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Nexon has updated NGS a while back, crippling all memory patchers for the time being. Unfortunately, there will not be any way to edit memory directly unless a full NGS bypass becomes available. Most data folder mods are not affected by this, but require a data folder packer to take effect in-game.

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Author Topic: Miniature  (Read 473 times)

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Offline Persona

Miniature
« on: April 21, 2012, 04:11:45 PM »
I was wondering if it is possible to scale down a character to the size of someone who is affected by a minipotion or the big things come in small packages songs? Or is this something we can't do like height?

Edit:
This future pet

Is normal sized in files but small within the game so I looked through the xmls and found this in petagetable.xml:
Quote
<AgeDesc Age = "10" Aging_Life = "0" Aging_Mana = "0" Aging_Stamina = "0" Aging_STR = "0" Aging_INT = "0" Aging_DEX = "0" Aging_WILL = "0" Aging_LUCK = "0" LevelUp_Life = "0" LevelUp_Mana = "0" LevelUp_Stamina = "0" LevelUp_STR = "0" LevelUp_INT = "0" LevelUp_DEX = "0" LevelUp_WILL = "0" LevelUp_LUCK = "0" Buffer_LifeMax = "0" Buffer_ManaMax = "0" Buffer_StaminaMax = "0" Buffer_Str = "0" Buffer_Dex = "0" Buffer_Int = "0" Buffer_Will = "0" Buffer_Luck = "0" Buffer_AttackMin = "10" Buffer_AttackMax = "10" Buffer_WAttackMin = "0" Buffer_WAttackMax = "0" Buffer_Critical = "0" Buffer_Protect = "0" Buffer_Defence = "0" Buffer_Rate = "0" Buffer_LimitTime = "600" Body_Scale = "1" Head_Scale = "1" Leg_Scale = "1" Food_Min = "10" Stamina_Recovery = "0" />
The head_scale, leg_scale, and body_scale seem to scale up/down the pets body parts. As pets age, their hind legs shrink. However, their body parts seem to scale up until they reach 1, them starting age 1 at a fraction. However, I doubt editing this file will make a difference since editing this file won't change what stats pets get as they age either.
Edit 2:
charactercondition.xml says:
Quote
<CharacterCondition ConditionID="91" Type="0" Priority="0" ConditionEngName="UseItemMiniPotion" ConditionLocalName="_LT[xml.charactercondition.345]" Description="_LT[xml.charactercondition.347]" ImageFile="data/gfx/image/gui_condition_change.dds" PositionX="14" PositionY="2" Clear="logout" DurationType="2" DefaultDurationTime="60" Color="00000000" />
Edit 3:
I tried editing the Wave Sweeper's effect with some of the data above and it didn't work.

Offline 小太

Re: Miniature
« Reply #1 on: April 23, 2012, 04:52:19 AM »
I don't think the sizes for characters ever go through the XMLs. They come directly from the server, I think, so to alter them you'll need DLL edits or pake
小太는서명을했습니다!
Patcher status: Indefinite Hiatus! Go have an look at the incomplete version here: https://github.com/kotarou3/Memory-Patcher