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Author Topic: Dungeon / PvP Ultra AI  (Read 1453 times)

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Offline Swift Δ

Dungeon / PvP Ultra AI
« on: November 24, 2009, 12:06:57 am »
<rules>
   <rule name="enemy stop">
      <conditions>
         <condition name="target_state" state="stop"/>
      </conditions>
      <pattern>
         <param_decl/>
         <sequence>
            <cmd name="prepare_skill" pet_skill="counter" try_cnt="1" timeout="0"/>
         </sequence>
      </pattern>
      <event name="now_targeting"/>
   </rule>
   <rule name="smash->counter">
      <conditions/>
      <pattern>
         <param_decl/>
         <sequence>
            <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="0"/>
         </sequence>
      </pattern>
      <event name="attack" pet_attackable_skill="smash" down="true"/>
   </rule>
   <rule name="attack(not down)->counter">
      <conditions>
         <condition name="target_state" state="shoved"/>
      </conditions>
      <pattern>
         <param_decl/>
         <sequence>
            <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="0"/>
         </sequence>
      </pattern>
      <event name="attack" pet_attackable_skill="basic" down="false"/>
   </rule>
   <rule name="attack(down)->counter">
      <conditions/>
      <pattern>
         <param_decl/>
         <sequence>
            <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="0"/>
         </sequence>
      </pattern>
      <event name="attack" pet_attackable_skill="basic" down="true"/>
   </rule>
   <rule name="counter->diffence">
      <conditions/>
      <pattern>
         <param_decl/>
         <sequence>
            <cmd name="prepare_skill" pet_skill="defence" try_cnt="0" timeout="0"/>
         </sequence>
      </pattern>
      <event name="attack" pet_attackable_skill="counter" down="true"/>
   </rule>
   <rule name="deffence->attack">
      <conditions/>
      <pattern>
         <param_decl/>
         <sequence>
            <cmd name="melee_attack" timeout="0"/>
         </sequence>
      </pattern>
      <event name="defence" defence_enable_skill="basic"/>
   </rule>
   <rule name="For Arrow">
      <conditions/>
      <pattern>
         <param_decl/>
         <sequence>
            <cmd name="cancel_skill"/>
            <cmd name="melee_attack" timeout="0"/>
         </sequence>
      </pattern>
      <event name="aimed"/>
   </rule>
   <rule name="For Magic">
      <conditions/>
      <pattern>
         <param_decl/>
         <sequence>
            <cmd name="cancel_skill"/>
            <cmd name="melee_attack" timeout="0"/>
         </sequence>
      </pattern>
      <event name="target_magic_prepare"/>
   </rule>
   <rule name="received attacked -> counter">
      <conditions/>
      <pattern>
         <param_decl/>
         <sequence>
            <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="0"/>
         </sequence>
      </pattern>
      <event name="attacked" master_skill="basic" down="false"/>
   </rule>
   <rule name="received arrow -> attack">
      <conditions/>
      <pattern>
         <param_decl/>
         <sequence>
            <cmd name="cancel_skill"/>
            <cmd name="melee_attack" timeout="0"/>
         </sequence>
      </pattern>
      <event name="attacked" master_skill="ranged_attack" down="false"/>
   </rule>
   <rule name="received magnam -> attack">
      <conditions/>
      <pattern>
         <param_decl/>
         <sequence>
            <cmd name="cancel_skill"/>
            <cmd name="melee_attack" timeout="0"/>
         </sequence>
      </pattern>
      <event name="attacked" master_skill="magnum_shot" down="true"/>
   </rule>
   <rule name="counter2">
      <conditions>
         <condition name="skill_preparable" pet_skill="counter"/>
      </conditions>
      <pattern>
         <param_decl/>
         <sequence>
            <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="0"/>
         </sequence>
      </pattern>
      <event name="now_targeting"/>
   </rule>
   <rule name="ararm -> counter">
      <conditions/>
      <pattern>
         <param_decl/>
         <sequence>
            <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="0"/>
         </sequence>
      </pattern>
      <event name="targeted" targeting_type="attack"/>
   </rule>
   <rule name="Free activity prohibition">
      <conditions/>
      <pattern>
         <param_decl/>
         <sequence/>
      </pattern>
      <event name="now_targeting"/>
   </rule>
</rules>

Copypasta. Basically will have the pet function effectively against most monsters, using various tactics mostly involving counter and the melee skills. Will rush archers, but propably not outrun ARers, will defeat most meleeing monsters besides extremely fast speed ones, or passive defensive ones, and therefor this is the AI I like best >:D

Offline Archie

Re: Dungeon / PvP Ultra AI
« Reply #1 on: November 25, 2009, 01:38:59 pm »
explanation please?
and does it auto aggro?
Might help with the patcher problem, but after than that I'll be done. If some people want to stay in touch with me if there is ever help needed, PM me and I'll give contact info.

I'm also surprised how many people are still around, Mark, Skitty, Skai, Halfslashed, Etc... Sorry if I didn't name anyone.

Virtually everything I say is meant with no offense. If something sounds offensive, I'm sorry!! Please tell me if you find it upsetting.

