsKana, IsHangual, and even IsHangualEnable calls as well), Pleione (s-jis32bit-1.dds) or ESL (Main coding for CultrualInfomation). No matter how hard I try to activate the CJK, I just can't seem to find a way at all. It's frustrating

Quote
Advanced Chat: I tried to make a Universal bitmap, supporting CJK in the NA Mabinogi via ASM but I just can't find out how to enable such thing. I've tried looking at Every single CultrualReferences in ESL and Renderer2/Pleione and changing the related calls to CMP EAX 2 or if it's 16 bit: CMP AL,2 since that's the code for USA.I have also tried looking into IsEnableHangual, IsKana, IsHiragana, and IsCJK, as well as trying to enable s-jis32bit's. It has lead me to no results. I've tried everything I can to find a way to enable it but I just can't find the darn code to it >.<; It is really hard but I know it can be possible if you boot up mabi in KR/JP/CN/TW mode, Makes me mad tho >:C

And I've been trying to unlock this for years (Ow my noobiness back then)

I know it's very possible to do on a USA client. If you change the direct boot client from "Regular,USA" to "Regular, Japan" or korean or whatever. It does the CJK bitmap like nothing, But ofc that's no fun since all the features will change as well and obviously errors if you dont have the correct language.pack


 

Offline echox

Re: [April 15, 2016]Abyss Patcher R226
« Reply #1717 on: August 07, 2013, 03:04:34 am »
I've always disliked the physical appearance of the bitmap fonts.
Is there a way to edit the picture file that's being used?
Whenever you feel like getting angry at someones question:
Count to 10, then pull the trigger.
You would be doing us all a favor if you weren't here.

Offline hiesavel

Re: [April 15, 2016]Abyss Patcher R226
« Reply #1718 on: August 07, 2013, 06:39:02 am »
I've always disliked the physical appearance of the bitmap fonts.
Is there a way to edit the picture file that's being used?

data\gfx\gui\font_eng.dds
data\gfx\gui\font_outline_eng.dds

Offline echox

Re: [April 15, 2016]Abyss Patcher R226
« Reply #1719 on: August 07, 2013, 09:46:20 am »
data\gfx\gui\font_eng.dds
data\gfx\gui\font_outline_eng.dds

Thank you
Thank you ^ ^
Whenever you feel like getting angry at someones question:
Count to 10, then pull the trigger.
You would be doing us all a favor if you weren't here.

Offline vb286

Re: [April 15, 2016]Abyss Patcher R226
« Reply #1720 on: August 07, 2013, 11:34:43 am »
Uhh...blade?

I don't think it's possible to type ASCII Unicode in the bitmap font we have right now.

Another reason why I'm trying to find out how to unlock CJK compatibility mode for bitmap u.u;

If you guys wanna know more, this is the font we're using right now



The Japanese/Chinese/Korean clients has a Specialized bitmap font that's not being used by the picture we see. It is called bitmap because it's using a picture, not Truetype. In the Asian clients there are actually 4 bitmap fonts being used at the same time, Because the Characters for the CJK are so darn large.

I'm pretty sure it's somewhere on CultrualInfomation, Either Renderer2 (They have IsCJK calls, IsKana, IsHangual, and even IsHangualEnable calls as well), Pleione (s-jis32bit-1.dds) or ESL (Main coding for CultrualInfomation). No matter how hard I try to activate the CJK, I just can't seem to find a way at all. It's frustrating

And I've been trying to unlock this for years (Ow my noobiness back then)

I know it's very possible to do on a USA client. If you change the direct boot client from "Regular,USA" to "Regular, Japan" or korean or whatever. It does the CJK bitmap like nothing, But ofc that's no fun since all the features will change as well and obviously errors if you dont have the correct language.pack

Why not repack the lang file with all of those features, then have ijl read that fil as it normally would in KR or CH?
Pain...
Agony...
My hatred burns through the cavernous deeps. The world heaves with my torment. Its wretched kingdoms quake beneath my rage...
But at last...
The whole of Azeroth will break...
...And all will burn beneath the shadow of my wings..

When the people fear their government, there is only tyranny.  When the Government fears its people, there is freedom.

Now accepting negative Karma.  As of now, Current Karma=-(X); Where X is current amount of Karma.

The :censored: Guild  Join today!

Re: [April 15, 2016]Abyss Patcher R226
« Reply #1721 on: August 07, 2013, 12:41:33 pm »
Why not repack the lang file with all of those features, then have ijl read that fil as it normally would in KR or CH?

It sounds easy as it should be...But it's not. At the very least, not in assembly
 

Offline ShaggyZE

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Re: [April 15, 2016]Abyss Patcher R226
« Reply #1722 on: August 07, 2013, 01:48:53 pm »
It sounds easy as it should be...But it's not. At the very least, not in assembly
would you also need to set the right features in features.xml.compiled?
"People are stupid; given proper motivation, almost anyone will believe almost anything. Because people are stupid, they will believe a lie because they want to believe it's true, or because they are afraid it might be true. People's heads are full of knowledge, facts, and beliefs, and most of it is false, yet they think it all true. People are stupid; they can only rarely tell the difference between a lie and the truth" ― Wizard's First Rule

Re: [April 15, 2016]Abyss Patcher R226
« Reply #1723 on: August 07, 2013, 05:53:09 pm »
would you also need to set the right features in features.xml.compiled?

Most likely not. You'll be surprised on how there's many hard-coded asian settings that's not even coded to features.xml. When you're running the Client on Regular,Japan you're basically telling the client that you're Japanese and the client will attempt to load all Japanese settings on Both features.xml and hardcoded functions. That's what part of ESL.dll is for.

 

Offline Plonecakes

Re: [April 15, 2016]Abyss Patcher R226
« Reply #1724 on: August 07, 2013, 05:59:03 pm »
Do you know where the bitmap rendering functions are? You could trace the flow between both versions.
My releases