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Author Topic: [Release .ani] DarkKnight 2Hand run/Fixed backward Dual Wield  (Read 700 times)

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Offline Noonehere

[Release .ani] DarkKnight 2Hand run/Fixed backward Dual Wield
« on: February 13, 2012, 11:09:03 pm »
Right before Mabinogi plumets!
Or maybe it has already....


----------------Download----------------

Drag your sword along the ground like a Dark Knight!
And along with my .ani, I also added the Dark Knight 2hander offensive animation for humans.
As requested by Natico.

Backhand Dual wield previews
------------Backhanded Dual Wield--------------------

I am very happy I got this fixed and working.
This zip contains all working dual wielding animations (except evasion, getting hit) where the weapons are held backwards, and a custom Defend animation (first image).
*edit* v2.1 now includes Smash, Counter and WM. I'm not responsible for limb dismemberment.
*edit* v2.3 now has Elf Dual wield (running, walking)
As requested by this topic.


I also apologize for the quality of the moving animation image... I tried to make it smaller to avoid uploading problems.


-------------------------------------------
The rest of this are stuff already released. Just adding it here so it can be found easier (through my signature).


-----------Download-------------

Zack Fair running animation for 2handed weapons
As requested in this topic.


-----------Download Natsu FireDragonRoar-------------
----------Download Natsu FireDragonRoar as Seperate Casting/processing------------

First link is when Fire Dragon Roar is Processed by FlameBurst or FrozenBlast. You rear back and blow through your hands. Casting is regular cylinder animation (^Image above)
Second link is where Casting is where you rear back, and processing is when you blow through your hands.
Apparently I suck with .xml so the effect may not come out of your hands correctly.
Updated with animationevent.anievent to R101.
As requested in this topic.

Notice:
Every time Nexon has an update with a new animationevent.anievent, that file will need to be updated to use this animation correctly.
- For the combined animation, extract animationevent.anievent from the db section of any new package. Open with Notepad and CTRL+F "uni_tool_rfarm_fa01_alchemy_skill_processing02". Then under it, add "///" infront of "4:hand(right, palm)"
- For the separate animation, change "74:jump(15, true)" to "74:jump(44, true)" in "uni_tool_rfarm_fa01_(b02)_alchemy_skill_casting", AND apply the fix for the combined version.


How to install:
Extract to Mabinogi root folder (not the one in your Documents). [Turn off Mabinogi.] Apply it with Data Packer.

If there are any problems, PM or reply here.
▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄
/o/ r200 \o\
body -> chest -> leg1l -> leg1r -> leg2l -> leg2r -> head -> claviclel -> clavicler -> footl -> footr -> arm1l -> arm1r -> arm2l -> arm2r -> handl -> handr
Releases:
Vertical Bow Range Shot [.ani]
Everything I make is here
Flying Star Staff [.pmg]
Weapon Animation Translator Guide
Custom Animation on Clothing Guide
PMG Editor Guide

Offline Vlaidryn

Re: [Release .ani] DarkKnight 2Hand run/Fixed backward Dual Wield
« Reply #1 on: February 14, 2012, 10:22:32 pm »
+1 Most impressive :3 I look forward to using the dual-wielding animations! <3

EDIT: lol, 1st? xD;

Offline Spitfire

Re: [Release .ani] DarkKnight 2Hand run/Fixed backward Dual Wield
« Reply #2 on: February 15, 2012, 06:12:07 am »
>Zack Fair
I love you so much right now, Noonehere. ;-;

Formerly known as Captain Raidyn.

Offline Pepitolanda

Re: [Release .ani] DarkKnight 2Hand run/Fixed backward Dual Wield
« Reply #3 on: February 15, 2012, 06:18:23 am »
wow I tried the out and by far i think you are one of the best here ^L_^!
I look forward to your next mods yours are the best TY :D
WHY U NO EAT CHICKEN PASTA >:L


Offline Darkboy132

Re: [Release .ani] DarkKnight 2Hand run/Fixed backward Dual Wield
« Reply #4 on: February 15, 2012, 08:11:48 pm »
This zip contains all working dual wielding animations (except evasion, counter, getting hit)

So why is this part not working?

