Uhh...blade?
I don't think it's possible to type ASCII Unicode in the bitmap font we have right now.
Another reason why I'm trying to find out how to unlock CJK compatibility mode for bitmap u.u;
If you guys wanna know more, this is the font we're using right now
The Japanese/Chinese/Korean clients has a Specialized bitmap font that's not being used by the picture we see. It is called bitmap because it's using a picture, not Truetype. In the Asian clients there are actually 4 bitmap fonts being used at the same time, Because the Characters for the CJK are so darn large.
I'm pretty sure it's somewhere on CultrualInfomation, Either Renderer2 (They have IsCJK calls, IsKana, IsHangual, and even IsHangualEnable calls as well), Pleione (s-jis32bit-1.dds) or ESL (Main coding for CultrualInfomation). No matter how hard I try to activate the CJK, I just can't seem to find a way at all. It's frustrating
Advanced Chat: I tried to make a Universal bitmap, supporting CJK in the NA Mabinogi via ASM but I just can't find out how to enable such thing. I've tried looking at Every single CultrualReferences in ESL and Renderer2/Pleione and changing the related calls to CMP EAX 2 or if it's 16 bit: CMP AL,2 since that's the code for USA.I have also tried looking into IsEnableHangual, IsKana, IsHiragana, and IsCJK, as well as trying to enable s-jis32bit's. It has lead me to no results. I've tried everything I can to find a way to enable it but I just can't find the darn code to it >.<; It is really hard but I know it can be possible if you boot up mabi in KR/JP/CN/TW mode, Makes me mad tho >:C
And I've been trying to unlock this for years (Ow my noobiness back then) I know it's very possible to do on a USA client. If you change the direct boot client from "Regular,USA" to "Regular, Japan" or korean or whatever. It does the CJK bitmap like nothing, But ofc that's no fun since all the features will change as well and obviously errors if you dont have the correct language.pack