Right before Mabinogi plumets!
Or maybe it has already....
----------------Download----------------Drag your sword along the ground like a Dark Knight!
And along with my .ani, I also added the Dark Knight 2hander offensive animation for humans.
As requested by Natico.
Backhand Dual wield previews------------Backhanded Dual Wield--------------------I am very happy I got this fixed and working.
This zip contains
all working dual wielding animations (except evasion, getting hit) where the weapons are held backwards, and a custom Defend animation (first image).
*edit* v2.1 now includes Smash, Counter and WM. I'm not responsible for limb dismemberment.
*edit* v2.3 now has Elf Dual wield (running, walking)As requested by
this topic.I also apologize for the quality of the moving animation image... I tried to make it smaller to avoid uploading problems.
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The rest of this are stuff already released. Just adding it here so it can be found easier (through my signature).
-----------Download-------------Zack Fair running animation for 2handed weapons
As requested in
this topic.-----------Download Natsu FireDragonRoar-----------------------Download Natsu FireDragonRoar as Seperate Casting/processing------------First link is when Fire Dragon Roar is
Processed by FlameBurst or FrozenBlast. You rear back and blow through your hands. Casting is regular cylinder animation (^Image above)
Second link is where Casting is where you rear back, and processing is when you blow through your hands.
Apparently I suck with .xml so the effect may not come out of your hands correctly.
Updated with animationevent.anievent to R101.
As requested in
this topic.Notice:
Every time Nexon has an update with a new animationevent.anievent, that file will need to be updated to use this animation correctly.- For the combined animation, extract animationevent.anievent from the db section of any new package. Open with Notepad and CTRL+F "uni_tool_rfarm_fa01_alchemy_skill_processing02". Then under it, add "///" infront of "4:hand(right, palm)"
- For the separate animation, change "74:jump(15, true)" to "74:jump(44, true)" in "uni_tool_rfarm_fa01_(b02)_alchemy_skill_casting", AND apply the fix for the combined version.
How to install:
Extract to Mabinogi root folder (not the one in your Documents). [Turn off Mabinogi.] Apply it with Data Packer.
If there are any problems, PM or reply here.