Offline Noonehere

Re: [Release .ani] DarkKnight 2Hand run/Fixed backward Dual Wield
« Reply #5 on: February 17, 2012, 03:12:50 pm »
Evasion is shared by all weapons. If I flipped it, all weapons would get flipped too.
Counter... I'm not sure. I'll do that later this week, along with smash. How did I miss that?
Getting hit is shared with another weapon (I think), I don't want to get that weapon flipped too.
▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄
/o/ r200 \o\
body -> chest -> leg1l -> leg1r -> leg2l -> leg2r -> head -> claviclel -> clavicler -> footl -> footr -> arm1l -> arm1r -> arm2l -> arm2r -> handl -> handr
Releases:
Vertical Bow Range Shot [.ani]
Everything I make is here
Flying Star Staff [.pmg]
Weapon Animation Translator Guide
Custom Animation on Clothing Guide
PMG Editor Guide

Offline Darkboy132

Re: [Release .ani] DarkKnight 2Hand run/Fixed backward Dual Wield
« Reply #6 on: February 17, 2012, 06:44:00 pm »
I'm pretty sure Counter is not shared, but Evasion and Getting Hit are...

Offline rukario411

Re: [Release .ani] DarkKnight 2Hand run/Fixed backward Dual Wield
« Reply #7 on: February 22, 2012, 03:32:20 pm »
Thank you! They said I was crazy when I wanted a DK running animation that didn't flip the position of my Katana. HAH! It's also very smooth, unlike the other one. Finally, my character no longer fidgets with the blade as he runs, but rather has a firm grip.

-EDIT-

And ironically enough, you commented on that same post I made!

"If you flip the pmg, it'll be always flipped.
Flipping the sword in the running .ani would work, however, all my attempts to make any moving animation has all failed.

I'm not sure how else you can edit it."
I got so strong, I got bored. So now I mod, to mix s*** up a little bit. In my downtime I hang with my bro Chuck Norris.

Offline Noonehere

Re: [Release .ani] DarkKnight 2Hand run/Fixed backward Dual Wield
« Reply #8 on: February 23, 2012, 01:14:47 am »
Updated Backhanded dual wield with Smash, Counter and WM.

Thank you! They said I was crazy when I wanted a DK running animation that didn't flip the position of my Katana. HAH! It's also very smooth, unlike the other one. Finally, my character no longer fidgets with the blade as he runs, but rather has a firm grip.
Np. By the way, what animation were you using before?
▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄
/o/ r200 \o\
body -> chest -> leg1l -> leg1r -> leg2l -> leg2r -> head -> claviclel -> clavicler -> footl -> footr -> arm1l -> arm1r -> arm2l -> arm2r -> handl -> handr
Releases:
Vertical Bow Range Shot [.ani]
Everything I make is here
Flying Star Staff [.pmg]
Weapon Animation Translator Guide
Custom Animation on Clothing Guide
PMG Editor Guide

Offline Darkboy132

Re: [Release .ani] DarkKnight 2Hand run/Fixed backward Dual Wield
« Reply #9 on: February 23, 2012, 10:14:41 am »
I'm not responsible for limb dismemberment.

What's that supposed to mean? o-o

Offline Batman.

Re: [Release .ani] DarkKnight 2Hand run/Fixed backward Dual Wield
« Reply #10 on: February 23, 2012, 10:21:43 am »
Some clothes combined with certain animations or stances will make it appear as if the arms detached themselves from the shoulders. I've only noticed with underwear edit so far.

Offline Noonehere

Re: [Release .ani] DarkKnight 2Hand run/Fixed backward Dual Wield
« Reply #11 on: February 23, 2012, 03:47:33 pm »
Not only that, but the weapon, depending on its length, will cut through you.
▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄
/o/ r200 \o\
body -> chest -> leg1l -> leg1r -> leg2l -> leg2r -> head -> claviclel -> clavicler -> footl -> footr -> arm1l -> arm1r -> arm2l -> arm2r -> handl -> handr
Releases:
Vertical Bow Range Shot [.ani]
Everything I make is here
Flying Star Staff [.pmg]
Weapon Animation Translator Guide
Custom Animation on Clothing Guide
PMG Editor Guide

Offline rukario411

Re: [Release .ani] DarkKnight 2Hand run/Fixed backward Dual Wield
« Reply #12 on: February 26, 2012, 09:16:20 am »
Updated Backhanded dual wield with Smash, Counter and WM.
Np. By the way, what animation were you using before?

It was an ANI that came in a pack of files for an extremely modded DK. I forgot what the name was, but it came with a lot of files that turned the DK into a completely different model, have spiraling wind effects around the hands and black smoke coming from the entire body.
I got so strong, I got bored. So now I mod, to mix s*** up a little bit. In my downtime I hang with my bro Chuck Norris.