Offline Halfslashed

Re: Dungeon / PvP Ultra AI
« Reply #2 on: November 29, 2009, 01:09:18 pm »
Upload it to the AI section, it looks kinda empty.
height=105]http://i245.photobucke

Offline TheSkai

Re: Dungeon / PvP Ultra AI
« Reply #3 on: December 03, 2009, 01:13:44 pm »
Im somewhat late in posting this

What happened when 2 pets with that Ai face of against each other?

my test showed both in combat mode and staying that way.

tested on:
Shire vs Shire
Silverfox vs Silverfox
Tbird vs Eagle
ab.King snake vs cobra
Tbred vs Tbred

however in normal pvp with this Ai loaded  my weakest pet killed a lvl 37 unicorn  and worked great in rundal hm =D

Great work on the Ai S.Tanney

Offline Amnesiax3

Re: Dungeon / PvP Ultra AI
« Reply #4 on: December 13, 2009, 06:16:11 am »
Im somewhat late in posting this

What happened when 2 pets with that Ai face of against each other?

my test showed both in combat mode and staying that way.
Black wolf vs Black wolf is 50 50,depends on who goses 1st,i got friends with this AI and 2 computers to check it out. But when Black Wolf in human form 80% chance of winning to my other black wolf in human form lvl 31 (my black wolf lvl 24)with 1st hit. So 1st hit wins, or both die same time if same level.
tested on:
Shire vs Shire
Silverfox vs Silverfox
Tbird vs Eagle
ab.King snake vs cobra
Tbred vs Tbred

however in normal pvp with this Ai loaded  my weakest pet killed a lvl 37 unicorn  and worked great in rundal hm =D

Great work on the Ai S.Tanney

Offline Boo

Re: Dungeon / PvP Ultra AI
« Reply #5 on: December 13, 2009, 09:07:15 am »
Im somewhat late in posting this

What happened when 2 pets with that Ai face of against each other?

my test showed both in combat mode and staying that way.
Black wolf vs Black wolf is 50 50,depends on who goses 1st,i got friends with this AI and 2 computers to check it out. But when Black Wolf in human form 80% chance of winning to my other black wolf in human form lvl 31 (my black wolf lvl 24)with 1st hit. So 1st hit wins, or both die same time if same level.
tested on:
Shire vs Shire
Silverfox vs Silverfox
Tbird vs Eagle
ab.King snake vs cobra
Tbred vs Tbred

however in normal pvp with this Ai loaded  my weakest pet killed a lvl 37 unicorn  and worked great in rundal hm =D

Great work on the Ai S.Tanney
??? And?
.

Offline TheSkai

Re: Dungeon / PvP Ultra AI
« Reply #6 on: December 13, 2009, 11:51:18 am »
that was weird   

Amnesia your puripuri application has been denied D:<

Offline Amnesiax3

Re: Dungeon / PvP Ultra AI
« Reply #7 on: December 14, 2009, 07:05:50 am »
that was weird   

Amnesia your puripuri application has been denied D:<
What for like i use the mods i only here cus i'm trying to get points for nx.

Offline TheSkai

Re: Dungeon / PvP Ultra AI
« Reply #8 on: December 14, 2009, 07:11:44 am »
1) I was obviously just kidding
2)I'm amazed i could understand that

Offline Xardin

Re: Dungeon / PvP Ultra AI
« Reply #9 on: December 14, 2009, 05:33:50 pm »
i tried this out, it makes no difference with the smart AI, when the monster attacks, it either counter or def, but when the monster def, they just stand there looking at each other

Offline StarStorm

Re: Dungeon / PvP Ultra AI
« Reply #10 on: December 14, 2009, 09:26:19 pm »
STARING CONTEST >:O

I made my signature and avatar

Offline TheSkai

Re: Dungeon / PvP Ultra AI
« Reply #11 on: December 14, 2009, 09:55:43 pm »
you lost the game star

Offline StarStorm

Re: Dungeon / PvP Ultra AI
« Reply #12 on: December 14, 2009, 10:06:08 pm »
NO U

I made my signature and avatar

Offline TheSkai

Re: Dungeon / PvP Ultra AI
« Reply #13 on: December 14, 2009, 10:33:44 pm »
nu u D:<

Offline StarStorm

Re: Dungeon / PvP Ultra AI
« Reply #14 on: December 14, 2009, 10:34:26 pm »
No u

I made my signature and avatar

Offline Boo

Re: Dungeon / PvP Ultra AI
« Reply #15 on: December 14, 2009, 10:41:29 pm »
Stop dis crap!  >:(
.

Offline StarStorm

Re: Dungeon / PvP Ultra AI
« Reply #16 on: December 14, 2009, 10:46:12 pm »
NO U >:(

I made my signature and avatar

Offline Boo

Re: Dungeon / PvP Ultra AI
« Reply #17 on: December 14, 2009, 10:47:15 pm »
I'm trying but your continuing! >:(
.

Offline ashes354

Re: Dungeon / PvP Ultra AI
« Reply #18 on: December 15, 2009, 10:57:20 am »
NO ME
Whatcha lookin here for >:

vb286

  • Guest
Re: Dungeon / PvP Ultra AI
« Reply #19 on: December 17, 2009, 08:52:18 am »
hey i need an AI for smashmill can anyone help me

Snowspirits

  • Guest
Re: Dungeon / PvP Ultra AI
« Reply #20 on: February 01, 2010, 12:03:56 pm »
owo nice..:O  YOU GETS KARMA!