Few Questions:
Q1: In the Abyss.ini file for the preferences there's an option to turn on the FPS counter on the upper left hand corner.
;Shows FPS in the upper left hand corner of the Client.
; Patch by Step29 and Blade3575.
ShowFPS=1
I find this helpful except that it is at the upper left hand corner over my hotkeys.
Is it possible to move the location of this display by changing some parameters in some file?
Q2: In the installation options of Tiara Mod selection I've noticed that if you do not select the tara town modifications (building/props to ropes) it will still install the mod files that completely make the buildings disappear (can be remedied back to normal tara by deleting the tara folder in mabinogi>data>material>obj). I assumed by not installing the mod it meant I would have a normal tara town with its buildings as normal. Or did I basically choose the default (poof all buildings) by not selecting the tara mod?
On the other hand, if you do install the selected buildings/props to ropes then it'll make the buildings all fences.
Q3: Is it possible to have the gatehall walls for the real world but have them removed for the shadow realm only? I sorta want them for the banquet view but not during the shadow realm. I noticed the files to modify the gatehall walls were:
scene_int_tara_castle_gatehall_01.dds
scene_int_tara_castle_gatehall_01_rep.dds
scene_int_tara_castle_gatehall_02.dds
scene_int_tara_castle_gatehall_02_rep.dds
One of them changes some pillars and the other changes the rest of the wall in the gatehall?
Q4: Regarding the CP scouter I've noticed that it doesn't seem to update for Abysmal enchant at all?
I know you have to cc/leave the area/let another group of mobs to spawn to update the scouter each time you change your cp but it doesn't seem to happen with abysmal enchant.
The scouter works just fine with my Racoon Cub and Jackal. I've also tried refreshing the scouter while i had the shield equipped and with it unequipped and it doesn't seem to work for either case. Is this normal or is this a bug?
Thanks!